Deuterium Wars is a rapid 2D shooter. Create your own aircraft and plunge into heated battle with other players. What awaits you: an extensive role-playing system, craft, trading, and much more on a single server for all platforms.
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Muito positivas (166) - 80% das 166 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
16 Mai, 2019

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Produto com Acesso Antecipado

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Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“We’ve been testing our game mechanics and server quality for quite a while. Even in Early Access, Deuterium Wars demonstrates maximum playability. The project exists for its players. We want to do this for our community, for those who enjoy Deuterium Wars and enjoy spending time in the game. In fact, our players are part of the development team.”

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“According to our estimates, Deuterium Wars will be awesome enough for release within a year. Although for us, this means that we have to work even harder on it. The game will be continuously improving.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“We’re planning to completely redesign the graphics. Content quantity will increase: cannons, armor, gadgets for battle vehicles, as will quality: a faction and clan system, various modes like PvP and PvE. And, of course, the game will be released on other platforms.”

Qual é o estado atual da versão de Acesso Antecipado?

“Right now you can choose from almost a thousand vehicle parts and get a burst of adrenaline in battle. A fair market system, multi-level craft, and customization has been implemented. Role-playing system is almost completely ready and partially integrated in the game.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“The game has been, currently is, and will remain free-to-play with fair monetization and affordable prices. We don’t sell supremacy. Monetization is directed at all possible forms of customization and speeding up development within reason.”

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

“Deuterium Wars is more than just a game. It’s a community of like-minded people. There are no “greedy devs” or “trolls”. Unique in its form, the relationship between developers and gamers makes us a united, friendly community of fans of the business and the project! You can easily communicate not only with tech support or a community manager, but also with the studio’s leading specialists. (Join the project on social networks and our forum on the”
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Atualizações recentes Ver tudo (11)

24 de Maio

Hotfix 24.05.19

Hello, commanders! We released a hotfix, which fixed some technical issues that occurred after the update 0.5.3, and also further improved the balance of the game at your request.

Item Balance
  • The maximum number of charges for the Flame-160EX-L rockets, that could be obtained by passing new campaign levels, has been reduced from 2 to 1, and their reloading time has been increased from 15 to 16 seconds.
  • The rate of rocket launchers was reduced from 260-280 to 200-220 shots per minute, because the reduction of the firing range did not eliminate the problem of "spamming" with a large number of missiles at one point.
  • The direct damage from the explosion of all acid equipment was increased by 2 times to equalize the total damage with counterparts.
Rewards for battle
  • Significantly reduced the amount of junk that a player received after a fight.
  • At the same time, junk that could be be disassembled or used as a component in a craft will fall out more often than useless one.
  • Instead of junk, regular (or occasionally unique) items will now fall with a certain periodicity for the hovercraft of the corresponding generation (mark) of ships .
Other innovations
  • Now when destroying the hovercraft opponents in the Arena, 1 pickup ammunition drops out of them.
  • The security chief Brutalus in the 3rd Mission of campaign was strengthened and now he is equipped with an iron frame and armor instead of bronze.
  • Improved tips on the battle loading screen in German, English and Russian localizations.
  • Added German event localization.
  • Fixed the amount of experience obtained when studying an exclusive blueprint, received as a reward for the 3d mission, as well as the duration of the assembly of the object in the scheme of this drawing.
  • Fixed a number of bugs in the German localization.
  • Fixed several critical errors leading to the crash of the game.
  • Fixed the contents of the “Hooligan” and “Dirty Hooligan” sets: now there is a correct decoration of type A.
  • Fixed the placement of text in the window of placing an item on the market.

In gratitude for your patient waiting, we give you this promotional code: 9N8P-1XJX-DNH0 (1500 activations)
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23 de Maio

Update 0.5.3

Hello, commanders! A week ago Deuterium Wars has released to Early Access. How time flies! We want to thank again everyone for your feedback. Positive reviews inspire us, negative ones make us get better to get your favor anyway!

Today we present an update that is fully based on your feedback about the game. We have improved the balance of weapons, drop and "friendliness of the hangar" to the player.

The most important
  • We have added acid bombs, mines and rockets. There are over 100 new items!
  • The weapon balance has been reworked: including rocket launchers, shotguns and machine guns (see Item Balance)
  • Added the 3rd and 4th missions of the Campaign: “In the mansion” and “Test of the Four”.
  • Reduced cost for many actions in the Hangar.
  • The value of the containers has been increased. Now, in addition to the main item and resources, there will be a drawing in them. At the same time the frequency of containers drop is reduced.
  • Added German localization of the game.

Item Balance
  • The initial flight speed of missiles launched by rocket launchers was reduced by 30%. The range of their flight was reduced by 66%. These changes also affected the missiles that are produced by large rocket turrets in the Arena.
  • The drop of the damage from a shotguns has been increased by 58%. Now the damage done by them at the maximum distance is 4 times lower than the initial damage.
  • The maximum distance of fire from machine guns and SMG was increased by 10%, and the loss of damage from their shells was reduced by 13% (that is, the damage at long range is now 80-85% of the original).
  • The repulsive force for machine-gun bullets was increased 4 times, and for SMG bullets 5 times. Now the owners of such weapons can effectively repel the enemy from a squall, preventing them from approaching.
  • Now on combat items of ordinary rarity there are all slots for combat modifiers, which are available on similar items of unique rarity.
  • Now the number of triggers of Heat Traps is unlimited, and the safety margin of each charge launched by them is also unlimited. This means that the charges of heat traps are no longer destroyed by missiles and can fully protect during the entire time of their life.
  • The direct and periodic damage of the Flame of War flamethrower is rebalanced in such a way that it destroys an enemy of equal strength in about 5 seconds of continuous fire. At the same time, the duration of the Fire Effect applied by it was increased to 10 seconds, and the frequency of ticks of damage was increased by 312%.
  • The duration of the Corrosion Effect applied by acid meters was increased to 10 seconds, and the frequency of damage ticks was increased by 151%. However, they now do not deal direct damage.
  • The recovery time of stealth generators has been increased from 2.5 to 3.5 seconds.
  • Added an additional fire effect for exclusive BomBum! Bombs and Surprise exclusive mines.
  • Now new players get 2 more rows of Warehouse cells for free.
  • The cost of expanding the Inventory sections now increases by 10% slower with each subsequent expansion.
  • The cost of expanding the Slots Market has been reduced by 50%.
  • The term for placing lots in the Market has been reduced to 3 days.
  • The cost of expanding the Book of Drawings has been reduced by 2 times.
  • The experience gained for assembling items has been doubled.
  • Now you can get a small amount of experience for disassembling items.
  • The scheme for assembling exclusive mines Surprise has been changed: now instead of tin cans, there are used bronze sheets as a resource.

  • Notification of the imminent start of technical work will now appear in advance right in the game.
  • The Hammer cannon received an updated sprite.
  • The ice shelters in the Ice Grotto have been removed to make navigation easier.
  • On the “Slum” map in TDM mode, the large Machine Gun Turret was replaced with a large Flame Turret.
  • The result of the battle "Draw" in the Trials is now counted in favor of the player.
  • Improved marking frameworks.
  • Added the display of the status of "you noticed" in the line of buffs, if the enemy team sees the hovercraft in stealth mode.
  • The icon of the Flame series rocket launchers on MK-1 has been improved
  • To reduce the load on the video card, the maximum limit of FPS was set to 240 frames per second.
  • Reworked the display of “Special effects” in the hints of gadgets of missiles, bombs and mines.
  • Added the ability to disable the effects of the combat interface (bullet holes, burning screen) in the Settings for additional optimization on weak graphics cards.
  • The system for awarding first battles has been improved.
  • All bombs, mines and rockets can now take periodic damage (Acid, Fire, Electricity).
  • The position of awards notifications in the Event window has been fixed.
  • Added a difference limit for divisions in the Platoon - now high-ranking players will not be able to play in low-ranking platoons.
  • The rarity of the “Old Tire” trash item has been changed to “useless”.
  • Fixed assembly schemes for reinforced frames MK-2.
  • Old gains not falling out of the containers were removed from the production table.
  • The bug of multiple overlapping of the same buff / debuff has been fixed - now in this case the time counter on the current buff is simply reset.
  • Fixed the bug with the disappearance of some players in battle
  • Fixed a critical error in the filter, which led to his absolutely chaotic work.
  • The icons for the achievements “Need more power” and “Overflowing power” have been fixed.
  • The bug of the infinite freezing of the flamethrower's sound at the death of a hovercraft was fixed.
  • Fixed a critical error due to which messages were duplicated in personal chats.
  • The popup was removed with a request to fill in the Questionnaire when leaving the game.
  • Fixed a bug with the “Invalid price” window when placing goods on the Market.
  • Fixed a bug with the “jumping” hint of an item in the Market.

Thank you for reading. We continue to work actively. The next update will not take long. If you like this update, please email us a positive review on Steam or change your negative feedback to positive if you are satisfied with the work we have done! And this is a promotional code as a gift: 8NJD-DQHP-XXA6 (1000 activations)
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Acerca deste jogo

Deuterium Wars is a multiplayer cross-platform breakneck-paced shooter that combines high dynamic fights with an extensive role-playing system. Work your way up from rookie in a “rust bucket” to experienced pilot in a high-tech combat aircraft that’s equipped with lots of deadly gadgets. With a variety of combat modes, futuristic arenas, multi-level craft, developed trading, and a social eco-system, you’ll never have time to be bored!


    High dynamic fights keep the player engaged throughout the battle. In order to win, reaction and tactical thinking are equally important, as well as team play and the right priorities, depending on the battle mode. A fierce soundtrack and special effects reinforce the sensation of being fully immersed in battle.
    Combat vehicles are made from components that the player acquires in various ways. A trustworthy machine gun, a powerful cannon, or an experimental beam gun: the choice is yours. The same goes for armor, engine, and hundreds of additional gadgets and their modifiers.
    As usual in this genre, you can outfit your ship before flight. The system of craft and trading allows you to even convert junk into a valuable part that can be sold for profit! Players will enjoy all the possibilities for customization; ship parts can be painted or patterned and decorative elements can be added.
    Apart from the PC version, a version for mobile platforms and consoles are still in development. At home, on the road, or at work: the game will always be with you.
    Thirty years ago, a massive asteroid almost destroyed Altanar. A high-tech Dome absorbed most of the strike and now keeps the planet from total destruction. Although part of Altanar is a post-apocalyptic desert, some areas still have megalopolises, military bases, and even wilderness. Now, a serious battle for power and control of rare deuterium resources has begun. Deuterium lies at the heart of most technologies, including fueling the Dome.

Requisitos do Sistema

    • Sistema Operativo: Windows 7, 8, 8.1, 10
    • Processador: Two and more physical cores 1.8 GHz
    • Memória: 2 GB de RAM
    • Placa gráfica: Video card that supports OpenGL 3.0 1024 VRAM
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 800 MB de espaço livre
    • Sistema Operativo: Windows 7, 8, 8.1, 10
    • Processador: Intel Core i5
    • Memória: 4 GB de RAM
    • Placa gráfica: Video card that supports OpenGL 3.0 1024 VRAM
    • Rede: Ligação à Internet de banda larga
    • Espaço no disco: Requer 800 MB de espaço livre

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