A two-button roguelite bullet hell. Parry enemies to steal their power, evolve with 15 upgrade cards, and face the Mjolnir boss. ~10 minute runs. Simple to learn. Hard to master. Every run is different.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Void Balls lives or dies on how builds feel, and a bot cannot tell us that. We want thousands of real runs to show which combinations are too strong, which are dull, and which bosses feel unfair. Your runs decide what we fix and what we build next.”

Approximately how long will this game be in Early Access?

“About 3 to 6 months. This is our estimate, not a promise. We will share any change in our updates.”

How is the full version planned to differ from the Early Access version?

“We plan to add more balls, weapons, gears and items, more bosses, and a world that grows and changes, with new areas and map events. We plan to add more languages and to keep balancing every build. We are also exploring co-op and mod support. Your feedback will change this list.”

What is the current state of the Early Access version?

“At launch, we plan a full single-player game with a real ending. Runs last about 11 minutes across three floors. 12 playable balls, 16 weapons, 16 gears, 30 items and 6 fusions. Bosses that hunt you, bosses you hunt, and mini puzzles that open new fights and new balls. Permanent upgrades at the Ball Forge, skins, achievements and leaderboards. Windows and Steam Deck, full controller support, and text in English and Polish.”

Will the game be priced differently during and after Early Access?

“We plan to keep the Early Access price low. The price may rise when the game leaves Early Access, as the content grows.”

How are you planning on involving the Community in your development process?

“We read the Steam forums and the reviews, and we use them to choose what to fix and what to build next. We plan to ship at least one update every week, and more when your feedback calls for it. Every update comes with patch notes that say what changed and why.”
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This game is not yet available on Steam

Planned Release Date: Jan 5, 2027

This game plans to unlock in approximately 7 weeks

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About This Game

You start as a ball. You end as an overpowered unit.

Void Balls is a two-button roguelite bullet hell where every run is different. Roll through neon chaos, parry enemies to steal their power, and evolve into something unstoppable.

How It Works

  • Two-button controls — just jump and parry, the ball moves on its own

  • Absorb enemies — parry to steal their essence and grow stronger

  • Evolve every run — 15 upgrade cards reshape your build each time

  • ~10 min runs — fast, replayable, every run plays different

  • Face the Mjolnir — a massive boss that demands mastery of both actions

Controls

  • Jump (Space) — Dodge projectiles, reposition in the air

  • Parry (F / Shift) — Deflect enemies on the ground or mid-air

  • Movement — Automatic. The ball rolls on its own — you react

Parry works anywhere — on the ground or in the air. Jump into danger, parry mid-flight, steal their power. Simple to learn. Hard to master.

Features

  • Full roguelite gameplay loop

  • 15 unique upgrade cards

  • 1 boss fight — Mjolnir, The Hammer

  • Neon visual style with evolving ball mechanics

Coming Soon

  • Multiple playable ball characters with unique abilities

  • Story progression

  • More bosses & enemy variety

  • Minimap

  • More artifacts & cards

Every run is different. Every parry matters. Enter the void.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some visual assets, promotional artwork, sound effects, and music were created with the assistance of AI generation tools.

System Requirements

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5 or equivalent
    • Memory: 4096 MB RAM
    • Graphics: GPU with DX11 support
    • DirectX: Version 11
    • Storage: 200 MB available space