15+ heroes, each with a unique 12-skill kit — pick 4 per run. Stack stat cards mid-fight, forge gear from monster drops, and bank gold between runs for permanent upgrades. You start weak and build toward power across 10-minute runs: survive the scaling horde, kill the boss, climb the difficulty.

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About This Game

AEVALORE

A genre of its own — Monster Hunter loot-crafting, Brotato instant battles, and Guild Wars 1 build depth, fused into fast roguelike runs.

You don't read dialogue. You build.

Every run is a climb: level your hero, assemble your kit, and grow from fragile to unstoppable in ten relentless minutes. Then you bank what you earned, come back stronger, and push into harder difficulties. The depth isn't handed to you. You build toward it.

BREAK THE META

15+ heroes, each with a unique 12-skill kit — pick 4 per run. Stack stat cards mid-fight. Forge gear from monster drops. Spend gold between runs on permanent upgrades. No two builds play the same, and the wildest ones aren't unlocked at level 1 — they're earned.

10 MINUTES TO GLORY

The clock is ticking. You have ten minutes to level your hero, survive a relentlessly scaling horde, and take down the boss. Loot gold, bank permanent upgrades, and prepare for the next drop. Win or die, you walk away stronger — then you do it again, deeper.

YOUR BUILD, IN REAL TIME

In-match cards let you reshape your hero mid-fight. More health? Higher crit? Longer dodge? Your build evolves live based on the cards you play and the stats you prioritize in the pause menu. Level a hero to 100 and earn the GOLD CHARACTER ICON TRIM.

EVERYTHING IS EARNED

  • Meta-Leveling System

  • Talent Tree

  • Skill Upgrades

  • Skins & Skill Transmogrification

  • The Forge — monsters drop materials you craft into equipment

  • Slot Machine

  • 55 Achievements & displayable Titles

  • 40+ songs across 9 radio stations

  • NO MICROTRANSACTIONS. EVER.

  • ...AND MORE

15 HEROES — EACH A DIFFERENT GAME

Violet, the Illusionist ·

Jade, the Archer ·

Schope, the Engineer ·

Rurik, the Iron Guard ·

Baron, the Ghostly Pirate ·

Zaroth, the Warlock ·

Mizu, the Water Bender ·

Kawghe, the Umbral ·

Brock, the KO Master ·

Urph, the Angler ·

Navi, the Warchief ·

Ajna, the Psychic ·

Stuart, the Origamist ·

Dhume, the Necromancer ·

Soren, the Lightbearer

12 MAPS · 10+ DIFFICULTIES · UNDER 2GB

Built on Godot 4.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Developing Aevalore solo meant tackling a massive project on my own. To manage the 500+ sprite sheets required, I used generative AI for the artwork (most hand polished for finish) and 90% of the music. Some of the music was made by a friend and me. This allowed me to pour all my energy into coding the 81-ability system, 12+ unique characters and crafting the world. These tools didn't replace my vision; they made it possible for a solo dev to build it.

System Requirements

Windows
macOS
    Minimum:
    • OS *: Windows 7+
    • Processor: At least 4 GB RAM
    • Memory: 4 GB RAM
    • Graphics: Graphics: NVIDIA GeForce 10-series or AMD Radeon RX 400-series (Support for Vulkan 1.0 or OpenGL 3.3 Compatibility mode required)
    • Storage: 1 GB available space
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
    Minimum:
    • OS: macOS 10.12+
    • Processor: At least 4 GB is the standard recommendation for desktop projects, though highly optimized games may run on 2 GB.
    • Memory: 4 GB RAM
    • Graphics: Support for RTX, OpenGL 3.3 (Compatibility mode) or Vulkan 1.0 (Forward+/Mobile modes). Older hardware supporting only OpenGL 2.1 will likely fail to run Godot 4.x projects.
    • Storage: 1 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.

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Positive (15 reviews)






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