Kepler-186e, 1989. An Imperial colony on a world that wants it gone. Turn-based strategy and hard survival: secure water and Flux power, keep the supply lines alive and hold out against the Ordo Arachnis, a swarm with no commander.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Kepler Protocol is playable and it is hard, but it is not finished. I am a single developer, and a survival strategy game is best balanced with real players: how fast colonies fall, which maps are too harsh, where the swarm feels unfair. Early Access lets me tune this with you instead of guessing.”

Approximately how long will this game be in Early Access?

“Around 12 months. It depends on what we learn from your feedback.”

How is the full version planned to differ from the Early Access version?

“More maps, a longer path to the planetary core drill, more buildings, units and swarm castes, more events, more languages, and a lot of polish on the 3D world map, the battles and the balance.”

What is the current state of the Early Access version?

“The Kaiserreich's struggle on Kepler-186e is playable from the landing into the late game: building, water and Flux power, supply, research, a swarm that grows in stages, and battles on the map, on several maps. Expect rough edges, balance changes and missing polish. Saved games may not carry over between larger updates.”

Will the game be priced differently during and after Early Access?

“Yes. The price will rise moderately with the full release. Everyone who buys in Early Access gets all updates at no extra cost.”

How are you planning on involving the Community in your development process?

“Through the Steam forums, where I read every bug report and every suggestion. Every update comes with patch notes that say what changed and why. Feedback from the forums goes straight into balance and design decisions.”
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This game is not yet available on Steam

Planned Release Date: December 2026

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About This Game

Kepler-186e, 9 November 1989. The Kaiserreich has landed. Nobody asked the planet.

Ash plains, spore fields, lava rifts. What began as an expedition is now a colony fighting for its next week. Water is scarce, Flux power is precious, and beneath the surface the Ordo Arachnis stirs: a swarm that does not see the colonists as guests, but as something to be removed.

Kepler Protocol is turn-based strategy about hard survival, played week by week. Every week counts, every soldier counts. A careless commander will not last long.

A world with height. The world map is a tilted 3D landscape. Ridges block sight, slopes slow columns, rifts become choke points. What you do stays on the map: roads, construction sites, tracks, scorched ground, graves.

Supply is a front of its own. Find water, tap Flux veins, build roads and keep the columns moving. A colony without supply starves long before the swarm arrives. Far ahead waits the Kaiserreich's great goal: the planetary core drill.

An enemy with no commander. The Ordo Arachnis follows no orders, only chemistry: a pheromone field that every brood follows on its own. Nobody decides, yet the swarm flows like an army ant raid. It grows first, then it bites. The heavy castes appear only when the hive is large enough.

Every loss has weight. The dead and the wounded are not the same, and morale breaks before the line does. Battles are fought out on the spot, and you watch them unfold.

War as it was fought. The Kaiserreich fights like an army of 1917 that ended up on a foreign planet. Field guns are drawn by horse teams, limbered and unlimbered, and stand behind the infantry line. A shell takes longer the farther it flies, and every bullet travels from the muzzle to where it lands. Each soldier takes cover behind what really stands in the line of fire. Trenches are dug by the men who hold them, and they stay.

A world with physics. Every week has its wind. It drives fire across the spore fields, carries spore clouds and pushes the smoke of battle into your line of sight. Set a fire with the wind and the field burns down fast; against a strong wind the flames will not jump at all.

Dark science fiction. A distant empire, gas masks in the open, violet-black grass under a foreign sun. No heroic poses. Just a colony trying to see another week.

Features
  • Turn-based strategy, week by week, on a tilted 3D world map with height, line of sight and fog of war
  • Hard survival: water, food, Flux power and supply decide whether the colony lives
  • A swarm with no commander: enemy behaviour that emerges from a pheromone field
  • The swarm matures: first it grows, then the heavy castes arrive
  • Visible work: construction sites, columns, tracks and scars stay on the map
  • Battles fought out on the spot, with dead, wounded and broken morale
  • Fought like 1917: horse-drawn guns, trenches, cover behind what stands in the line of fire
  • A wind every week: fire, spore clouds and battle smoke drift with it
  • Distinct maps, each with its own terrain and its own dangers
  • Dark sci-fi atmosphere with its own music and soundscape
Made by a single developer. Early Access means you play now and help shape what comes next.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

AI tools were used during development to assist with asset creation (2D art such as sprites, illustrations and event images, terrain textures, and localization drafts) and with game design iteration. All AI-generated content was reviewed, edited and curated by the developer.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5 / AMD Ryzen 3
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.3 kompatibel
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i7 / AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: Dedizierte GPU mit Vulkan
    • Storage: 1 GB available space