A fast-paced card strategy game with deck building, PvP, tournaments, and a campaign, inspired by the classic Castle Wars flash game

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Geplande uitgavedatum: oktober 2026

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Over dit spel

Every card can win or lose the game.

Castle Wars: Legacy is a competitive card strategy game where you build, defend, and destroy in tactical battles inspired by a true classic. Based on Ants by Miroslav Němeček and later popularized as Castle Wars by m0rkeulv, Legacy brings the timeless formula into a modern competitive experience by Proclive.

Face off against AI or real players in fast-paced matches (3–5 minutes) where every decision matters. Balance offense, defense, and resource generation as you outplay your opponent and bring their castle down.

Strategic Card Battles

Play resource, attack, defense, and magic cards to control the flow of battle.
Manage Bricks, Weapons, and Crystals, generated each turn by your Builders, Soldiers, and Mages, and use them wisely to execute your strategy.

Build, Defend, Destroy

Your Wall absorbs damage, but once it falls, your Castle is exposed.
Win by destroying your opponent’s castle or by reaching maximum strength before they do.

Build Your Deck

Earn coins through victories, tournaments, campaigns, and achievements. Use them to unlock new cards and create powerful custom decks.

  • Build decks with 75 to 200 cards

  • Create multiple decks for different strategies

  • Adapt your deck before each match to counter opponents or challenges

Multiple Ways to Play

  • Story Campaign – Battle through 6 AI levels and earn up to 3 stars per stage

  • PvP Multiplayer – Compete against real players and climb the ELO leaderboard

  • Daily Tournaments – Enter rotating arenas and compete for coin rewards

Deep Yet Accessible

  • Easy to learn, hard to master

  • Endless strategic combinations

  • Every match plays differently

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

During development of this game AI was used for code completion, art generation, text descriptions and a psychological/motivational/emotional support as well as release planning. Pretty much at every step of this game dev journey the AI was part of it.

Systeemeisen

Windows
SteamOS + Linux
    Minimum:
    • Netwerk: Breedband-internetverbinding
    Aanbevolen:
    • Netwerk: Breedband-internetverbinding
    Minimum:
    • Netwerk: Breedband-internetverbinding
    Aanbevolen:
    • Netwerk: Breedband-internetverbinding
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