HoloMapper is a real-time projection mapping tool for creators and visual artists. Warp, align, and project visuals onto any surface with precision using advanced mesh controls, flexible inputs, and smooth real-time editing.

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“HoloMapper is entering Early Access to involve the community in shaping a powerful and flexible projection mapping tool from the ground up.

Projection mapping workflows vary widely depending on the user, setup, and creative goals. Early Access allows us to gather real-world feedback, refine core systems like mesh warping and surface control, and prioritize features that matter most to creators.

By releasing early, we can rapidly iterate, improve stability, and expand functionality based on how the software is actually used in real projects and environments.

Early Access is not just about testing, it’s about building HoloMapper alongside its community.”

Approximately how long will this software be in Early Access?

“We expect HoloMapper to remain in Early Access for approximately 6–12 months. This timeline allows us to refine core features, improve stability, and expand functionality based on community feedback.”

How is the full version planned to differ from the Early Access version?

“The full version of HoloMapper is planned to expand on the core functionality introduced during Early Access, with a focus on stability, performance, and a more complete feature set.

We plan to further develop the mesh warping system with more advanced control options, improved usability, and support for more complex projection setups. Additional tools and workflow improvements are also planned to streamline the mapping process and enhance precision.

We also plan to expand media handling capabilities, improve overall performance across a wider range of systems, and refine the user interface based on community feedback.

Overall, the full version is intended to provide a more polished, stable, and feature-rich experience built directly from real-world usage and input from the community.”

What is the current state of the Early Access version?

“The Early Access version of HoloMapper includes the core functionality needed to create and adjust projection mappings in real time.

Users can define surfaces, manipulate warp points, and align visuals onto physical objects with immediate visual feedback. The current system supports flexible mesh editing, allowing both simple and more complex mappings to be created.

While the foundation is fully functional, the software is still in active development. Some features are still being refined, performance may vary depending on setup, and the interface and workflows will continue to evolve based on user feedback.

Early Access is focused on establishing a stable core while expanding capabilities and improving usability over time.”

Will this software be priced differently during and after Early Access?

“Yes, we plan to gradually increase the price as new features, improvements, and content are added throughout Early Access. Early supporters will gain access to HoloMapper at a lower price while helping shape its development.”

How are you planning on involving the Community in your development process?

“Community feedback will play a key role in shaping the development of HoloMapper throughout Early Access.

We plan to actively monitor discussions, feedback, and suggestions shared through the Steam Community Hub. User input will help guide feature priorities, workflow improvements, and overall usability.

We also plan to use community feedback to identify bugs, test new features, and refine existing systems based on real-world use cases.

By involving creators directly in the development process, we aim to build a tool that reflects the needs of its users and evolves alongside the community.”
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This game is not yet available on Steam

Planned Release Date: April 2026

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About This Software

HoloMapper – Projection Mapping Tool

HoloMapper is a real-time projection mapping tool designed for creators, developers, and visual artists who want full control over how visuals are projected onto physical surfaces.

Whether you're mapping onto walls, objects, installations, or custom builds, HoloMapper gives you the tools to precisely warp, align, and transform your visuals in real time.

Key Features

Real-Time Surface Warping
Create and manipulate warp points to accurately fit visuals onto any surface or geometry.

Multi-Point Mesh Control
Go beyond simple corner pinning with advanced control over edges and internal warp points for complex mappings.

Dual-Screen Workflow
Use a dedicated control interface while outputting clean visuals to a second display or projector.

Flexible Input Support
Display images, videos, or custom visual content with responsive real-time updates.

Minimal & Focused Interface
A clean, distraction-free environment built for fast iteration and live adjustments.

Built for Creators

HoloMapper is designed for:

  • Projection mapping enthusiasts

  • Digital artists and VJs

  • Installations and live events

  • Creative developers and experimenters

From small desk setups to full-room projections, HoloMapper adapts to your workflow.

Performance-Focused

Built with real-time performance in mind, HoloMapper ensures smooth visual output even while adjusting warp points and layouts live.

Roadmap

HoloMapper is actively evolving. Planned features include:

  • Advanced mesh systems

  • Presets

  • Expanded media support

  • Community-driven improvements

  • Steam Deck Support

  • VR Support (Steam Frame)

🌐 Join the Community

Share your setups, discover new techniques, and help shape the future of HoloMapper through the Steam community.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Some visual assets, including text, promotional artwork and capsule images, were generated using AI tools and then reviewed and edited by the developer.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-2100 / AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics (Intel HD 4000 or equivalent)
    • DirectX: Version 11
    • Storage: 200 MB available space
    • Additional Notes: Performance may decrease with multiple video layers or complex warping setups.
    Recommended:
    • OS: Windows 10 / Windows 11 (64-bit)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 or better
    • Memory: 16 GB RAM
    • Graphics: Dedicated GPU recommended (NVIDIA GTX 1050 / AMD RX 560 or better)
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Additional Notes: Recommended for smooth playback with multiple video sources and complex projection mapping.
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