A political idle game about building a campaign operation from nothing. Hire staff, manage scandals, lose elections, and spend your political captial on upgrades that make the next run faster. Climb 12 tiers of office from Dog Catcher to President. Freedonia needs a leader. You'll do.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Vote For Me has a finished core: 12 tiers from Dog Catcher to President, ~150 events, 51 achievements, prestige and New Game+, four parties including a player-built Independent, full keyboard accessibility, and a balance pass that's been through months of closed playtesting. It's a real game today, not a prototype.

Early Access is for the parts that only get good with a wider audience playing them. Specifically, my goals during EA are:

1. Late-tier pacing. T9-T12 runs are where players diverge most in how they prestige, which staff they stack, and where the runaway loops show up. Closed testing surfaces some of this, a real playerbase surfaces all of it. I plan to keep tuning costs, formulas, and event triggers based on session-length data and direct feedback.
2. Two systems I want to design with player input rather than ship cold. A debate minigame at the tiers where debates make sense (T6+), and a deeper media-cycle layer that turns the existing media bar into something players push and pull on instead of just watch. Both have rough designs; neither is shippable until I've seen which mechanics feel like a campaign and which feel like a chore.
3. A continuous content cadence on top of that. New events, new staff, new operations, new upgrades, balance passes. The game has shipped 80+ versions during closed testing and I intend to keep that pace, patch notes go up with every release, the tester Discord is where bugs and ideas land, and I read everything.

1.0 happens when the two planned systems above are in, late-game pacing holds up across the playerbase (not just my own runs), and the bug/feedback queue is at a place where the next release is polish rather than gaps.”

Approximately how long will this game be in Early Access?

“Approximately 6 to 12 months. The core loop is stable and complete from Dog Catcher to President — Early Access work is expansion and balance on top of what's already there, not filling in missing fundamentals. The exit to 1.0 happens when the two planned content systems (debate minigame, deeper media-cycle layer) are in, late-game pacing holds up across a real playerbase, and the bug and feedback queue is in a polish state rather than a gaps state. If those land sooner, 1.0 lands sooner; I'd rather ship a tighter game on the back end of that window than a rushed one on the front end.”

How is the full version planned to differ from the Early Access version?

“The 1.0 version adds content and depth on top of the EA core, plus a tighter balance pass informed by what real players actually do with the game. Specifically:
- Completed NG+ upgrade track. The prestige tree gets the rest of its planned upgrades, including additional capstones for the Independent party path so a player committed to the third-party run has the same depth of late-game choices as the party players do.
- Coalition-building. A system for cutting deals with other factions - donors, parties, blocs - that trades short-term concessions for longer-term support. Sits alongside endorsements rather than replacing them.
- Policy platform. Player-chosen positions that shape which donors back you, which scandals stick, which events fire, and how rival candidates respond. Currently the game lets you climb without ever stating what you stand for; this fixes that.
- Debate minigame. Tier-gated interactive phase from T6 onward. Real input choices with real outcome stakes, scoring tied to reputation, supporters, and media.
- Multi-stage scandal investigations. The current scandal system resolves in a single beat. The 1.0 version chains scandals into longer arcs - allegation, denial, leak, hearing that you can survive, defuse, or get buried by depending on which staff and resources you've stacked.
- Expanded media-cycle mechanics. The media bar becomes something players push and pull on instead of just watch: news cycles that chain, narrative types with different downstream effects, and player-triggered media pushes that cost political capital.
- Tighter balance across all 12 tiers. Early Access is the only way to get the data needed for this. Costs, formulas, event triggers, and staff payoffs all get a pass once there's enough player run data to see where the game actually drags or breaks.”

What is the current state of the Early Access version?

“Fully playable end-to-end. A run from T1 (Dog Catcher) through T12 (President), then into the prestige and New Game+ loops, works today on Windows and Linux. Most of what 1.0 adds is depth on top of this, not gaps to fill.
What's in the EA build:

- 12 tiers, ~150 events, the full phase + War Room flow on every tier, election + recount + concede paths.
- 29 staff hires, 30 upgrades across 5 branches, 34 endorsements, 4 parties (including a player-built Independent unlocked via prestige), the lobby system, intel +
dossier, scandal heat with mitigation staff and operations, media attention with the full band progression.
- Prestige and New Game+ loops with their own upgrade tracks. The NG+ tree is partially built; Independent-path capstones come in 1.0.
- 46 achievements with custom art icons. 15 lifetime stats syncing to Steam.
- 3 save slots with per-slot export/import. Steam Cloud auto-sync across machines.
- Full accessibility pass: keyboard navigation across every panel, focus traps, screen-reader labels and live regions, 33 color themes (including high-contrast and 4 colorblind presets, and fully custom), dyslexia-friendly font, font-size scaling, reduced-motion and reduced-flashing toggles. WCAG 2.1 AA compliant.
- Translation infrastructure ready for community translators: all text is extractable locale keys, English baseline bundled.

Known limitations to set expectations honestly:

- Late-tier balance is the area most likely to shift during EA. T9-T12 pacing in particular will see ongoing tuning passes based on player run data.
- Steam Deck has not yet been fully verified. It works, but it hasn't been formally tested.

Everything else - the loop, the systems, the accessibility, the saves, is shipped and stable.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Player feedback drives balance and pacing during Early Access, and I'm set up to act on it quickly. The core loop is stable, but higher-tier balance, event pacing, and the prestige and New Game+ systems all need real player data to tune properly, the kind of data only a real playerbase produces.

Specifically, here's how community involvement works:

- The Steam community hub is the primary channel. I read every thread, respond to bug reports, and flag balance issues for prioritization in the next release.
- A Discord for direct discussion, bug repros, design conversations, balance arguments, early looks at upcoming features. The tester Discord that ran through closed playtesting moves to a public server at EA launch.
- Patch notes go up with every release, with a per-version "What's New" modal in-game so players see what changed without leaving the app. Player-facing changes are written for players, not as a refactor log.
- An opt-in anonymous telemetry system already exists in the build. It captures campaign pacing, election outcomes, and tier-by-tier timing, exactly the data I need to make balance decisions on something other than a single player's runs. Off by default; players who turn it on are directly shaping the balance pass.
- Major content additions (the debate minigame, the media-cycle expansion, coalition-building, the policy platform) get a development update with the design intent before they ship, so feedback can land while the design is still flexible.

The closed playtest produced many versions that directly impacted the game, from UI to events to balance.”
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This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

You are running for Dog Catcher.

Nobody asked you to. Gerald is running too. Gerald has a truck and strong opinions about potholes. This is your competition. This is where it starts.

Vote For Me is a political idle game about the slow, grinding, occasionally humiliating machinery of democratic ambition. You will build a campaign operation from nothing by hiring staff, managing scandals, courting donors, and navigating the kind of local politics that makes national politics look dignified by comparison.

You will lose elections. Democracy is messy. Losing builds Political Capital. Political Capital buys upgrades. Upgrades make the next run faster, smarter, and marginally less embarrassing.

Climb 12 tiers of office. Dog Catcher. School Board. City Council. Mayor. State Rep. Senator. Governor. All the way up. Each office is a new information environment, a new opponent, and a new set of problems you are not entirely qualified to handle.

Build your operation. Hire staff. Manage their quirks. Unlock synergies between the right people in the right roles. Some combinations work better than anyone expected. Some do not. HR has been notified.

Survive the War Room. Before every election, make decisions with incomplete information. The more campaign intelligence you have, the more the War Room reveals. Flying blind is an option. It is not a good one.

Navigate the scandal system. Heat accumulates. Sources multiply. Staff occasionally take sabbaticals under circumstances that are technically voluntary. Manage your reputation or manage the fallout. Preferably both.

Prestige and run again. Your Political Capital carries over. Your institutional knowledge carries over. Gerald does not get easier. You just get better at dealing with Gerald.

Mature Content Description

The developers describe the content like this:

Vote For Me is a political satire game. It deals with themes of political corruption, dark money, scandal management, and the general absurdity of democratic ambition. All mature content is comedic and presented with deadpan dry humor. There is no violence, sexual content, drug use, or profanity. Players with sensitivities to political satire or depictions of institutional corruption should be aware of the game's tone.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10+
    • Processor: Any
    • Memory: 4 GB RAM
    • Graphics: Any
    • Storage: 200 MB available space
    • Sound Card: None
    Recommended:
    • Requires a 64-bit processor and operating system
    Minimum:
    • Processor: Any
    • Memory: 4 GB RAM
    • Graphics: Any
    • Storage: 200 MB available space
    • Sound Card: None
    Recommended:
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