Vilmonic is an artificial life simulator and genetics and evolution sandbox game. Protect and breed unique pixel-art life forms where pixels and color have meaning. Craft tools and buildings and change the environment. Find ancient tech and fend off haywire zombitons. Craft Farm Breed Evolve!
All Reviews:
Positive (32) - 90% of the 32 user reviews for this game are positive.
Release Date:
Jun 15, 2016
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Bludgeonsoft is my one-person game studio and Vilmonic is completely unfunded and DIY. That means I do not have a network of beta testers to test this game on multiple systems. If you buy the Early Access version, you will be getting what I consider to be a final release-quality game.”

Approximately how long will this game be in Early Access?

“I'm thinking that 2-3 months should be enough time to build a community of beta testers to help with future releases. Since this is my personal art project, I plan to continually add new things to the game. I will always be expanding the world and shedding new light onto the history and backstory, even after the full Steam release.”

How is the full version planned to differ from the Early Access version?

“There will be more things to craft and build, more secrets to find, and new ways to interact with the life forms in the world. But the essential gameplay will not change. Vilmonic is meant to be a world that you just inhabit, explore, play with and watch as it and its creatures grow.

There is no real "goal" in Vilmonic. In many ways it's more of a toy than a game. That does not mean it isn't challenging. Vilmonic is a world that lets you do what ever you want. So if you choose to, you can use natural and artificial selection to completely steer the evolution of your creatures. Evolving the best hunters, or the most gentile grazers can be pretty tough to do. Getting them to live in harmony is even harder!”

What is the current state of the Early Access version?

“Vilmonic is completely playable and fun, and is very stable.”

Will the game be priced differently during and after Early Access?

“My plan is to bump the price up a little bit after the final release.”

How are you planning on involving the Community in your development process?

“I'd love to hear your feedback, and can definitely use your constructive ( and friendly ;-) ) criticism and ideas. Check out the community hub for Vilmonic, I plan to be very active there!”
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About This Game

Vilmonic is a living virtual world. Your goal is to bring life back from the brink of extinction.


Protect and breed unique pixel-art life forms whose pixels and color have meaning. Experiment with natural and artificial selection. Craft tools, construct buildings and change the environment. Uncover the secrets of the past as you dig up ancient tech and fend off the mindless haywire zombitons.



Don't be fooled by the SUPER CUTE look, Vilmonic is a deep and complex ARTIFICIAL LIFE SIMULATOR!

Evolving genetic code generates each creature's pixel-art body.

The shape, or morphology, of each animatroid or fungol is determined by its genes. Genes control the bending of internal bones or branches. Pixels cover the bones to create the shape of the body. The shape of the body and the number of different pixels determine the physiology of the life form.

Pixels and body shape determine biological function: hydration, nutrient use, movement, perception...

Each life form has a metabolism that processes hydration and nutrients at a rate determined by the metabo gene. The larger the life form (the more pixels in its body), the more hydration and nutrients it will need each metabolic cycle. Surface area determines how much hydration each life form evaporates. The more wrinkled the body is, the more surface area there is.

Simple graph-shaped brains create emergent behavior: fear, agression, attraction...

A simple set of rules, derived from genes, controls the behavior of each animatroid. Animatroids have external sensors (motion/scent/water) and internal sensors (hunger/stress/thirst). Animatroids' brains have attraction/repulsion relationships between these sensors. It is these relationships that determine each animatroid's behavior.

Natural selection and breeding are the only way to evolve your life forms - unless you "cheat" with genetic engineering!

Your animatroids and fungols will evolve over many generations into new species. The genetic code of each life form is passed down to its offspring during reproduction, with a chance of mutation. Evolution is a slow process. To speed things up, try crafting and drinking a lot of sugary beverages. Toxic waste can also be useful (and dangerous!) It can cause drastic mutations in offspring.

Export your creatures and share them with friends!


fig. 1 Exported Creature Cards, don't edit that genetic code!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics
    • Storage: 200 MB available space
    Minimum:
    • OS: 10.7
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics
    • Storage: 200 MB available space
    Minimum:
    • OS: Ubuntu 12.04+ or Equivalent
    • Processor: 2 GHz Dual Core
    • Memory: 2 GB RAM
    • Graphics: Hardware Accelerated Graphics
    • Storage: 200 MB available space

What Curators Say

7 Curators have reviewed this product. Click here to see them.
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