Embark on a quest back to your lost home planet and rebuild it into your dream world in Voxelantis — a voxel sandbox of creations and adventures on a flat or spherical world made of deformable voxels and subvoxels.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Voxelantis and this type of sandbox games are generally big and complex, it takes quite a lot efforts and time to make them polished, content rich and really fun to play. Having a period of EA release will allow us to polish this game better, add more contents and improve its gameplay.

But we can hardly do this alone, we will need build a community to help us with this. This community can provide us with more comprehensive feedbacks and suggestions from a broader range of players, on issues such as what and how should be improved or what should be prioritized for development etc., and the EA period can exactly do that.”

Approximately how long will this game be in Early Access?

“Currently we estimate it to be at least one to two years.”

How is the full version planned to differ from the Early Access version?

“We plan to add the following features/contents to the full version:

* Multiplayer support;
* More and better biomes;
* More enemies and weapons with better combat;
* More device items for automation;
* More comprehensive scripting support;
* Farming;

There are also things we wish to add in the long run. Whether they can make it into the full release or not, it will depend if we can make good progress on the above things so that we can spare sufficient amount of time and efforts on such things. It will also depend on how much the community will want them.

We will at least explore the possibility of letting the communities to add these support as mods using scripting interfaces. The followings are what we wish to add:

* Alien worlds with alien biomes;
* Device items for rockets and spaceships;
* Support for building mech fighters;”

What is the current state of the Early Access version?

“Currently everything presented in the “About This Game” section are already fully playable in the current development version. So the creative mode already fully works with a complete support for the basic and batch building and a functional support for mechanical simulation and electric circuit simulation. Additional features and contents (such as template/parametric shape based building and device items for basic production automation etc.) will be included in the EA version.

The survival mode is currently a little bit preliminary with a small number of enemies and weapons. There will be a reasonable number of enemies and weapons added to the game before the EA release.

The spherical world mode is almost complete with a few minor issues for building, it can be expected to be fully functional in the EA version. The crafting/recipe system needs a complete overhaul, but this is something must be ready in the EA. Scripting is also already supported to some extent, but some systematic design and improvement of the APIs is still required.”

Will the game be priced differently during and after Early Access?

“Yes. We plan to gradually increase the price according to the progress we make in delivering new features and contents.”

How are you planning on involving the Community in your development process?

“We will keep the community updated with the progress we make in the development, and gather as many feedbacks and suggestions as possible, then take them into account in our development and decision making. We will use Steam forums, our social media and Discord community hub to gather and discuss player feedbacks.”
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About This Game

Voxelantis is a sandbox building and survival game set in procedurally generated voxel worlds.

You are mysteriously stranded in a big flat world and lost your way back to your small home planet. You will have to gather resources, craft weapons and fight dangerous creatures in order to survive.

You will also need to build your way back to your home planet. Only then can you reclaim the planet and rebuild it into a dream world of your own design.

You can explore the world to gather resources, unlock recipes and craft tools and weapons. Then you can defend yourself and fight dangerous creatures in order to survive.

In Voxelantis you can design and build elegant structures with deformable voxels and subvoxels.

Deformable Voxels and Subvoxels

Subvoxels are partial voxels with one or more corners chopped off, you can use them to build smoother shapes. Each voxel or subvoxel can be deformed to have rounder or sharper edges and corners, so you can take this advantage to build rounder or sharper shapes.

Adaptive Block Placement

You can move the cursor around to select different block shapes (voxel and subvoxels). After you placed a block of the selected shape, this shape will automatically be chosen for the next placement.

Batch Building

You can place multiple blocks at once in the batch building mode.

In Voxelantis your can also conceive and construct ingenious machineries and devices controlled by electric circuits.

Mechanical and Electronic Device Items

Voxelantis provides a large number of standard mechanical and electronic device items for building sophisticated machineries and devices controlled by electric circuits.

Mechanical and Electric Circuit Simulation

You can build electric vehicles, robotic vehicles or even robots, and use them to travel faster or do things automatically.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10
    • Processor: Quad Core 2.4GHZ
    • Memory: 4 GB RAM
    • Graphics: UHD770
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: Quad Core 2.8GHZ
    • Memory: 8 GB RAM
    • Graphics: Dedicated Card
    • Storage: 1 GB available space
    Minimum:
    • OS: Mac OS Ventura 13
    • Processor: Apple M1
    • Memory: 4 GB RAM
    • Graphics: Apple M1
    • Storage: 500 MB available space
    Recommended:
    • OS: Mac OS Ventura 13
    • Processor: Apple M2
    • Memory: 8 GB RAM
    • Graphics: Apple M2
    • Storage: 1 GB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Steam OS 3.7
    • Processor: Quad Core 2.4GHZ
    • Memory: 4 GB RAM
    • Graphics: UHD770
    • Storage: 500 MB available space
    Recommended:
    • OS: Steam OS 3.7
    • Processor: Quad Core 2.8GHZ
    • Memory: 8 GB RAM
    • Graphics: Dedicated Card
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