Explore branching, procedurally generated cave systems as Joey, a tiny slime, in an atmospheric 2D pixel-art action platformer. Fight strange creatures, solve cave mechanisms, uncover hidden paths, collect loot, and unlock new abilities as you venture ever deeper.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are releasing Joey’s Slimeventure in Early Access because the game is still in an early stage of development and we want community feedback to help shape its direction as it grows.

The current version is built around the core platforming gameplay, but the overall game is still far from complete. We are currently working toward the first chapter of a planned multi chapter experience, and many parts of the game, including content scope, balancing, progression, and overall structure, may continue to evolve during development. Early Access gives us the chance to improve the game with real player feedback while there is still meaningful room for change.”

Approximately how long will this game be in Early Access?

“Our current goal is to remain in Early Access for around 12 to 24 months. This may change depending on development progress, the scope of the game as it evolves, and the feedback we receive from players.”

How is the full version planned to differ from the Early Access version?

“We plan for the full version to include significantly more content, systems, polish, and refinement than the Early Access version.

Joey’s Slimeventure is intended to grow well beyond its initial Early Access state. Our current development plans include additional chapters, more level content, further enemy and boss encounters, expanded progression, gameplay improvements, balancing work, and general quality improvements. The exact priorities and final scope may change over time as development continues and community feedback helps us understand what works best for the game.”

What is the current state of the Early Access version?

“The Early Access version contains the core gameplay foundation of Joey’s Slimeventure and represents an early playable stage of the project.

Development is still in a relatively early phase. We are currently working on the first chapter of a planned seven-chapter structure, and the game is not yet close to its final content scope. At this stage, the focus is on building and refining the core experience, establishing the world and progression, and continuing to expand the game over time. Players should expect an early version that is playable, but still actively growing and changing during development.”

Will the game be priced differently during and after Early Access?

“We currently plan to keep the Early Access price lower than the price of the full release. As more content, features, and improvements are added over the course of development, the price may increase over time.”

How are you planning on involving the Community in your development process?

“We plan to actively use community feedback to help guide development throughout Early Access.

Player feedback will be especially valuable for areas such as game feel, difficulty, level design, pacing, progression, balancing, and overall priorities for future improvements. Because the game is still in an early stage, community input can have a meaningful impact on how Joey’s Slimeventure develops over time. We want to listen to player impressions, identify what works well, and better understand which parts of the experience need the most attention as development continues.”
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About This Game

A tiny slime. A vast world beneath the surface. And no straight path down.

In Joey’s Slimeventure, you follow Joey as he ventures deeper and deeper into a mysterious underground world. Jump, fight, and find your own way through branching cave systems filled with hidden chambers, dangerous creatures, unusual challenges, and mysterious places.

These caves are not simple levels that lead from left to right. Procedurally generated layouts, validated for playability, connect vertical passages, side paths, larger chambers, and hidden areas into ever-changing cave systems. Handcrafted pixel art, dynamic lighting, vegetation, and distinct biomes give each region its own identity.

EXPLORE INSTEAD OF JUST FOLLOWING THE PATH

The most obvious route is not always the only one. Leave the main path, discover hidden rooms, collect essence and materials, and keep an eye out for unusual locations and rare finds.

The deeper Joey travels, the more the world begins to change from overgrown, living caves to darker and increasingly hostile regions.

MORE THAN JUST PLATFORMING

Each section presents Joey with new challenges. Activate mysterious cave mechanisms, solve resonance- and light-based objectives, master traversal challenges, and fight through special encounters to open the way forward.

Along the journey, Joey gains new abilities that expand both movement and exploration.

FACE THE CREATURES OF THE DEPTHS

Not everything that moves in the caves wants to hurt you but plenty of it does.

Take on enemies with their own movement and attack patterns, chain your attacks, and learn when to strike and when to dodge. Larger encounters and bosses demand more than simple button-mashing.

Defeated creatures can drop materials and rare items that can be collected and used for crafting.

A WORLD THAT GROWS STRANGER WITH EVERY DESCENT

New cave regions introduce their own environments, creatures, hazards, landmarks, and mechanics.

Explore. Adapt. Go deeper.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

The announcement artwork was created with the help of generative AI.
I also use AI coding agents for debugging and development assistance.
A small number of early-access placeholder sprites were created with AI assistance as well, but these are planned to be replaced before the full release.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-4130 or AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 or AMD Radeon RX 460
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX-compatible sound card
    • Additional Notes: Internet connection required for Steam Cloud and Steam achievements.
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / Windows 11 64-bit
    • Processor: Intel Core i5-6600K or AMD Ryzen 5 1600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce RTX 2060 or AMD Radeon RX 5600 XT
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX-compatible sound card
    • Additional Notes: SSD recommended. Internet connection required for Steam Cloud and Steam achievements.
    Minimum:
    • OS: macOS 11 Big Sur
    • Processor: Apple M1 or Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Integrated graphics with Metal support
    • Storage: 4 GB available space
    • Sound Card: Integrated audio
    • Additional Notes: Apple Silicon and Intel Macs supported. Internet connection required for Steam Cloud and Steam achievements.
    Recommended:
    • OS: macOS 13 Ventura or later
    • Processor: Apple M1 or Intel Core i5-8500
    • Memory: 16 GB RAM
    • Graphics: Apple M1 integrated graphics or dedicated GPU with Metal support
    • Sound Card: Integrated audio
    • Additional Notes: Apple Silicon recommended. Internet connection required for Steam Cloud and Steam achievements.
    Minimum:
    • OS: Ubuntu 20.04 64-bit, SteamOS 3.0 or equivalent
    • Processor: Intel Core i3-4130 or AMD FX-6300
    • Memory: 8 GB RAM
    • Graphics: OpenGL 3.3 / Vulkan 1.0 compatible GPU
    • Storage: 4 GB available space
    • Sound Card: OpenAL-compatible audio device
    • Additional Notes: 64-bit Linux distribution required. Internet connection required for Steam Cloud and Steam achievements.
    Recommended:
    • OS: Ubuntu 22.04 64-bit, SteamOS 3.0 or equivalent
    • Processor: Intel Core i5-6600K or AMD Ryzen 5 1600
    • Memory: 16 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050, AMD Radeon RX 460 or equivalent Vulkan-compatible GPU
    • Storage: 4 GB available space
    • Sound Card: OpenAL-compatible audio device
    • Additional Notes: Steam Deck compatible hardware recommended.
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