In this dark fantasy turn-based RPG, investigate a welcoming town no one ever leaves. Search for Loren's missing parents, question residents, and use evidence to change battles and uncover the truth. When safety becomes a prison, decide what you will sacrifice to open its gates.

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Planned Release Date: 2026

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About This Game

Every adventure begins here. Yet no one ever truly leaves.

The lights are always on in the border town of Wayrest.

Cheap beds, steaming suppers, guild guides who patiently explain the rules, and simple commissions so carefully chosen that nothing ever seems to go wrong. For someone setting out on their first adventure, it is almost perfect.

People fondly call it the "starter village."

Only one thing seems wrong: no one who comes here ever seems to truly leave.

Seventeen-year-old Loren knows nothing of this. He knows only that his parents have recently vanished, and that an unsent letter of warning they left behind points to Wayrest.

He leaves Ping Village, where he grew up, determined to pass the Adventurers' Guild trial as his rite of passage while secretly searching for his parents. Once he earns his qualification, he can take up his sword and venture beyond the map, just as his father did when he was young.

But before his first commission is over, cracks appear in Wayrest's peaceful facade.

A departure record that does not match the facts. Someone who should have left long ago, still standing on a street corner. And a body in the mud outside town that no one is willing to identify.

Names are blotted out in the archives. Empty rooms still hold the fading warmth of their last occupants. Someone who spoke to you last night still remembers your name today, but has forgotten which hand they use. Deeper below, a mysterious voice calls to Loren from beneath a seal, claiming to know where his parents are.

With the help of guild guide Elia, Loren begins tracing the records that have been erased. But the truth is not only hidden in a locked archive. It lies in the townspeople's hesitant silences, in the guild's repeated warnings that it is "for your own good," and behind every person who has chosen to stay.

When safety becomes an invisible gate, and protection is only a step away from imprisonment, Loren must decide:

Does the adventure he longs for mean leaving Wayrest, or accepting the consequences of opening its gates?

Core Features

Use evidence to expose a disguise


Examine scenes, cross-check records, and question residents to find the facts hidden within conflicting accounts.

Evidence does more than fill your quest log. The identities you uncover, the weaknesses you discover, and the truth you piece together can change later conversations and battles: expose disguises, prevent reinforcements, interrupt an enemy's recovery, or even find another way to resolve a conflict that would otherwise end in bloodshed.

Every battle has a reason


There are no random encounters, and no need to fight the same monsters over and over to level up.

Every enemy is present in the world or encountered through story events. Draw your sword and face them, or investigate the traces they leave to find a safer way through the conflict ahead. Missing clues will not stop your progress, but it will make the unknown more costly.

Watch a familiar town slowly decay


Wayrest is the story's main setting.

You will walk the same main street, push open the same guild doors, and speak to the same residents again and again. But as your investigation deepens, rooms suddenly stand empty, names on notices are replaced, and footprints belonging to no one appear at blocked streets.

The town has not moved away from you. It has become somewhere else, just as you finally begin to see it clearly.

Live with the consequences of your choices


Wayrest's lies have protected people, and hurt them too.

Whom you help, whom you trust, which evidence you reveal, and whether you ultimately stay or leave will change relationships, key battles, and the story's ending. There is no right answer without a cost, only the one you are willing to bear.

Main Characters

Loren




Seventeen years old, from the border settlement of Ping Village.

Loren has dreamed of an adventurer's life since childhood. He sees the guild trial as his rite of passage, a chance to prove with his own sword that he can make his way without relying on his parents. After their recent disappearance, he finds the name Wayrest in an unsent letter of warning.

He has seen his father's strength, but knows little of his parents' true past. For now, all he knows is that Wayrest is where adventure begins.

No one has yet told him what he might lose once it does.

Elia




A guide at Wayrest's Adventurers' Guild.

She knows every commission form, every rule for newcomers, and exactly how to smile to convince an anxious young adventurer that they are ready for the world outside.

Elia has seen firsthand how a single adventure can take everything from an ordinary person. She stays with the guild to keep those who follow from suffering the same fate.

But when the rules themselves begin to claim victims, she must answer a question she has long avoided: can protecting someone justify taking away their right to choose?



What Awaits You in Wayrest


  • Find contradictions between guild archives, commission sites, and residents' testimonies.
  • Collect evidence that can change conversations, enemy mechanics, and the course of the story.
  • Work with Elia and other temporary companions in a small number of carefully crafted turn-based battles.
  • Watch the same town change as your investigation progresses.
  • Learn about those who chose to stay, tried to leave, or have already been forgotten through character side stories.
  • Follow a mysterious voice from deep beneath a seal, and decide whether it offers a clue to your parents' whereabouts or another trap.
  • Reach different endings shaped by your investigation and choices across a complete playthrough of approximately 3–5 hours.

Tone and Content Notice


No One Leaves the Starter Village is a somber dark fantasy story.

It includes death, corpses, identity replacement, bodily transformation, deception, sacrifice, and psychological oppression. These scenes explore the consequences of the characters' choices and the truth of the town, rather than shock for its own sake.

Wayrest is not a place of malice alone. There are warm lights, kind residents, and people who sincerely want to protect others.

That is why, when safety reveals its cost, leaving is no longer an easy answer.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200 (4 cores)
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570 (4 GB VRAM)
    • Storage: 6 GB available space
    • Additional Notes: Graphics card with Vulkan 1.0 support required. Low graphics preset at 1080p.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11 (64-bit)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1660 Super / AMD Radeon RX 5600 XT (6 GB VRAM)
    • Storage: 6 GB available space
    • Additional Notes: High graphics preset at 1080p.