Deuterium Wars is a rapid 2D shooter. Create your own aircraft and plunge into heated battle with other players. What awaits you: an extensive role-playing system, craft, trading, and much more on a single server for all platforms.
All Reviews:
Very Positive (146) - 80% of the 146 user reviews for this game are positive.
Release Date:
May 16, 2019

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’ve been testing our game mechanics and server quality for quite a while. Even in Early Access, Deuterium Wars demonstrates maximum playability. The project exists for its players. We want to do this for our community, for those who enjoy Deuterium Wars and enjoy spending time in the game. In fact, our players are part of the development team.”

Approximately how long will this game be in Early Access?

“According to our estimates, Deuterium Wars will be awesome enough for release within a year. Although for us, this means that we have to work even harder on it. The game will be continuously improving.”

How is the full version planned to differ from the Early Access version?

“We’re planning to completely redesign the graphics. Content quantity will increase: cannons, armor, gadgets for battle vehicles, as will quality: a faction and clan system, various modes like PvP and PvE. And, of course, the game will be released on other platforms.”

What is the current state of the Early Access version?

“Right now you can choose from almost a thousand vehicle parts and get a burst of adrenaline in battle. A fair market system, multi-level craft, and customization has been implemented. Role-playing system is almost completely ready and partially integrated in the game.”

Will the game be priced differently during and after Early Access?

“The game has been, currently is, and will remain free-to-play with fair monetization and affordable prices. We don’t sell supremacy. Monetization is directed at all possible forms of customization and speeding up development within reason.”

How are you planning on involving the Community in your development process?

“Deuterium Wars is more than just a game. It’s a community of like-minded people. There are no “greedy devs” or “trolls”. Unique in its form, the relationship between developers and gamers makes us a united, friendly community of fans of the business and the project! You can easily communicate not only with tech support or a community manager, but also with the studio’s leading specialists. (Join the project on social networks and our forum on the”
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Play Deuterium Wars

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Recent updates View all (10)

May 23

Update 0.5.3

Hello, commanders! A week ago Deuterium Wars has released to Early Access. How time flies! We want to thank again everyone for your feedback. Positive reviews inspire us, negative ones make us get better to get your favor anyway!

Today we present an update that is fully based on your feedback about the game. We have improved the balance of weapons, drop and "friendliness of the hangar" to the player.

The most important
  • We have added acid bombs, mines and rockets. There are over 100 new items!
  • The weapon balance has been reworked: including rocket launchers, shotguns and machine guns (see Item Balance)
  • Added the 3rd and 4th missions of the Campaign: “In the mansion” and “Test of the Four”.
  • Reduced cost for many actions in the Hangar.
  • The value of the containers has been increased. Now, in addition to the main item and resources, there will be a drawing in them. At the same time the frequency of containers drop is reduced.
  • Added German localization of the game.

Item Balance
  • The initial flight speed of missiles launched by rocket launchers was reduced by 30%. The range of their flight was reduced by 66%. These changes also affected the missiles that are produced by large rocket turrets in the Arena.
  • The drop of the damage from a shotguns has been increased by 58%. Now the damage done by them at the maximum distance is 4 times lower than the initial damage.
  • The maximum distance of fire from machine guns and SMG was increased by 10%, and the loss of damage from their shells was reduced by 13% (that is, the damage at long range is now 80-85% of the original).
  • The repulsive force for machine-gun bullets was increased 4 times, and for SMG bullets 5 times. Now the owners of such weapons can effectively repel the enemy from a squall, preventing them from approaching.
  • Now on combat items of ordinary rarity there are all slots for combat modifiers, which are available on similar items of unique rarity.
  • Now the number of triggers of Heat Traps is unlimited, and the safety margin of each charge launched by them is also unlimited. This means that the charges of heat traps are no longer destroyed by missiles and can fully protect during the entire time of their life.
  • The direct and periodic damage of the Flame of War flamethrower is rebalanced in such a way that it destroys an enemy of equal strength in about 5 seconds of continuous fire. At the same time, the duration of the Fire Effect applied by it was increased to 10 seconds, and the frequency of ticks of damage was increased by 312%.
  • The duration of the Corrosion Effect applied by acid meters was increased to 10 seconds, and the frequency of damage ticks was increased by 151%. However, they now do not deal direct damage.
  • The recovery time of stealth generators has been increased from 2.5 to 3.5 seconds.
  • Added an additional fire effect for exclusive BomBum! Bombs and Surprise exclusive mines.
  • Now new players get 2 more rows of Warehouse cells for free.
  • The cost of expanding the Inventory sections now increases by 10% slower with each subsequent expansion.
  • The cost of expanding the Slots Market has been reduced by 50%.
  • The term for placing lots in the Market has been reduced to 3 days.
  • The cost of expanding the Book of Drawings has been reduced by 2 times.
  • The experience gained for assembling items has been doubled.
  • Now you can get a small amount of experience for disassembling items.
  • The scheme for assembling exclusive mines Surprise has been changed: now instead of tin cans, there are used bronze sheets as a resource.

  • Notification of the imminent start of technical work will now appear in advance right in the game.
  • The Hammer cannon received an updated sprite.
  • The ice shelters in the Ice Grotto have been removed to make navigation easier.
  • On the “Slum” map in TDM mode, the large Machine Gun Turret was replaced with a large Flame Turret.
  • The result of the battle "Draw" in the Trials is now counted in favor of the player.
  • Improved marking frameworks.
  • Added the display of the status of "you noticed" in the line of buffs, if the enemy team sees the hovercraft in stealth mode.
  • The icon of the Flame series rocket launchers on MK-1 has been improved
  • To reduce the load on the video card, the maximum limit of FPS was set to 240 frames per second.
  • Reworked the display of “Special effects” in the hints of gadgets of missiles, bombs and mines.
  • Added the ability to disable the effects of the combat interface (bullet holes, burning screen) in the Settings for additional optimization on weak graphics cards.
  • The system for awarding first battles has been improved.
  • All bombs, mines and rockets can now take periodic damage (Acid, Fire, Electricity).
  • The position of awards notifications in the Event window has been fixed.
  • Added a difference limit for divisions in the Platoon - now high-ranking players will not be able to play in low-ranking platoons.
  • The rarity of the “Old Tire” trash item has been changed to “useless”.
  • Fixed assembly schemes for reinforced frames MK-2.
  • Old gains not falling out of the containers were removed from the production table.
  • The bug of multiple overlapping of the same buff / debuff has been fixed - now in this case the time counter on the current buff is simply reset.
  • Fixed the bug with the disappearance of some players in battle
  • Fixed a critical error in the filter, which led to his absolutely chaotic work.
  • The icons for the achievements “Need more power” and “Overflowing power” have been fixed.
  • The bug of the infinite freezing of the flamethrower's sound at the death of a hovercraft was fixed.
  • Fixed a critical error due to which messages were duplicated in personal chats.
  • The popup was removed with a request to fill in the Questionnaire when leaving the game.
  • Fixed a bug with the “Invalid price” window when placing goods on the Market.
  • Fixed a bug with the “jumping” hint of an item in the Market.

Thank you for reading. We continue to work actively. The next update will not take long. If you like this update, please email us a positive review on Steam or change your negative feedback to positive if you are satisfied with the work we have done! And this is a promotional code as a gift: 8NJD-DQHP-XXA6 (1000 activations)
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May 23

Planned maintenance

Hello, commanders! To install update 0.5.3, game servers will be temporarily unavailable from 5:40 pm to 7:00 pm (UTC).

We have improved the balance of weapons, drop and "friendliness of the hangar" to the player. How exactly? Find out soon!

7 comments Read more
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About This Game

Deuterium Wars is a multiplayer cross-platform breakneck-paced shooter that combines high dynamic fights with an extensive role-playing system. Work your way up from rookie in a “rust bucket” to experienced pilot in a high-tech combat aircraft that’s equipped with lots of deadly gadgets. With a variety of combat modes, futuristic arenas, multi-level craft, developed trading, and a social eco-system, you’ll never have time to be bored!


    High dynamic fights keep the player engaged throughout the battle. In order to win, reaction and tactical thinking are equally important, as well as team play and the right priorities, depending on the battle mode. A fierce soundtrack and special effects reinforce the sensation of being fully immersed in battle.
    Combat vehicles are made from components that the player acquires in various ways. A trustworthy machine gun, a powerful cannon, or an experimental beam gun: the choice is yours. The same goes for armor, engine, and hundreds of additional gadgets and their modifiers.
    As usual in this genre, you can outfit your ship before flight. The system of craft and trading allows you to even convert junk into a valuable part that can be sold for profit! Players will enjoy all the possibilities for customization; ship parts can be painted or patterned and decorative elements can be added.
    Apart from the PC version, a version for mobile platforms and consoles are still in development. At home, on the road, or at work: the game will always be with you.
    Thirty years ago, a massive asteroid almost destroyed Altanar. A high-tech Dome absorbed most of the strike and now keeps the planet from total destruction. Although part of Altanar is a post-apocalyptic desert, some areas still have megalopolises, military bases, and even wilderness. Now, a serious battle for power and control of rare deuterium resources has begun. Deuterium lies at the heart of most technologies, including fueling the Dome.

System Requirements

    • OS: Windows 7, 8, 8.1, 10
    • Processor: Two and more physical cores 1.8 GHz
    • Memory: 2 GB RAM
    • Graphics: Video card that supports OpenGL 3.0 1024 VRAM
    • Network: Broadband Internet connection
    • Storage: 800 MB available space
    • OS: Windows 7, 8, 8.1, 10
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: Video card that supports OpenGL 3.0 1024 VRAM
    • Network: Broadband Internet connection
    • Storage: 800 MB available space

What Curators Say

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