A first-person automation game set in hell. Suck up demon bodies, feed them into the Grinder, fuel your Purifier, and deploy a swarm of Doombas to build a cleaning operation that runs itself and takes the rot back one zone at a time.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hell Cleaners is an automation game, and automation games get better the more people play them. We've been building this for over a year as a small indie team, and we're at the point where player feedback teaches us more than our own testing does. Early Access lets us watch how people actually build out their cleanup operations and grow the game from there.”

Approximately how long will this game be in Early Access?

“We expect to be in Early Access for around [6 to 12 months]. That could stretch depending on how much we take on based on feedback.”

How is the full version planned to differ from the Early Access version?

“We plan for the full version to include:

More Doomba unit types with new automation roles
New zones/maps
More body types to process and clean
A reworked tutorial and onboarding experience
More endgame content and events
Full controller support
Balance passes, polish, and performance work driven by player feedback

The core loop is already in the game: vacuuming, reclaiming territory, and automating it all with Doombas. Early Access is about adding depth and content on top of that. Plans may change as we learn from players.”

What is the current state of the Early Access version?

“The current build is a beta. The core loop is fully playable from start to finish: the vacuum weapon, territory reclamation, Doomba automation, the creep system, and the portal-closing endgame all work.

It's still a beta though. Some systems need balancing, the tutorial is being reworked, controller support isn't finished yet (keyboard and mouse required), and you'll run into bugs. We've tested with dozens of playtesters and we fix things fast, but buy it now if you want to help shape the game, not if you want a finished product.”

Will the game be priced differently during and after Early Access?

“We plan to raise the price on full release, so early supporters get the best deal.”

How are you planning on involving the Community in your development process?

“Player feedback already shaped this game. The current build reflects input from dozens of playtesters and it changed a lot because of them. During Early Access we plan to:

Read and respond on the Steam forums and our Discord [link]
Run feedback rounds on new features and balance changes
Post dev updates on what we're building and what feedback we acted on
Prioritize bugs and quality of life issues players report"

And the one-liner for the top of your About This Game section: "Hell Cleaners is in beta. Expect bugs, balance changes, and the occasional Doomba doing something inexplicable.”
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Download Hell Cleaners Demo

This game is not yet available on Steam

Planned Release Date: Aug 24, 2026

This game plans to unlock in approximately 12 days

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About This Game

Hell doesn't clean itself. But you do.

You've been assigned to the worst job in the afterlife. Hell has a rot problem. An infestation creep has crept into the neglected zones and started swallowing them whole, bodies are piling up faster than anyone can count, and nobody else is coming to deal with it.

That's where you come in.

Hell Cleaners is a first-person automation game about reclaiming territory from neglect and rot. You suck demon bodies off the floor, feed them into the Grinder, run their limbs through the Purifier, and slowly build an operation that takes the zone back piece by piece. The goal isn't just to clean the place. It's to build something that cleans itself.

It starts with you doing everything by hand. It ends with you standing in a clean zone watching the machine run without you. That moment is the whole game.

Features

Use the Suckler to suck up everything in sight. Your living suction tool is your primary instrument and your lifeline. Pop bodies, pull bodies, and hoover up loose souls before they drift off.

Feed the machine. Bodies go to the Grinder. Limbs feed the Purifier. The Purifier kills the creep, your clean zone grows, and the place finally goes quiet.

Deploy the Doombas. Small autonomous collectors that are, by design, kind of stupid. One is useless. Ten is an unstoppable swarm of idiots that never stops working. Stacking them is the point.

Push back the creep. Reclaim ground, link new areas back to your Purifier, and run pesticide hoses out into the rot to keep it from creeping back in.

Scale up and step back. Expand your operation into something that probably violates several underworld regulations, then walk away and watch it run itself. That's the payoff.

Cleaning hell is messy, loud, and industrial. It isn't a mop. It's a grinder.



WFP Entertainment

WFP Studio Team

Jeff - Lead Designer | Simo - Lead Artist | Alex - Devloper & Designer | Mark - Developer | Erik - Developer | Neel - Sound Designer

Special Thanks:

Dan, Ash, Geatano, Scootic, and all the playtesters who gave us feedback early on!

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

During the development of Hell Cleaners, AI tools were used to create early concepts and references to help explore the visual direction of the game. All final art assets that ship in the game were created, painted, or reworked by hand by our art team. No AI-generated audio, voice, or narrative text is used in the shipped product. We believe games should be made by humans!

Mature Content Description

The developers describe the content like this:

Hell Cleaners contains cartoon-stylized violence in a hell-themed setting. Players vacuum, grind, and process demon bodies as a core gameplay mechanic. Blood pool decals appear where bodies land. All violence is exaggerated and fantastical in nature, rendered in a toon-grotesque art style with no realistic gore. The game contains dark humor and themes of death consistent with its hell-cleaning premise.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: AMD Ryzen 5 3600 or Intel Core i5-10400
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 980
    • Storage: 2 GB available space
    • Additional Notes: Hell Cleaners uses real-time physics simulation for ragdolls, bodies, and debris. A stronger CPU will support more active physics objects on screen at once. The minimum spec listed should handle around 1000 simultaneous objects.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 or newer
    • Processor: AMD Ryzen 7 3700X, Intel Core i7-9700K or better
    • Memory: 16 GB RAM
    • Graphics: GeForce GTX 1080 or better
    • Additional Notes: Hell Cleaners uses real-time physics simulation for ragdolls, bodies, and debris. A stronger CPU will support more active physics objects on screen at once. The minimum spec listed should handle around 1000 simultaneous objects.
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