Surf neon hyperlanes on a hoverboard by leaning your actual body. Dodge rogue AI fire while building a sponsored loadout from 40 plus mods. Every run is broadcast. Every death is monetized. Push deeper each time or give the fans what they want.

Sign in to add this item to your wishlist, follow it, or mark it as ignored

Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“EARLY ACCESS INFORMATION

Why Early Access?

I believe I've build a functional fun core game loop with good expandable systems but im a solo dev and as I add more content the complexity grows and I want to have the communities feedback to shape the content and systems in the right direction for the final game.

Early Access lets me:

Add and balance all of the upgrade cards based on real player data

Add environments and enemy types based on what players enjoy most

Refine difficulty scaling and speed mechanics

Find what does and doesn't work for game feel

Build the game WITH the VR community, not just FOR them

— Ryan

Approximately how long will this game be in Early Access?

“6 Months”

How is the full version planned to differ from the Early Access version?

“Planned for Full Release (1.0):

Content Additions:

📋 6+ Unique planet environments each with multiple biomes

📋 Boss encounters at stage ends

📋 60+ more enhancement cards (targeting 100+ total)

📋 2+ additional classes

📋 Expanded sponsor dialogue and faction storylines

📋 Unlock challenges and goals

📋 Narrative elements

📋 Custom run modifiers

📋 More environmental hazards and interactions

📋 Expanded character and loadout customization

📋 Global leaderboards”

What is the current state of the Early Access version?


Current State (Demo):

Playable Content:

✅ 2 core environments (Neon City, Wasteland, Canyons)

✅ 30+ enemy types with varied AI behaviors

✅ 40+ unlockable enhancement cards

✅ 1 playable class

✅ Card unlock meta-progression system

✅ Pitstop interactions with sponsor factions

✅ Combo based speed mechanics

✅ Tutorial with AI companion "Byte"

✅ 30 Min run scaled progression and difficulty scaling

✅ End of stage boss fights

✅ Adaptive feedback through audio and haptics”

Will the game be priced differently during and after Early Access?

“Yes. Early Access price will be 20% lower than price at full release (1.0)

Early access launch: (10% more off early access price - Launch Week Only)

Early supporters directly support development, save money and shape the game.”

How are you planning on involving the Community in your development process?

“Direct feedback and questionnaires about features and development with players in the community as well as demos and playtests.”
Read more
This game is not yet available on Steam

Planned Release Date: 2026

Interested?
Add to your wishlist and get notified when it becomes available.
 
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

WELCOME WAYRIDER

Byte drops you into your first lane from the ship. It starts slow. It does not stay that way.

Lean your body to steer through neon gravity tunnels, dodge incoming fire, build a loadout from corporate sponsor deals and push deeper each run. The cameras find you fast.

Every run is broadcast. Every death is content.

LEAN TO STEER

You do not use thumbsticks for movement. Your body does that.

Lean left and right to shift lanes. Lean forward and back to move vertically. Crouch to push the throttle. Stand tall to slow down and pick your targets. Speed effects use shader distortion rather than FOV changes so the acceleration reads hard without motion sickness.

Enemy placement, shot patterns and vehicle positions are all built around the assumption you are physically moving.

Not a fan of full body lean? Adjust to head tilt, height, controller gestures, thumbstick, or blend inputs until it clicks.


SURVIVE THE HYPERLANE

The lane does not get easier. Enemy counts grow, patterns overlap, and deep in a run the air is full of it. Normal shots, fast bursts, beams cutting off sections, rockets tracking you, AOE energy blasts, spinning blades. Every enemy has distinct movement and targeting behaviour. Bosses wait at the end of each stage.

You are reading gaps, moving constantly, burning through your arsenal to stay alive.

YOUR RUN

With more wayriders to come you start as the Cybernetic Soldier with dual wielded Bolt Blasters, independent aim per hand, a Hex Field Shield, Board Launched Rockets, Bullet Time and a Dash.

Your kill rate drives your board speed. Autonomous cargo haulers drift through your gravity field mid run becoming cover or obstacles depending on what is behind you. Survive the wave, face the boss, pick a route from available exits and push deeper.

Between runs return to your hub ship. Spend Sponsorship Credits on permanent upgrades, starting stats and new enhancement cards. Early runs feed into later ones.

YOUR CHOICES

At pitstops buy random upgrades with scrap, sell unwanted enhancements, recycle cards into new draws, or deal directly with sponsor reps.

Seven corporate factions shape what shows up in your upgrade pool. Offense Operation for raw firepower and crits. Deal Defenders for armor and survivability. Ability Angels for cooldown synergies. Helping Hands Robotics for turrets and drones. Fame and Fans for opportunities credits cannot buy. Reforge Brothers for rerolls and resource conversion.

Picking a lane exit is a build decision. Different routes mean different faction pools, different enemy conditions, different runs.

THE WORLD

Corporate news networks broadcast your run live. Neon advertisements scroll past tunnel walls. The factions backing you have their own agendas.

Byte is your AI companion. Protective, sarcastic, and carrying information about whoever rode this board before you that she is not sharing easily. Lore comes through sponsor feeds, fragments and things Byte says when the pressure gets high.

Multiple biomes with procedural layout variation. More in development.

KEY FEATURES

  • Head lean locomotion with multiple input options for all comfort levels

  • Dual wielded combat with independent aim per hand

  • Kill rate drives board speed through the heat combo system

  • Shader distortion speed effects with no FOV changes

  • Autonomous vehicles as live shifting arena elements

  • 30 plus enemies with distinct movement types and spawn configurations

  • Enemy protocols rolled fresh per stage

  • Roguelite mod system with rarity tiers and a growing card pool

  • Seven corporate factions shaping your upgrade supply

  • Branching stage exits affecting faction pools and enemy conditions

  • Pitstop economy with buying, selling, recycling and sponsor deals

  • Status effects including stun, corrosion, overload and system siphon

  • Diegetic UI with physical holograms on your board

  • Byte AI companion with layered in world lore

  • Meta progression via hub ship credits

  • VR haptics and LIV mixed reality support

  • Free demo available

FOLLOW THE DEVELOPMENT

Hey, I'm a solo developer from Dublin, Ireland. Hyperlane Highway started as a small experiment in head tilt locomotion. When I paired it with a modular roguelike stat system I realised how well the movement worked with build variety and it grew from there. It has been a long road learning every discipline at once but I have something I'm proud of and ready to share.

My approach: Movement that becomes second nature. Intensity that scales to keep the flow state alive. Every run feeling fresh while still letting players learn and master enemy behaviours. Comfort options throughout.

This is a one person passion project. It isn't perfect yet but it is built to grow with the community. Feedback goes directly to the person making it.

If this sounds like your kind of game please consider adding it to your Wishlist!

Links:

  • @RyalityStudio on most socials or you can find my links on linkree:

  • Join the discord! (will be hosting some playtests during development): 

  • Newsletter:

A free demo is available with some sample environments and a decent selection of upgrades so you can feel the combat before buying.

Aiming for compatibility with: Meta Quest 2, 3, 3S, Pro, Valve Index, HTC Vive, Pico 4, PC VR via SteamVR.

System Requirements

    Minimum:
    • OS: Windows 10/10
    • Processor: Intel i5-4590 / AMD Ryzen 5 1500X or greater
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
    • Storage: 3 GB available space
    • VR Support: OpenXR - Oculus Quest 2 or better. Requires head lean and controllers
    Recommended:
    • OS: Windows 10/11
    • Processor: Intel i7-9700K / AMD Ryzen 7 3700X or greater
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 2070 / AMD Radeon RX 5700 XT or greater
    • Storage: 3 GB available space
    • VR Support: OpenXR - Oculus Quest 2 or better. Requires head lean and controllers
There are no reviews for this product

You can write your own review for this product to share your experience with the community. Use the area above the purchase buttons on this page to write your review.

Review Filters