A VR hoverboard roguelite. Lean your whole body to steer and dodge with thumbsticks or teleporting needed. Use your duals blaster and abilities to dodge and build your run from 9 rival sponsors offering 90+ enhancement cards. Clear the hyperlanes to impress the sponsors, every death is monetized.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Hyperlane Highway has been built entirely by one person. The core loop is already done: The movement system, combat, builds and progression are already fun.

This is all part of a larger vision for the game with a lot more variety, riders, bosses, cards, enemies, builds, environments and generally a much more in depth game. Early access lets me work on it more and bring in help for assets such as art, audio or other new content.

Since this is a roguelike the builds, enemies, cards and game need a ton of balancing, testing and iterating which is something i can do with real data from the community.

I want to shape the future of the game around what you want, your runs and feedback decide what gets worked on next.
”

Approximately how long will this game be in Early Access?

“Around 8-12 months. Expect regular updates and feedback during the development so you know whats being worked on and coming next.”

How is the full version planned to differ from the Early Access version?

“- More way riders, each with their own playstyles, weapons and abilities
- More bosses and unique fights
- New environments with unique styles, visuals, hazards or enemies
- More cards and sponsor choices
- More challenges and cosmetic unlocks
- Balance, polish and peformance improved shaped by community feedback
- Much more depth to gameplay so every run has new challenges, styles and ways to play
”

What is the current state of the Early Access version?

“Playable now in demo:
- Full body lean movement system
- 1 way rider class (Street striker) with a basic kit of dual blaster, shield, slo mo and rockets.
- 2 Unique multistage bosses
- 25+ unique enemies with most of them having elite variants
- 90+ Enhancement car
- 9 sponsor brands providing a range of run enhancements to choose
- Pitstops, powerups, and route choice
- 150+ challenges, 6 career ranks and 30+ cosmetics
- Full tutorial with Byte to get you introduced to the lanes
- Full settings and cusomisation for your game and your input options
- Environment and lane spawning system with obstacles and traffic
”

Will the game be priced differently during and after Early Access?

“Yes. Early access costs less and goes up to full at 1.0
Launch window will have a further discount.
Early supporters directly help development, save money and help shape the game
”

How are you planning on involving the Community in your development process?

“Discord, Steam discussions, feedback forms and open playtest.
I will post update patch notes of any significant changes.
I will read and consider every piece of feedback i receive”
Read more
VR Only

Download Hyperlane Highway Demo

This game is not yet available on Steam

Planned Release Date: 2026

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About This Game

FREE DEMO OUT NOW!
You can jump in right now to ride the hyperlanes, try the hoverboard movement and a variety of builds.
Try 50+ cards, 20+ enemies and variants and fight gate guardian elites or 2 powerful bosses across 4 stages.

Includes challenges, cards and cosmetics to unlock.
Try it from the demo button above!

WELCOME WAYRIDER

The bots have taken over the hyperlanes. The megacorps want them back and they sponsor wayriders like you to do it, broadcast across every screen in the galaxy.

Byte, your board companion helps you learn the ropes as a rider after their last one disappeared. You drop into your first lane from the ship. The lanes start easy but they do not stay that way.

Every run is broadcast and every death is monetized.

YOUR BODY IS THE CONTROLLER

No thumbsticks, teleporting.
A new hoverboard movement system built from the ground up to feel like part of your body.

Lean left and right to move across lanes, or forward and back to pitch your board to climb and drop.
Reach forward to push the throttle and get close to enemies or pullback to slow it down and pick your targets.
thumbsticks for movement. Your body does that.

Enemy placement, shot patterns and vehicle positions are all built around the assumption you are physically moving.

Not a fan of full body lean? Adjust to head tilt, height, controller gestures, thumbstick, or blend inputs until it clicks.

SPEED WITHOUT SICKNESS

Designed around motion sickness from day 1. The lean system and world are created to match your bodies real physical lean and movement to what you see and feel in game to avoid that nausea feeling you get when sliding around in VR. 

The world is designed so you feel solid on the board and in your local space with enemies holding relative position while the tunnels move and hyper speed come from cleverly designed VR systems for visuals and distortion with shader effects not FOV.

You can find what works for you with 5 comfort sliders or alternate input options through tilt, gesture, crouch or thumbsticks.

SURVIVE THE HYPERLANE

You get stronger but the lane gets harder. As you travel more enemies show up, counts increase, unique enemy behaviours create interesting challenges.

Learn to handle blasters, beams, bursts, homing rockets, blades and bombs coming at you from different patterns and situations. 
Shots have a warning window and direction so enemies stay readable and you have to read the gaps and make quick dodges to weave danger.

Play well to increase your hype and move faster with bigger payouts so you can keep up.
Every stage ends with gate guardians either a unique elite enemy group or multi stage boss enemies so make sure your ready.

BECOME THE TOP RIDER

Between each run you return to your ship and can spend some of the credits youve gained on adding new cards to show up in a run. 

Work through over 150 challenges to get rewards and rise through the ranks of rival riders. Get access to more cards or even unlock helmets or palettes to customize your rider.

Compare your best run in online leaderboards.

YOUR CHOICES

Every run starts with a sponsor deal. You sign a sponsor deal to win their favour which affects the options what the pitstop brands are willing to offer.


Lean into pitstop lanes to buy, sell, recycle or risk a mystery card .
Each brand has a different specialty so choose your loyalties wisely but get enough favour with one to unlock legendary cards.

Choose the next environment you jump to wisely as each has their own unique biomes with risks, modifiers and enemy protocols.

Powerful cards can adjust your whole playstyle from a high damage weakspot targeting or stacking statuses to taking down entire swarms with chain lightning.

KEY FEATURES

  • Full body lean hoverboard control with multiple input modes

  • Dual wield blasters with independent aim

  • 90+ cards across 5 rarities

  • 9 sponsor brands with unique cards, deals and interactions

  • 25+ enemies with their elite variants build with different styles of movement, targeting and attacks

  • 2 bosses, more coming

  • 15+ enemy protocols dependent on environment

  • 9 powerups for run boosts or healing

  • 8 status effects to stack or create synergies

  • 150+ challenges, 6 career ranks

  • 30+ earnable cosmetics for helmets and pallettes to customize your rider

  • Holographic hud and UI

  • LIV capture support

  • Enemies build around unique movement, targeting, behaviours

  • VR first world and movement design

  • Procedural enemy spawn system to create unique runs and challenges with every run

  • Hype system that shapes your speed and rewards depending on how well you play

FOLLOW THE DEVELOPMENT

Hey, I'm a solo developer from Dublin, Ireland. Hyperlane Highway started as a small experiment in head tilt movement experiment. Then I paired it with a modular roguelike stat system the movement and builds clicked and it grew from there. It has taken a lot of time and effort to learn and build everything solo without a budget from systems, models, shaders and actually producing it to completion but im so happy im able to share it now and hope it is something you enjoy!

Im continuing to work on this and build it with the community. Your feedback goes straight to me and will help shape the game. Join the discord community from the links above.

Try the demo and if its for you then a wishlist or share helps more than youd think.

Aiming for compatibility with: Meta Quest 2, 3, 3S, Pro, Valve Index, HTC Vive, Pico 4, PC VR via SteamVR.

Ryan | @RyalityStudio

System Requirements

    Minimum:
    • OS: Windows 10/10
    • Processor: Intel i5-4590 / AMD Ryzen 5 1500X or greater
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1060 / AMD Radeon RX 480 or greater
    • Storage: 8 GB available space
    • VR Support: OpenXR - Oculus Quest 2 or better. Requires head lean and controllers
    Recommended:
    • OS: Windows 10/11
    • Processor: Intel i7-9700K / AMD Ryzen 7 3700X or greater
    • Memory: 16 GB RAM
    • Graphics: NVIDIA RTX 2070 / AMD Radeon RX 5700 XT or greater
    • Storage: 8 GB available space
    • VR Support: OpenXR - Oculus Quest 2 or better. Requires head lean and controllers
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