Spare them, or kill them and strip the corpse. The choice is yours, and so is the weight of it. A dungeon that rebuilds itself, 8 million gear combinations, mastery that grows from use, an ally at your side. An isometric hack and slash built on the feel of 1997. 96 languages, 70 dubbed.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“

Right now you can go down eight floors underground, plus two areas that branch off them. The floors below that will be added while I read what players report.

Balance, the shape of the dungeon and the feel of combat can only be judged by people who actually go down there. I build this alone, so what reaches me becomes the content of the next update.

”

Approximately how long will this game be in Early Access?

“

About a year. It will move depending on how fast floors are added and how much feedback comes in.

”

How is the full version planned to differ from the Early Access version?

“

The full version will extend the floors downward and add more enemies and more story.

The difference is mainly in volume. The shape of the game will not change.

”

What is the current state of the Early Access version?

“

The game is playable from start to finish. Eight floors underground, plus two areas that branch off them. 100 achievements.

Subtitles in 96 languages, full voice dubbing in 70. Combat, inventory, pathfinding and save/load are stable.

”

Will the game be priced differently during and after Early Access?

“

The price will go up as content is added. It will stay within a range that does not punish people who bought early.

”

How are you planning on involving the Community in your development process?

“

Through Discord and the Steam Community Hub. I read every bug report and request, and they decide what gets fixed in the next update.

”
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Reviews

“When the AI programs Diablo”
DER STANDARD

“He made a game without coding — a 45-year-old non-expert, with AI, in just three months.”
THIS IS GAME

“He creates his own Diablo clone using AI and launches it on Steam — not a single line of code written by a human.”
Vandal

About This Game

What you do in this game is your own responsibility.

Do not ask the developer to save you.

Gear up in town and go down where the torchlight does not reach.

The dungeon is generated. The layout changes every time you go down, and the same place never comes back.

Over 8 million gear combinations lie on the floor. What a sword carries is unknown until you identify it.

Enemies come in packs. Once you are surrounded, there is no way out.

Subtitles in 96 languages. Full voice dubbing in 70.

Fire Field is an isometric hack and slash, made as a tribute to Diablo 1 and Ultima Online. The feel of a 1997 dark fantasy ARPG, rebuilt as it was.

What happens down there

  • A generated dungeon. The layout changes every time you go down
  • Over 8 million gear combinations. Five tiers: white, blue, purple, yellow, red
  • A paper doll. Weapon, shield, armor, helmet and boots all show on your character
  • Separate skill trees for the warrior and for the sorceress
  • 24 spells. What you learn and what you raise changes how you fight
  • A mastery system. The weapon you swing gets better, the shield you block with gets better. 11 of them for the warrior, 9 for the sorceress
  • One ally travels with you and levels with you. If he falls, a healing potion brings him back up
  • Summons that stand in front of you and fight
  • A boss waiting on every floor. The Grave Warden, Torry the Reaper, the Bone King
  • 95 kinds of enemies. Carrion eaters, skeletons, gargoyles, poison beasts, sorcerers
  • Rooms that only appear by chance. A torture chamber, a room of the headless, a monster pit, a treasure vault, fountains
  • Spare the people you meet, or kill them and strip their gear
  • Doors with no key. What opens them is something you work out down there yourself
  • Death is not the end. You become a ghost and wander the echoes left underground

Story

1997.

A great king burned to death in a flame called the Fire Field.

The one who killed him was Rainz.

The world hated him.

And yet a few people worshipped him as their savior.

Step into the northern graveyard where the king sleeps, as one of Rainz's people.

No one who goes below that graveyard comes back.

The truth of the king. The sin of Rainz. Or a curse handed down. Something sleeps under there.

What you can play now

Eight floors underground. Four down through the cathedral, four more through the catacombs below it.

Off that path lie two more areas, one of them hell.

Work you take in town runs all the way to the bottom.

100 Steam achievements.

Development

A solo project, made by a 45-year-old with no programming experience, using only the AI agent Claude Code.

No Unity, no Unreal. The engine and the map editor are custom built. Not one line of code was written by a human.

230,000 lines of code. Translation, dubbing and quality checks are all done with AI.

System

Windows.

Early Access

In Early Access, the ninth floor and below, more enemies and more story will be added.

Single player only for now. Steam Deck support, a Mac build and online co-op are on the plan.

AI-made games have been labeled as cheap, thin and churned out in bulk.

I am making this one to prove that label wrong: an AI-made game can still be a good game.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Most of this game's content was created with the assistance of AI generation tools, except for a small portion of
hand-crafted assets. All AI-generated content was reviewed and edited by the developer. No AI is used during gameplay.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i5 / AMD Ryzen 3
    • Memory: 8 GB RAM
    • Graphics: WebGL 2.0 capable GPU (integrated graphics is fine)
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel Core i7 / AMD Ryzen 5
    • Memory: 16 GB RAM
    • Graphics: WebGL 2.0対応GPU
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible
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