Guide aircraft through the upper airspace above Germany. Accept traffic, assign flight levels, resolve conflicts, and hand off to neighboring sectors. A realistic en-route ATC simulation with real waypoints, ICAO phraseology, and authentic procedures.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Radar Identified is a realistic en-route ATC simulation, and we believe early player feedback is essential to getting the details right. Early Access allows us to work closely with aviation enthusiasts, real-world controllers, and sim fans to shape the experience together. We want to iterate on gameplay, refine procedures, and prioritize features based on what the community values most.”

Approximately how long will this game be in Early Access?

“We anticipate Early Access lasting approximately 9–12 months, though this may change depending on the scope of feedback and features we decide to pursue.”

How is the full version planned to differ from the Early Access version?

“We plan to add more sectors in Germany, introduce a dynamic weather system, expand to multi-sector operations, and explore voice control for issuing clearances. We also plan to include emergency scenarios and military traffic. The scope and prioritization of these additions may evolve based on player feedback and development progress.”

What is the current state of the Early Access version?

“The game currently features 3 playable German upper airspace sectors (Rhein-Main, München, Erfurt), a training mode with guided lessons, over 25,000 real waypoints, 714 routes, and authentic ICAO radiotelephony and voice feedback. Core gameplay — accepting traffic, assigning flight levels, resolving conflicts, and handing off aircraft — is fully functional and playable.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price as we add significant content and features. Players who purchase during Early Access will benefit from the lower introductory price and receive all future updates at no additional cost.”

How are you planning on involving the Community in your development process?

“We actively monitor Steam discussions and community feedback. Feature requests and bug reports directly influence our development priorities. We plan to share development updates regularly and may offer opt-in beta branches for testing upcoming features before they go live.”
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This game is not yet available on Steam

Planned Release Date: April 2026

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About This Game

You are the controller.

Radar Identified puts you in charge of the upper airspace — the invisible highways above FL280 where hundreds of aircraft cross Europe every hour. Your job: keep them separated, keep them moving, and get them where they need to go efficiently.

Built by real-world air traffic controllers and pilots who wanted a simulation that gets the details right — from proper phraseology to realistic climb profiles and sector procedures.

This is not a tower game. There are no runways, no taxiways, no ground vehicles. A radar scope, flight strips, and the constant hum of radio traffic. You are the en-route controller — the one who guides aircraft between sectors, manages descents into major airports, and resolves conflicts at 35,000 feet.

Realistic en-route ATC

  • Control real German upper airspace sectors — München, Erfurt, Rhein-Main, and many more later.

  • Real waypoints, airways, and sector boundaries based on European ATC procedures

  • ICAO standard phraseology — readbacks, callsigns, and proper radio communication

  • Flight level management with semi-circular rule

  • STCA (Short Term Conflict Alert) and separation monitoring

  • Handoffs to neighboring sectors and lower airspace controllers

  • Authentic airline callsigns and aircraft types — from Lufthansa A320s to Emirates A380s

  • Dynamic weather with wind affecting groundspeed

Your tools

  • Radar scope — aircraft blips with data tags showing callsign, flight level, speed, and destination

  • Flight strips — accept, manage, and hand off each aircraft

  • Radial menu — quick access to flight level changes, heading vectors, and direct-to clearances

  • Command line — type ATC commands directly for faster control

  • Time control — speed up quiet periods, pause to plan your strategy

Learn at your own pace

A full tutorial system with 8 guided lessons teaches you everything from accepting your first aircraft to resolving head-on conflicts. No prior ATC knowledge required — but if you're a ATC SIM veteran, you'll feel right at home.

Four sectors

  • EDMM — München: Heavy international traffic with Emirates, Thai, and Singapore mixing with European carriers

  • EDUU — Rhein-Main: Compact sector with converging routes and Nürnberg traffic

  • EDFE — Erfurt: Gateway to eastern Europe with Czech, Polish, and Scandinavian traffic

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

During development, AI tools were used to assist with code generation, debugging, and drafting of game documentation. Voice callouts were generated using AI text-to-speech and processed with radio filters to simulate authentic ATC communications.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics (Intel HD 4000 or better)
    • Storage: 500 MB available space
    • Sound Card: any
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7 or equivalent
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU with 1GB VRAM
    • Storage: 1 GB available space
    • Sound Card: any
    Minimum:
    • Processor: Apple Silicon
    • Memory: 8 GB RAM
    Recommended:
    • Processor: Apple Silicon
    • Memory: 16 GB RAM
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
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