You've been handed a Tessera — a ticket into an underground tactical combat league. Build your roster, manage the money, call the strategy, and fight for the championship from behind your broker's desk.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm a solo dev and a lifelong gamer — not a studio. That means Early Access isn't a formality; it's how this game gets better. Gamers know what gamers want, and your feedback will directly influence every update. ”

Approximately how long will this game be in Early Access?

“4-6 months I hope”

How is the full version planned to differ from the Early Access version?

“I have Plans for additional league tiers, more agents and roles, expanded
recruiting systems, More Chibis, additional maps, deeper sponsor progression, and quality-of-life improvements driven by community
feedback. The core gameplay loop — drafting, managing, and competing through full seasons — is fully playable in Early
Access.”

What is the current state of the Early Access version?

“ The core "draft, manage, match, repeat" loop is fully playable start to finish. Full season loop (18 weeks + playoffs + offseason) - Working match engine with 4-phase combat, economy, weapons, utility
- Draft & recruiting system - Training (solo + mentor)
- Skill tree (21 skills)
- Sponsorship system
- Save/load system (v4)
- Commentary (dual voice)
- Music, SFX, chibi animations
- Trophy vault, news feed, league standings”

Will the game be priced differently during and after Early Access?

“Yes the price will go up on release. buying EA will help me produce a better product. ”

How are you planning on involving the Community in your development process?

“I will be reading Comments and Discussions in the Steam Forums, this will be helpful for bugs on launch. I also have plans to setup a website with a bug report in the future.”
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About This Game

They don't advertise The Circuit. They don't need to. Someone decided you're worth the risk — and left you a

Tessera. Don't waste it.

A mysterious token arrivesa Tessera — your invitation into an underground world of five-on-five tactical combat.

As a Circuit Broker, you'll assemble a roster of agents, manage their contracts, call strategies mid-match, and watch

every firefight play out from behind your desk.

DRAFT YOUR SQUAD

▎ Scout the recruiting pool. Evaluate raw stats — aim, movement, utility. Sign the right agents, build team chemistry,

and shape a roster that fits your playstyle.

MANAGE EVERYTHING

▎ Handle weekly payroll, negotiate contracts, train your agents solo or with mentors, and manage your budget through

sponsorship deals with underground and corporate brands alike.

WATCH IT UNFOLD

▎ Matches simulate round-by-round with full CS-style economy, weapon buys, utility usage, and four-phase tactical

combat. Call timeouts. Change strategies. Watch your agents clutch — or choke.

CLIMB THE CIRCUIT

▎ Compete across an 18-week season with double round-robin play, playoffs, promotion, and relegation. Build your

legacy through multiple seasons as your broker reputation grows.

FEATURES

▎ - 5v5 tactical combat simulation with round-by-round match engine

▎ - Full economy system — buy rounds, eco rounds, force buys, weapon pickups

▎ - 21-skill player progression tree across Tactics, Business, and Scouting

▎ - Dual-voice live commentary

▎ - Sponsorship system with 18 brands across 4 corporate tiers

▎ - Draft, recruit, and develop agents with unique stats and roles

▎ - Trophy vault, season awards, and career milestones

▎ - Original soundtrack with 14-track rotation

▎ - Zero microtransactions. Zero F2P mechanics. One purchase, full game.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

I used Nano Nana ART work created by AI. Commentary, Music and Narration were created using ElevenLabs.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3 / AMD Ryzen 3 (dual-core, 2GHz+)
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics (Intel HD 4000 / AMD Vega) — OpenGL 3.3 or Vulkan
    • Storage: 2 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5 / AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: Any dedicated GPU (1GB+ VRAM)
    • Storage: 2 GB available space
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