Build a five-member cultivation party, farm hordes for gear, tackle dungeons and test your limits in endless challenges. Mix your hero's main attack and technique; refine, enchant, reforge and socket equipment. Learn manuals, brew pills and grow your town. A buy-to-play solo idle RPG.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to refine the game with players who enjoy idle progression and cultivation fantasy. During Early Access, we will focus on feedback about horde battles, companions, technique and equipment combinations, and progression pacing. Clarity, stability, and meaningful choices come before expanding content.”

Approximately how long will this game be in Early Access?

“We do not yet have a reliable estimate for when Early Access will end. We will assess progress based on content development, stability, and player feedback, and share plans through Steam announcements rather than promise an unverified short deadline.”

How is the full version planned to differ from the Early Access version?

“We plan to expand the ten-realm journey from mortal life to Half-Step True Immortal, with more regions, companion stories, techniques, equipment choices, and permanent challenges, while improving audiovisual presentation and balance. These are development goals, not a list of content already included or a guarantee that every plan will be realized.”

What is the current state of the Early Access version?

“Paid Early Access has not started. Current development and internal testing focus on horde battles, companion growth, techniques, and equipment progression from the Mortal to Qi Refining stages. The complete ten-realm journey is not finished. We are still improving the game build, audiovisual presentation, localization, and stability. Before sales begin, we will specify the launch content and known limitations here. Please base any purchase on what is actually playable then, not solely on future plans.”

Will the game be priced differently during and after Early Access?

“Early Access will be a paid purchase. We have not decided whether the price will change when Early Access ends. Any planned change will be announced in advance on Steam.”

How are you planning on involving the Community in your development process?

“Please use the Steam discussions to report issues and share feedback on progression and builds. When reporting a problem, include the version, reproduction steps, and screenshots without personal information where possible. We will prioritize fixes based on impact and development progress and describe major changes in update notes. We cannot promise to adopt every suggestion.”
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This game is not yet available on Steam

Planned Release Date: Oct 31, 2026

This game plans to unlock in approximately 8 days

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About This Game

About the Demo

The Demo is an early gameplay preview and differs considerably from the full release across combat mechanics, system content, and visual presentation. For instance, character rage has been replaced with an individual mana pool for each hero, and the full game further expands equipment progression, cultivation manuals, and crafted artifact systems. Please use the Demo to experience the fundamental flow; refer to this store page and real in-game footage for the definitive full release.

Join the community via the Discord link on this store page.

25 Classes, 5 Heroes: How Will You Assemble Your Team?

Cultivation Legend is a one-time purchase, single-player cultivation RPG focused on auto-battles against endless monster swarms, loot hunting, gear theorycrafting, and class synergies.

Recruit companions, match cultivation manuals, talents, and equipment, and lead your five-hero squad against surging hordes and stage bosses. When top-tier gear drops, decide who benefits most; when hitting a wall, switch out a teammate and experiment with a fresh synergy. Starting as ordinary mortals, turn every expedition's spoils into the breakthrough power needed for the next tribulation.

Chain Your Teammates' Skills Together

Have one hero ignite foes with flame while another consumes those burning marks to unleash devastating strikes. Specific healer talents can even reset teammates' tactical skill cooldowns through restorative spells, granting opportunities for resource-free casts.

You can also tailor team compositions around critical strike sustain, speed advantage, or converting health into raw damage. With the same five party slots, different configurations yield entirely distinct combat cycles.

Loot Endless Swarms, Keep What Fits the Squad

Battle through relentless monster mobs automatically, defeat elites and stage bosses, and gather randomized gear, cultivation manuals, and crafting materials. Keep equipment that suits your current strategy, and sell or salvage redundant spoils to fund your next progression cycle.

Learn blueprints to craft targeted equipment, fuse duplicates to elevate gear quality, and temper pieces to amplify base attributes, then fine-tune affixes through reforging and enchanting. Strong base gear remains an enduring investment—temper levels stay with the equipment piece itself, so swapping gear between characters never loses progress.

Gems enhance base stats while shaping your tactical path: combine three identical gems of the same rank to upgrade, and socket matching gems on a hero to activate 2-piece and 4-piece set bonuses. Whether to push single gems to peak tier or prioritize completing set bonuses first is entirely up to you.

Distinct Progression Paths for the Same Class

An innate basic attack, an innate tactical skill, an academy secondary skill, and learned cultivation manuals collectively define each hero's combat kit. Blended with class talents and gear affixes, you can flexibly reshape damage output, frontline absorption, and team support roles.

60 cultivation manuals support diverse martial paths. Upon major realm breakthroughs, select one of three candidate realm affixes to secure permanent progression choices and steadily refine your signature build.

Forge Artifacts That Grow with You

Flying swords add burst damage, spirit mirrors purge debuffs, golden bells lock down foes, magical seals focus fire, gourds deliver emergency rescues, and pagodas shield the entire formation. Choose artifact vessels and elemental affinities to craft custom artifacts (Fabao), granting each character an independently cooled fifth active skill, then nurture them through consecration, rank advancement, rerolling, and spirit awakening.

Amulets and magical devices deepen squad synergy further: collect high-tier amulet components across different party members to trigger party-wide resonance, and combine charge-type and discharge-type devices to trigger heals, shield-breaking, and crowd control during combat.

Alchemy and Breakthroughs: Face Inner Demons and Heavenly Tribulations

Gather herbs, study alchemy recipes, and concoct recovery pills, cultivation pills, and permanent stat-boosting elixirs. Keep up with combat consumption while systematically reinforcing hero health, attack, and elemental resistances; alchemical proficiency affects pill potency.

After perfecting minor cultivation stages, confront inner demons in solo trials. When breaking through major realms, endure heavenly lightning strikes before vanquishing tribulation bosses. True progression is verified through battle readiness—failure never drops your cultivation realm or resets earned progress.

Explore Nine Regions in Search of Greater Spoils

Venture across nine distinct regions to hunt exclusive materials, advance main and side quests, and uncover chance encounters. Every region features progressive floor challenges and boss encounters, while special instances introduce party size limits, curses, enemy revivals, or elemental suppression, posing fresh squad-building puzzles.

Advance into Star New Game+ and Endless Mode in the endgame, pursuing optimal gear affixes, amulets, and builds. The compendium and achievement systems log every milestone along the journey, turning exploration and collection into meaningful cultivation achievements.

Town Management and High-Seas Expeditions

Settle town residents and manage local events, balancing character training, production facilities, and gear liquidation to provide the exact support your team needs right now.

Once shipyard blueprints are acquired, construct vessels, assign crew members, and dispatch heroes on high-seas voyages. Seafarers cannot simultaneously participate in the active combat squad, leaving it up to you to balance who stays on the front lines and who sets sail for rare overseas resources.

Cultivate on Your Own Schedule

A one-time purchase single-player title free from daily chores, check-in requirements, or seasonal resets. Complete with auto-potion, auto-progression, auto-sell, and 1x/2x battle speeds.

Accumulate character experience and copper coins offline, returning to sort through yields, upgrade your squad, and dive back into expeditions. Equipment and rare loot drop exclusively from active, running combat.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI was used during development to assist in creating some artwork and audio. This content is generated before release, then selected, prepared, and integrated into the game by the developer. The store page's localized text also uses AI-assisted translation.

System Requirements

    Minimum:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i3 / AMD Ryzen 3
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000 / NVIDIA GTX 650 / AMD Radeon HD 7750
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5 / AMD Ryzen 5
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 1050 / AMD RX 560
    • DirectX: Version 11
    • Storage: 500 MB available space