A minimalist roguelite colony sim about one family on the American frontier, 1609–1900. Build a homestead, survive the lean years, and pass the ranch down through the generations — every year ends with a family council shaped by what really happened.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In Salt and Soil, the consequences of a decision show up decades of game time later. I can't test that kind of balance alone — it takes campaigns played by many different people. The game is playable from start to finish, and I want to finish it together with the people playing it.”

Approximately how long will this game be in Early Access?

“Version 1.0 will be released in the first half of 2027.”

How is the full version planned to differ from the Early Access version?

“I plan to add depth to characters, homestead businesses and the economy, improve the scenarios, add mod support and make offline play possible with a local language model. The order of work depends on player feedback.”

What is the current state of the Early Access version?

“The full campaign from 1607 to 1900 is playable: homestead, family, succession between generations, trade, neighbours and historical events on a map of North America. 10 languages are available. Characters, homestead businesses and the economy are simpler than they will be in 1.0. The game requires an internet connection: the Family Council is created by generative AI and is a core part of the game.”

Will the game be priced differently during and after Early Access?

“Yes, the price will go up when 1.0 is released.”

How are you planning on involving the Community in your development process?

“ I read the feedback and reply to it myself, in the Steam discussions and on Discord.”
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This game is not yet available on Steam

Planned Release Date: Nov 9, 2026

This game plans to unlock in approximately 6 weeks

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About This Game

ONE HOMESTEAD. ONE FAMILY. THREE CENTURIES.

Build a homestead. Keep a family together. Leave them something worth inheriting.

Salt and Soil is a minimalist, old-school roguelite colony sim about one family on the changing American frontier, 1609–1900. Farm, raise livestock, build workshops, trade, stretch scarce supplies and labor—and face the consequences when relatives refuse to follow the plan.

This is not one hero's story. It is the story of a family that survives, changes, and leaves a mark across generations.

250 YEARS SINCE THE DECLARATION OF INDEPENDENCE

Salt and Soil is being created to mark the 250th anniversary of the adoption of the U.S. Declaration of Independence in 2026. The anniversary is a reason to look beyond a single date—to the generations of work, survival, conflict, displacement, ambition, and compromise that shaped the country before and after 1776.

History is often told through presidents, wars, and borders. Salt and Soil asks what it felt like for one ordinary household to live beneath them.

EVERY YEAR ENDS WITH A FAMILY COUNCIL

At year's end, the family gathers around the table. The council is built from what actually happened in your campaign: hunger or surplus, debt or growth, births, deaths, marriages, quarrels, alliances, threats, and hard-won victories.

Those events become personal dilemmas, grudges, and turning points. Your decisions shape who inherits the ranch, what the family remembers, and what kind of people they are becoming.

BUILD A RANCH THAT CAN OUTLIVE YOU

Every year is a planning problem with human consequences. Balance food, wood, metal, money, tools, goods, livestock, housing, buildings, and labor. Decide what to build, what to produce, where to trade, and when growth is worth the risk.

A good year expands the ranch. A bad one demands sacrifices the family may remember for decades—livestock sold, plans abandoned, a child sent away to work.

YOUR FAMILY CREATES THE STORY

Family members are more than workers. They have traits, moods, relationships, ambitions, and grudges. They marry, age, compete, help, disappoint, leave, and die. When the head of the family is gone, the next generation takes over—with the skills, debts, rivalries, and reputation you left behind.

There is no scripted dynasty waiting for you. Each playthrough becomes its own family chronicle because your people make mistakes, change, and pass consequences forward.

HISTORY REACHES YOUR HOME

The wider world does not stop at the edge of your land. Resource shortages, migration, shifting borders, new settlements, market swings, local conflicts, and new dangers all reach your fields and your table.

The map changes. The neighbors change. Your family must adapt—or pay the price for standing still.

TRADE, RELATIONS, AND CONFLICT

You share the frontier with Indigenous nations, neighboring settlements, traders, migrants, and bandit camps. Build relationships through trade and cooperation, ease tension through diplomacy, or face conflict when survival and ambition leave no clean way out.

Every choice can affect your safety, resources, reputation, and the family's long-term future.

FEATURES

  • Replayable roguelite colony sim on the American frontier, 1609–1900

  • Guide one family through survival, growth, conflict, loss, and legacy

  • Turn a fragile homestead into a productive farm and a sturdy ranch

  • Manage food, materials, money, tools, goods, livestock, buildings, housing, and labor

  • Create a living family chronicle of traits, moods, marriages, rivalries, births, deaths, and ambitions

  • Face annual Family Councils built from the exact context of your campaign

  • Trade, cooperate, negotiate, and clash with Indigenous nations and frontier communities

  • Adapt as the map, economy, neighbors, threats, and opportunities change around you

  • Begin a new family story in every playthrough

WHAT WILL YOUR FAMILY LEAVE BEHIND?

Wishlist Salt and Soil and follow its development. A new family chronicle begins with every playthrough.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Salt and Soil uses generative AI during gameplay to create some Annual Family Council narrative text and structured choice outcomes based on the current campaign state. Generated council content is constrained by the game’s historical setting, family data, localization rules, and gameplay schema, then validated before it is shown to the player.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i3 / AMD equivalent
    • Memory: 4000 MB RAM
    • Graphics: Intel UHD Graphics 620
    • Network: Broadband Internet connection
    • Storage: 1000 MB available space
    • Sound Card: DirectX compatible
    Minimum:
    • OS: macOS 10.15 Catalina
    • Processor: Intel Core i5 or Apple M1/M2 or better
    • Memory: 8000 MB RAM
    • Graphics: Apple Silicon integrated GPU
    • Network: Broadband Internet connection
    • Storage: 2000 MB available space
    • Sound Card: CoreAudio compatible
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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