Kidnapped Simulator is a first-person psychological horror game where you write your own replies to the serial killer holding you captive. Your words shape the encounter as you search for a way out.

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Planned Release Date: Q4 2026

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About This Game

Kidnapped Simulator is a first-person psychological horror game where you write your own replies to the serial killer holding you captive. Your words shape the encounter as you search for a way out.

HE WANTS A CONFESSION. YOU WANT TO LIVE.

You wake up strapped to a chair. Your kidnapper, Abel Marsh, has pulled up a seat. He wants to know what you did, who you hurt, and why you have kept it to yourself. He has time to listen. You have reasons to keep him talking.

WRITE YOUR OWN REPLIES

Plead. Lie. Confess. Push back. Type what you want to say and face Abel’s response. A custom-built conversation engine lets him react to your words as you decide what to reveal and which questions to ask. A confession might satisfy him for a moment. It does not mean he is ready to let you go.

MAKE YOUR KIDNAPPER TALK

Abel expects to be the one asking questions. Listen closely when he answers yours. Pay attention to his past, his rituals, and the things he would rather leave unexplained. Learning what drives him could give you something to use when pleading is no longer enough. He writes in his ledger, tends to his tools, and waits for you to continue. The calm is part of what makes him frightening.

EIGHT ENDINGS. ONE ROOM.

Discover eight endings shaped by how the encounter unfolds. Return with what you have learned, try a different approach, and see how far you can turn the conversation in your favour. PS1-inspired visuals, harsh shadows, and a confined first-person perspective keep you close to Abel. You can look around the room, but he is still there when you turn back.

YOUR CONFESSIONS STAY ON YOUR PC

The conversation engine uses a proprietary AI model developed specifically for the game. It runs entirely on your own computer. No internet connection, cloud processing, or external services are needed to play. Everything you type and every response Abel generates stays on your machine. Your conversations remain completely private.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Kidnapped Simulator uses a custom-built conversation system powered by a local AI language model. It interprets the player's typed replies and generates dialogue for the kidnapper, Abel Marsh, during gameplay. AI-based speech synthesis provides his spoken responses. Dialogue and voice generation run entirely on the player's PC, with no internet connection or external AI services required. Player input and generated conversations are processed locally and are not transmitted to external servers.
Generated dialogue is combined with authored story content, scripted events, and prepared animations. AI tools were also used during development to create and edit selected character and environment textures and other visual assets included in the game.

Mature Content Description

The developers describe the content like this:

This game contains intense psychological horror involving kidnapping, captivity, physical torture, threats of violence, coercion, and emotional manipulation. Players experience the encounter from the first-person perspective of a captive restrained by a serial killer.
The game includes depictions of injury, firearm violence, death, and suicide, as well as non-sexual nudity involving the captive player character. Dialogue may contain strong language and disturbing references to abuse, trauma, guilt, death, and self-harm. Some dialogue is generated during play in response to player input, so its wording and subject matter can vary between sessions.
This game is intended for mature audiences aged 18 and over.

System Requirements

    Minimum:
    • OS: Windows 11
    • Processor: Intel Core i3-2100 / AMD FX-4300
    • Memory: 8 GB RAM
    • Graphics: 4GB VRAM
    • DirectX: Version 10
    • Storage: 5 GB available space
    • Sound Card: Any
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