Guide aircraft through real-world upper airspace. Assign flight levels, resolve conflicts, and coordinate handoffs. A realistic en-route ATC simulation with real waypoints, authentic phraseology, voice feedback and weather. Currently featuring German and US airspace — more regions coming soon.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Radar Identified is a realistic en-route ATC simulation, and we believe early player feedback is essential to getting the details right. Early Access allows us to work closely with aviation enthusiasts, real-world controllers, and sim fans to shape the experience together. We want to iterate on gameplay, refine procedures, and prioritize features based on what the community values most.”

Approximately how long will this game be in Early Access?

“We anticipate Early Access lasting approximately 9–12 months, though this may change depending on the scope of feedback and features we decide to pursue.”

How is the full version planned to differ from the Early Access version?

“We plan to add more sectors in Germany, introduce a dynamic weather system, expand to multi-sector operations, and explore voice control for issuing clearances. We also plan to include emergency scenarios and military traffic. The scope and prioritization of these additions may evolve based on player feedback and development progress.”

What is the current state of the Early Access version?

“The game currently features 3 playable German upper airspace sectors (Rhein-Main, München, Erfurt), a training mode with guided lessons, over 25,000 real waypoints, 714 routes, and authentic ICAO radiotelephony and voice feedback. Core gameplay — accepting traffic, assigning flight levels, resolving conflicts, and handing off aircraft — is fully functional and playable.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price as we add significant content and features. Players who purchase during Early Access will benefit from the lower introductory price and receive all future updates at no additional cost.”

How are you planning on involving the Community in your development process?

“We actively monitor Steam discussions and community feedback. Feature requests and bug reports directly influence our development priorities. We plan to share development updates regularly and may offer opt-in beta branches for testing upcoming features before they go live.”
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About This Game

You are the controller.

Radar Identified puts you in command of the upper airspace — the invisible high-altitude highways where hundreds of aircraft cross the continent every hour. Your job: keep them separated, keep them flowing, and get every flight where it needs to go.

Built by real-world air traffic controllers and pilots who wanted a simulation that gets the details right — proper phraseology, realistic climb and descent profiles, trajectory-based conflict prediction, and authentic sector procedures.

This is not a tower game — just a radar scope, flight strips, and the constant hum of radio traffic. You are the en-route controller: guiding aircraft between sectors, sequencing descents into the major airports, and resolving conflicts at 37,000 feet.

Realistic en-route ATC

- Real waypoints, airways and sector boundaries based on real-world ATC procedures

- ICAO standard phraseology — readbacks, callsigns and proper radio communication

- Flight-level management with the semi-circular rule

- Layered conflict tools — STCA (short-term alert), MTCD (medium-term, cleared-level trajectories) and a tactical sector-conflict planner to test your plan before you act

- Inter-sector coordination — landline calls and handoffs to neighbouring sectors and lower airspace

- Emergencies and restricted airspace that reshape your sector on the fly

- Dynamic weather — wind affecting groundspeed, plus storms and weather deviation

- Authentic airline callsigns and aircraft types — from Lufthansa A320s to Emirates A380s

Hear the frequency

- Offline ATC radio voices — pilots and controllers actually speak, with realistic readbacks and the busy chatter of a live frequency

- Voice control (beta) — issue your clearances by speaking, just like the real thing

German airspace: 5 playable sectors

- München (EDMM) — heavy international traffic mixing long-haul heavies with European carriers

- Rhein-Main (EDUU) — busy, compact sector with converging routes around Frankfurt

- Stuttgart (EDMS) — south-west sector close to France and Switzerland

- Erfurt (EDFE) — gateway to eastern Europe

- Gladbach (EDGB) — north-west sector reaching down toward the Dutch and Belgian border

North America: 4 playable US sectors —

Cross the Atlantic and work the US Northeast — Boston, North New York, Athens and Rochester — with authentic FAA phraseology ("climb and maintain", "descend and maintain", and more) and a different control culture from Europe.

Your tools

- Radar scope — aircraft blips with data tags showing callsign, flight level, speed and destination

- Flight strips — accept, manage and hand off every aircraft

- Radial menu — quick flight-level changes, heading vectors and direct-to clearances

- Command line — type ATC commands directly for faster control

- Time control — speed up the quiet periods, pause to plan your strategy

Learn at your own pace

A full handbook with guided, hands-on lessons takes you from accepting your first aircraft to resolving head-on conflicts. No prior ATC knowledge required — and if you're an ATC-sim veteran, you'll feel right at home. Otherwise watch our videos on youtube!

Early Access

Radar Identified is in active development and improving fast. Expect new sectors, deeper voice features and more — shaped together with the community.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

During development, AI tools were used to assist with code generation, debugging, and drafting of game documentation. Voice callouts were generated using AI text-to-speech and processed with radio filters to simulate authentic ATC communications.

System Requirements

Windows
macOS
    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Intel Core i5 or equivalent
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics (Intel HD 4000 or better)
    • Storage: 500 MB available space
    • Sound Card: any
    Recommended:
    • OS: Windows 11 64-bit
    • Processor: Intel Core i7 or equivalent
    • Memory: 8 GB RAM
    • Graphics: Dedicated GPU with 1GB VRAM
    • Storage: 1 GB available space
    • Sound Card: any
    Minimum:
    • Requires an Apple processor
    • Processor: Apple Silicon
    • Memory: 8 GB RAM
    Recommended:
    • Requires an Apple processor
    • Processor: Apple Silicon
    • Memory: 16 GB RAM

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Overall Reviews:
Positive (11 reviews)






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