Tired of 2D and 3D games? Check out this puzzle game and sandbox for people curious about Euclidean 4D space. Solve color matcher Ring Logic and Magic Manycell puzzle inspired by Magic Cube. Explore all 6 known regular polychorons, or create your own.

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Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“While developing a game set in the space of 4D polytope's manifold, entirely new 4D rendering engine was developed. While testing it, a specific framework was developed that allows to explore various convex polychorons through the ability to rotate around them and paint their cells in different colors. This process was found to be engaging and perhaps even slightly addicting, so it was decided that this functionality should be made into entirely separate sandbox-like experience in addition to actual gaming experience.

So it was decided to make exploration component a namesake of the project and its principal part. Since this component is close to completion, Early Access seems justified.

Early Access is needed to get feedback from the community. Developer has no access to any testers so can't release product in good conscience without additional community involvement.

Early Access goals are:

* Receive feedback from the users about additional features they expect and bugs.

* Obtain the playtesting for the game that is planned to be added in the future.

Regardless of success of this Early Access or lack thereof, developer plans to release final product in specified timeframe. Early Access is for people who find current set of features useful or wants to influence the development of current and upcoming functionality.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“4-9 months.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“One game-mode was already added - Magic Manycell, a Rubic Cube like puzzle.

Another game-mode will be added soon, and 2 more are planned. (these are not just gameplay mode of the same game but new games in the main menu).

Following potential new explorer features are low priority so they may be postponed until after release out of Early Access.

* Implementing support for game controllers with in-game configuration, including UI access.

* Adding limited movement in 4D rather than always looking at the center of a figure.

* Create new figures by intersection of 2 existing figures.

* Precision instruments for specifying cutting hyperplane.”

Bagaimanakah keadaan semasa versi Akses Awal?

“Exploration sandbox is complete. Magic Manycell puzzle game is complete, with both very hard mode and much easier mode available to play.

You can see the currently available features in the Full Product Description section.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“At this time there are no plans to change the price when leaving Early Access.

However, since demo is already available with limited versions of full functionality. it is possible that each module of full product will be individually unlockable for reduced price. If this model is adopted, all current owners will receive unlock of all modules. This will only happen if there are at least 3 such modules which in total is equal or exceeds current retail price.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“As a developer I intend to communicate with the community through Steam Discussions page for this product. I plan to check the forum daily and respond where appropriate.

Reported bugs will be addressed. Ideas for improvements and new features are also most welcome.

After the first game is finished, community will be kindly asked to play-test it and provide feedback for improvements before eventual release from Early Access.”
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Tentang Permainan Ini

Explore 4D world as viewed by the eyes of imaginary 4D creature that uses volumetric (3D) space for visual sensing instead of planar (2D) space like we do.

A brand new 4D rendering engine was created for a Freespace-like game. Based on yet incomplete version of that engine, 3 modules were created and included into this package:

Ring Logic is a color matcher/shifter based on 3D manifold of 4D polychoron. Each cell of 120-cell or 24-cell is assigned a color. Player can shift cells along the Great Rings of a polychoron to create connected groups of the same color cells that disappear when enough are connected. Goal of the game is to clear the initially full board. Another mode is planned where prolonged playing is facilitated by spawning more cells as board gets empty.

Magic Manycell is a puzzle game inspired by Magic Cube. Just like a cube that has 6 square faces, each of which is split into 3x3 smaller squares, in 4D a tesseract has 8 cubic cells, each of which is split into 2^3 or 3^3 smaller cubic cells. Then, in Magic Cube, player can rotate 3x3x1 slice of the cube around single axis; in 4D, player can rotate 3x3x3x1 slice, but not around single - around any of 3 orthogonal axes! (note: Manycell is a term used to describe Polychoron that has its flat cells split into smaller cells which all stay in original cell's flat subspace).

Besides the "hard" mode of Magic Tesseract where player can only rotate the whole 1x3x3x3 part, there is now much easier mode available to play where each "chamber" (or manycell 2x2x2 or 3x3x3) can be modified independently of its 4D neighbors - this is called Independent mode and provides much more casual and fun gameplay that can be engaged immediately, without mathematical research and memorization required to solve the "hard" Magic Manycell puzzle.

Currently 3 different Polychorons are supported for Magic Manycell game - Tesseract with 2^3 cells, Tesseract with 3^3 cells and a 16-cell which has whole cells but is such a special figure that it can be rotated like Tesseract 2^3 - by splitting it exactly in 2 halves.

In the future, it is planned to add more figures for this game mode - 24-cell and Tesseracts split in 4^3 and 5^3.

In addition to Magic Manycell, the package includes Explorer mode.

This exploration sandbox was created to observe 4D convex polychorons (which are 4D geometrical shapes made out of 3D shapes).

Currently implemented features are:

  • Pick any of 6 known regular polychorons to explore - 5-cell, 8-cell, 16-cell, 24-cell, 120-cell and 600-cell.

  • Look at the selected polychoron from any direction like an imaginary 4D creature would. This is achieved by 3D projection matrix technique where 4D objects are projected onto 3D spherical matrix like 3D objects are projected onto 2D matrix which we use to explore 3D world.

  • Several rendering customization options are available to make this complex display perceivable as a volume rather than as a picture.

  • Rotate around the polychoron using any of the 6 rotation axis-planes of 4D space using keyboard, mouse drag or controller analog axes. 

  • Paint any of the polychoron's cells into any color or turn them off completely. Save colorings to revisit them later. This allows player to follow particular cell's rotation relative to others and to follow polychora's cell rings.

  • Use Scan mode to explore polychorons by cutting them with 3D hyper-plane and see what comes out. This mode also allows full rotations, just like projection mode does.

  • Create your own polychorons by splitting the existing one in Scan mode or by providing your own geometry (programming experience needed to make your own geometry).

Besides these 2 modes, more gaming modes are being designed. At least 1 more mode is planned to be added to this package before Early Access ends.

Keperluan Sistem

    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10
    • Pemproses: x86_32 CPU with SSE2 support, x86_64 CPU with SSE4.2 support, ARMv8 CPU
    • Memori: 4 GB RAM
    • Grafik: Integrated graphics with full Vulkan 1.0 support, Direct3D 12 (12_0 feature level) support
    • DirectX: Versi 12
    • Storan: 150 MB ruang tersedia
    • Kad Bunyi: Not needed
    • Sokongan VR: Not used
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10
    • Pemproses: x86_32 CPU with SSE2 support, x86_64 CPU with SSE4.2 support, ARMv8 CPU
    • Memori: 4 GB RAM
    • Grafik: Integrated graphics with full Vulkan 1.0 support, Direct3D 12 (12_0 feature level) support
    • DirectX: Versi 12
    • Storan: 150 MB ruang tersedia
    • Kad Bunyi: Not needed
    • Sokongan VR: Not used
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