Shoot. Dodge. Control the distance. Bullet Barrage is a 1v1 competitive bullet-hell shooter with no complex command inputs. Choose from eight unique characters and master the battle through bullet patterns, evasive movement, spacing, and resource management!

Sign in to add this item to your wishlist, follow it, or mark it as ignored

English language not supported

This product does not have support for your local language. Please review the supported language list below before purchasing

This game is not yet available on Steam

Planned Release Date: 2026

Interested?
Add to your wishlist and get notified when it becomes available.
 

About This Game

Shoot. Dodge. Control the distance.

A 1v1 bullet-hell battle where decisions matter more than complex inputs.

Bullet Barrage is a 1v1 competitive bullet-hell shooter where fighters soar freely through the air and clash in fast-paced ranged combat.

No complex command inputs are required.

Attack.
Dodge incoming bullet patterns.
Create distance.
Rush into close range.
Conserve your Energy.
Then punish your opponent the moment an opening appears.

ATTACKS — Combine Your Arsenal and Control the Fight

Combat in Bullet Barrage revolves around four types of weapons and attacks:

Main · Sub 1 · Sub 2 · Special

Each attack has its own purpose, but their true potential comes from combining their different properties and roles.

Layer your attacks to influence your opponent's movement, then place your next shot where they are forced to dodge.

Winning isn't about simply filling the screen with bullets.

Which attack you use, in what order, and from what distance can completely change the flow of battle.

DODGE — The Heart of Bullet-Hell Combat

See the incoming attack.

Dodge it.

It's the simplest—and most fundamental—part of any bullet-hell shooter.

In addition to normal movement, you can use:

Dash
Guard
Bomb

to survive enemy barrages and break through dangerous situations.

A neutral Dash can also send you rushing straight toward your opponent.

Dashing isn't only a way to escape.

Use it to seize the distance and force the fight into your preferred range.

ENERGY — Keep Attacking, and You'll Eventually Run Dry

Attacks, Dashes, Guards, and many other actions consume Energy.

Keep using powerful actions without restraint, and eventually you'll run out.

You can rapidly restore your resources with an Energy Charge, but charging leaves you wide open to attack.

Do you attack?

Retreat?

Or take the risk and recharge?

Reading your remaining resources and choosing your next action is a key part of every battle.

In addition, your maximum available Energy increases as your HP decreases.

The more you're pushed into a corner, the more options you gain for mounting a powerful comeback.

RING STAGES — Distance Is Part of the Battlefield

Battles take place in circular arenas suspended in the air.

You can force your opponent toward the outer edge, but the ring-shaped battlefield prevents them from being trapped against a conventional wall indefinitely.

Distance and positioning are constantly changing.

Some characters want to close the gap.

Some want to maintain long range.

Others dominate entire areas of the battlefield with dense bullet patterns.

Each fighter tries to create their ideal range while denying their opponent theirs.

Spacing itself is a resource.

8 CHARACTERS, 8 WAYS TO FIGHT

Eight playable characters enter the battle, each with not only different abilities, but a fundamentally different approach to combat.

TSUBASA — Hot-Blooded Bullet Girl

A highly mobile all-round fighter armed with a massive blaster.

KISARAGI — Sniper of the Azure Sky

A long-range specialist who uses charged shots to strike opponents from a distance.

ERIKA — Golden Two-Hand

A barrage fighter who controls space with twin firearms and high-density firepower.

RENI — Violet Lightning Trickster

A technical fighter who commands multiple Bits to attack opponents from several directions.

SCAD — Unleashed Destruction

A super-heavy powerhouse who overwhelms opponents with heavy weapons and deployable attacks.

SHENLONG — Praise the Inferno

A close-range specialist who dives into the opponent's space with flames and melee combat.

TESTAROSSA FESTA — Underboss of Purge

A barrage fighter who floods the battlefield with overwhelming firepower alongside her subordinates.

RUSSO — Ultramarine Afterimage

A versatile all-rounder who deploys Option Units and adapts to different situations.

Find the fighter that matches the way you want to play.

GAME MODES

VS MODE

Local multiplayer battles for two players.

CPU VS MODE

Fight freely against CPU-controlled opponents.

TRAINING

Learn the fundamentals and game systems step by step.

In addition to universal controls and mechanics, you can also learn the unique weapons and playstyle of each character.

STEAM REMOTE PLAY TOGETHER

Bullet Barrage is planned to support Steam Remote Play Together, allowing local multiplayer to be shared online.

One player owns and hosts the game, then invites another player to join the battle remotely.

Please note that input latency may occur depending on network conditions. Remote Play Together is not intended to guarantee a competitive online environment.

DESIGNED FOR GAMEPAD

Bullet Barrage is designed primarily for gamepad play.

Instead of requiring complex command inputs, actions are performed directly with assigned buttons.

The focus isn't on whether you can execute a difficult input.

It's about:

What do you use?
When do you use it?
Where do you use it?

Bullet Barrage is designed to let players focus on decision-making, positioning, and the mind games at the heart of the battle.

LOSE YOURSELF IN THE BARRAGE.

Shoot.

Dodge.

Corner your opponent.

Escape.

Then fire into the smallest opening.

No complex commands required.

All you need is to think one move ahead.

Bullet Barrage

The command-free bullet-hell battle begins.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

We use AI in part of the character design

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel Core i3-2100 / AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 4000 or better
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 10 / 11
    • Processor: Intel Core i5-4460 / AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 750 / AMD equivalent
    • DirectX: Version 11
    • Storage: 1 GB available space
    • Sound Card: DirectX compatible
Review Filters