Assemble a team of flawed recruits and send them into a descent where fear, conflict, and betrayal kill as surely as monsters. Push deeper for greater rewards or retreat before everything collapses. Every choice decides who pays.

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About This Game

Ten for the Descent is a dark strategy game about assembling a team for a descent where the greatest danger isn't the monsters. It's the people you send down.

Choose ten. Some won't come back.

Recruit flawed heroes with hidden motives, fragile minds, and loyalties that pull against each other. Every one of them carries a risk you can see, and a secret you can't. Equip them, steady them at the campfire, then watch them break. Fear spreads. Trust falls apart. One wrong call can turn an expedition into betrayal, panic, or something worse.

Go deeper after gold, relics, and forbidden truths, but every step down makes survival cost more. Push on for the greater reward, or pull back before it all comes apart?

Death here isn't always the end. Bring the fallen back with their medallions, if you're willing to pay the price.

Between descents, return to the Keeper's Hall to rebuild, adapt, and send the next team into the dark.

Every descent is a gamble. Every choice decides who lives and who doesn't. In the end the question isn't how strong your team is.

It's how long it can hold itself together.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Let's get this out of the way early, because you deserve a straight answer before you wishlist.
The game is mine. I designed every system myself, the fear, loyalty and betrayal mechanics, the characters and their flaws, the branching structure, the whole idea of a team that destroys itself in the dark. That's the core of Ten for the Descent and it comes from me.
Where AI is used: it assists in production. Some pre-rendered visual assets, marketing materials, and parts of the in-game text are AI-assisted, then reviewed and edited by hand before they ship. There is no live AI generation during gameplay, so nothing is being generated while you play.
I'm a solo developer. AI lets me hit a quality bar I couldn't reach alone on this budget, so my real time goes into what matters: the design, the systems, and the choices that make your team fall apart in interesting ways.
If that's a dealbreaker for you, I understand, and I'd rather you know now than feel misled later.
Thanks for reading.
Anary

Mature Content Description

The developers describe the content like this:

This game contains dark fantasy themes, non-graphic fantasy violence, depictions of weapons, bones/skeletons, and character death. Some scenes may include emotional distress and a bleak atmosphere. The game does not contain explicit gore or sexual content.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-2100 / AMD FX-4300 or equivalent
    • Memory: 4 GB RAM
    • Graphics: DirectX 11 compatible GPU
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5 / Ryzen 5 or equivalent
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible GPU
    • DirectX: Version 11
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible sound card
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