Do you like hot dogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we've got all that, and guns. SO MANY GUNS. So if you like ordnance, meat, and far too many groan-worthy puns, this is the VR sandbox game for you.
Recent Reviews:
Very Positive (71) - 94% of the 71 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (2,113) - 96% of the 2,113 user reviews for this game are positive.
Release Date:
Apr 5, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Not every game is a good fit for early access, but we think Hot Dogs, Horseshoes & Hand Grenades is a perfect fit. It’s a sandbox game encompassing many different modes, mini-games and contexts that are evolving together. Moreover, as VR is developing at such a rapid pace, we think this is the best time to iterate on a live audience, and get tons of feedback from doing our development and experimentation out in the public.”

Approximately how long will this game be in Early Access?

“This isn’t set in stone, but we are currently looking at leaving Early Access sometime in 2018.”

How is the full version planned to differ from the Early Access version?

“Hot Dogs, Horseshoes & Hand Grenades will continue to grow through a series of experiments, varying from freeform sandbox to more traditionally structured games. We’re not set in stone on the exact scope or breadth of the experience, and have since initial launch on the store already added over half-a-dozen environments that were not originally envisioned. We’re still actively designing, work-shopping ideas, and listening and responding to what the player community is enjoying. You should expect the following categories of content to continue being filled out over the game’s development:

- More Weapons/Virtual Objects: We’ve already got over 150 firearms in the game (as of late 2017) and have dozens more in various stages of pre-production. The goal is to have these added at a rate of about one to three a week, possibly faster, possibly slower. Prioritization on what types will be added is based on providing new interaction types (new and different types of reloading, cycling, aiming), and building out robust systems for terminal ballistics, impacts, and pyrotechnics.

- Game-play Modes: Hand tracked VR plus mechanically simulated objects make for an entirely new type of interaction rhythm for gaming gun-play. We’ll be exploring various genre/mechanic contexts for our virtual weapon systems, and pushing them into the game’s build at the very early stages to see how they play, and get feedback. The best that rise to the top with get further love and refinement.

- Chill out Spaces: For as much as games focus on the action-ee side of guns, anyone who’s gone shooting in the real world knows it’s an activity that’s much more akin to the pace of fishing. It’s a relaxing experience. So we’re going to continue to expand indoor and outdoor shooting range experiences focused on that, and all their futzy simulatory joy including manual reloading, zeroing of sights, and getting a stabilized long-range shooting system working smoothly.

- Anything else out nutty minds come up with and decide to slam in for the joy of it!”

What is the current state of the Early Access version?

“H3VR has an extensive collection of Virtual Equipment comprising over 150 firearms, dozens of attachments, melee weapons, and other toys.

It also currently consists of 20 scenes and modes, broken down into several categories.

Sandbox Ranges:
  • Warehouse Range: A large indoor environment will the entire suite of weapons and interactive toys we've been working on. There's a dynamic target sequencer to play with as well.
  • Friendly 45 Range: The back yard shooting range we all wish we had. With sets of steel targets in sets going out to 100 meters, and a simple Skeet-style target launcher.
  • Indoor Range: A quintessential 5-lane indoor shooting environment with a scored paper target system that can be adjusted to varying ranges.
  • Sniper Range: A two-level 400m long course designed for prone-firing of sniper rifles at extreme ranges.
  • Arizona Range (and Arizona at Night): A relaxing outdoor desert plain environment with various destructible targets. A great chill-out space.

Games and Experiments:
  • Take And Hold: An exciting new combat mode for H3! Find equipment, take capture points and then defend them from waves of attacking bots. Survive, repeat, go as long as you can.
  • Wurstwurld: A wild-west themed adventure shooting experience. Come explore the largest meat-themed amusement park in the midwest. Includes bandit bots to fight, a horseshoe coarse to conquer, and puzzles to solve!
  • M.E.A.T.S. Preview: Themed dynamic target sequences in 8 challenging categories. Uses an unlock system where players earn S.A.U.C.E. to unlock various firearms.
  • Grenade Skeeball: A pyrotechnic twist on the classic arcade game. Fling m-219 fragmentation grenades down a wooden ramp to knock towers of colored blocks off their plinths. A community favorite!
  • The Gunnasium: A combined climbing and shooting challenge. Think American Ninja-Warrior with a handgun!
  • Arcade Prototype: A Sci-fi minimalist experiment where you shoot at swarms of geometric shapes that attack in waves.
  • Breaching Prototype: A locomotion-centric course with you breaching a simulated building with destructible standees and IPSC regulation shooting targets on a timer.
  • Arena Prototype: A Battle-Arena where we are currently prototyping advanced combat robot agents for you to take on with the game's full arsenal
  • Mini-Arena: A small-environment experiment with a configurable bot spawner, and dramatic lighting.
  • Modular Range: A sci-fi themed course with various timed shooting challenges with global scoreboards.

Holiday Scenes:
  • Meat Grinder: A challenging survival horror mode, where the player is trapped in a nightmarish maze by a deranged fast-food research scientist. Can you survive long enough to fulfill his deranged demands?
  • Spooky 45: A dark, spooky version to the Arizona Range.
  • Meatmas SnowGlobe: Available only in the months around the Holiday season, this scene changes every year to include new festive goodies!

    Will the game be priced differently during and after Early Access?

    “There will be a small price increase when we leave early access.”

    How are you planning on involving the Community in your development process?

    “Our goal is to use Early Access as an extended play-test period. We are really looking forward to getting Hot Dogs, Horseshoes & Hand Grenades in the hands of the community and to start getting feedback. As we work on adding more toys to the sandbox, we want to see all the crazy uses of those toys you folks come up with. While this user feedback will no doubt help us catch some bugs and glitches, we are most interested in seeing what is really working well so we can push those features harder.

    While we can’t include every bit of feedback, if you are really enjoying one of our experiment scenes, Hit the community page and let us know!”
    Read more
    Notice: Requires the HTC Vive virtual reality headset. See the VR Support section for more info.

    Buy Hot Dogs, Horseshoes & Hand Grenades

     

    Recent updates View all (112)

    October 19

    Alpha 8 of Update 59 is Now Live (on the Alpha Branch)



    Howdy Folks!

    https://www.youtube.com/watch?v=65ahq2XUUpY

    Got a big (and hopefully last) Alpha for Update 59 for you folks today, including some new toys, melee system tweaks, rebalances, new systems, and a little love given to one of our oldest scenes.

    To start off with, this update has a biiiiig ol’ gun drop in it, including:
    - 3 new Uzis: The Classic with wood stock, the Compact with folding stock, and the Mini Uzi
    - A semi-auto AR-15 in an SBR form-factor
    - The Explorer 22lr pistol (based on the AR-7 platform)
    - Two new Mk. 4 22 pistols, on with glow sights, the other with an integrated suppresor
    - A MP155k Magazine-fed Sporting Shotgun
    - And for funsies, a Snub-nose version of our SW500 (called Junior)

    On top of that, there’s been a huge content update for the Sosigs, with the 9 Sosig guns getting high quality (but still super efficient) gun models, and almost 50 clothing items being added (which will be used first in Return of the Rotwieners).

    Sosig-agent systems continue to improve, as they’ve been given the ability to now hear playing weapon handling, making stealth more situational and nuanced. They can now hear player guns at appropriate distances and intensities (note suppressors are still realistically loud, and are far from silent). I’m still tuning distance/intensity data for this.

    And lastly for our head-line items, the Breaching scene has gotten some love, including random target layout for wooden standees and IPSC sequences, as well as the ability to spawn 1, 3, 5 or 10 Sosigs in the space, so you can practice your tactical sneaky-deaky entry.

    I hope y’all enjoy, and are excited for our upcoming Rotwieners update at the end of the month.

    Have a wonderful weekend!

    Peace,
    Anton

    Anton's Twitch Stream: https://twitch.tv/rustyhand/

    Remember, to switch to the Alpha Branch:
    - Right Click H3VR in Steam and go to 'Properties'
    - Click on the 'Betas' tab
    - Click the dropdown and select 'Alpha 1'
    - Hope you all have a wonderful weekend!

    Update 59 Alpha 8 Changelog:

    Additions:
    - Added New Firearm: Uzi Classic (9x19mm)
    - Added New Firearm: Uzi Compact (9x19mm)
    - Added New Firearm: Mini Uzi (9x19mm)
    - Added New Firearm: AR15 SBR (5.56x45mm)
    - Added New Firearm: Explorer22 pistol (22lr)
    - Added New Firearm: Mk 4 Hunter (22lr)
    - Added New Firearm: Mk 4 Whisper (22lr)
    - Added New Firearm: MP155k (12 gauge)
    - Added New Firearm: SW500 Junior (Snub nose) (.500 SW)
    - Added New Attachment: Uzi Suppressor

    - Added New Sosigun Models For AKM, 870, G17, M16, M11, Mp5SD, Scout, Uzi

    - Added New Sosig Hat Set: MountainMeat Military Cap in 6 Styles
    - Added New Sosig Hat Set: MountainMeat Trucker Cap in 6 Styles
    - Added New Sosig Hat Set: MountainMeat Yukon Cap in 7 Styles

    - Added New Sosig Torso Set: MountainMeat Workshirt in 9 Styles
    - Added New Sosig Torso Set: MountainMeat Undershirt in 5 Styles
    - Added New Sosig Torso Set: MountainMeat Jacket in 6 Styles

    - Added New Sosig Lower Set: MountainMeat Pants in 11 Styles
    - Added New Sosig Lower Set: MountainMeat Daisy Dukes in 1 Styles

    - Added New Sosig Spawning Options To Proving Ground Team Fight Arena (Sosigs now spawn as either ‘light, medium or heavy’ armor sets. Can fight just one set, or a random mix.
    - Added New Sosig Perceptual Event System - Player gun audio.
    - Added New Sosig Percpetual Event System - Common item collision sound

    Changes:
    - Melee weapon hold-trigger-to-hold reverted (will add an option later)
    - Breaching Scene Re-Activated!!!
    - Major Changes in Melee Weapon Damage Computation (more reliable, especially when fast moving)
    - Mk.2 Wienerbot damage re-balance (restoring efficacy of piercing damage against them)
    - Dumples (in containment) actually die after the correct amount of damage is done
    - Player firearms now produce Audio Events that can be heard by agents
    - Gave the .455 Webley a touch more heat (it really need it)
    - Changed Team-Fight Sosig Wearable Equipment breakdown (to accomodate changes above)
    - Rebuilt Breaching Scene Collision entirely
    - Tuned Breaching Scene In general
    - Added collision audio to grenades
    - Magazine Grab-to-Eject Trigger added to AWM, 8400, 8400 Shorty, SV98

    Fixes:
    - Fixed IPSC hit registration
    - Fixed Sosig Hit Decals spawning at preposterous sizes
    - Fixed Missing Reference error issues all across Sosig System
    - Fixed tons of Sosig Perception issues
    - Fixed playback position for sound effects.
    - Dumples and Turrets now get removed from radar and the scene after dying
    - Fixed player not de-latching from interactions on death
    - Shuriken now does damage again
    - Galil fire selector now uses correct firing mode order
    - Model 8 trigger no longer clips into the model
    - SCX Pistol Safety Now Moves
    - Fixed MAS49/56 pose orientation
    - Fixed SW500 Pose Orientation
    - Fixed jointed guns like Break-action shotguns making collision sounds from themselves
    10 comments Read more

    October 5

    Alpha 7 of Update 59 is Now Live (on the Alpha Branch)



    Howdy Folks!

    https://www.youtube.com/watch?v=f5lVV7z1-UE

    Now I know I said last week that we'd done with these Alphas, but it seems the melee system is determined to stab me in the back *rimshot*. It's taken a good deal longer to get certain things working than I anticipated (and perhaps a totally understandable amount of time to tune/test/tweak the 50 or so melee weapons in the game), but I'm making some serious progress with it.

    One of the reasons the Sosig and Melee system functionality is so critical is that this Halloween, the Rotwieners will be returning in a brand new mode, one emphasizing melee combat, sneaking, single-shot/boltaction weapons, and everything working together in unison, so i'm really trying to make everything hum.

    Hopefully the additions of some ENORMOUS CALIBER TOYS will tide you over though. The .338 Lapua AWM is delirious fun to shoot, and as effective as one would hope, even out at the longest distances in the game. The SW500 is also some virtual-wrist-breaking good time.

    Things will be increasing in intensity this month with the lead up to Rotwieners, so you should plan for the possibility of 1-2 weeks without an update/alpha after Update 59 is completed. Doing a release cycle burns at least 1 full day, sometimes 2, and that time is best spent getting Rotwieners ready for Halloween. Trust me, it will be worth it. :-)

    Hope you all have a wonderful weekend!

    Peace,
    Anton

    Anton's Twitch Stream: https://twitch.tv/rustyhand/

    Remember, to switch to the Alpha Branch:
    - Right Click H3VR in Steam and go to 'Properties'
    - Click on the 'Betas' tab
    - Click the dropdown and select 'Alpha 1'
    - Hope you all have a wonderful weekend!

    Alpha 7 of Update 59 Changelog:

    Additions:
    - Added New Firearm: AWM Bolt Action Rifle (.338 Lapua)
    - Added New Firearm: SW500 Revolver (.500 SW)
    - Added New Cartridge Type: .338 Lapua
    - Added New Cartridge Type: .500 SW

    Changes:
    - Experimental Change: Melee Weapons Require trigger held down to hold on Vive
    - Rebalanced/recoded Player Melee weapons (new damage values based on strike dir, blunt/cutting/piercing damage combinations, inertia, two-hand holding, etc.)
    - Added Impact Sound Controller to all melee weapons (note they are using a generic, and will be filled out as a sound category over time)
    - Sosig joint severing can now be done by most high-mass cutting melee weapons if you get the angle right
    - Sosig armor now proportionately blocks melee damage correctly
    - All stair-ways in Take and Hold have been given ramp colliders. Teleport users please test these and let me know you think!

    Fixes:
    - Fixed P762 Bolt release Not functioning
    - Fixed P762 trigger
    - M40A1 safety rotation axis fixed
    - M40A1 suppressor mount fixed
    - Fixed ConfigurableBotSpawners in Arenas not auto-spawning correctly
    - M16 rear flipsight now works
    - Fixed overly fragile exploding barrels
    - Fixed shatterable targets in warehouse scene
    - SKS magazine eject position fixed
    - Sturm Pistole fixed
    - Meat Zombie attack range fixed
    - Clay Pots, Pigeons, etc. now behave correctly for all damage types
    - Volcanic Pistol trigger rotation range fixed

    Disabled:
    - Vault is currently disabled
    - Spooky45 Scene currently disabled
    - Breaching Scene currently disabled
    - MeatGrinder currently disabled

    Known Issues::
    - A MASSIVE Migration is ongoing. There are likely to be tons of bugs. Plz report them in the BUG REPORTS section of the Steam Community Forum.
    - Gronch is still broken

    18 comments Read more
    See all discussions

    Report bugs and leave feedback for this game on the discussion boards

    About This Game

    Do you like hotdogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we've got all that, and guns. So if you like cooking, lawn games, and ordnance, this is the VR sandbox game for you.

    Hot dogs, Horseshoes and Hand Grenades is a lazy Sunday trip over to your friends house… if your friend was a retired gun-nut with a warehouse full of toys, a few irritating robot pets, and a bizarre obsession with meat. Head on over to the firing range and learn to operate an arsenal full of firearms. Customize your perfect preposterous tacti-cool arsenal. Compete in structured challenges with global leaderboards. Blast apart meaty bots and then chill out on the range setting off fireworks. Or have some friends over and take turns throwing everything from horseshoes to explosives while making an ass of yourself!

    H3VR(for short), is the heaping pile of our mad obsessive VR experiments. This is very much an impressionistically developed experience, so expect it to mutate, expand, contract, somersault, and occasionally explode along the way to final release.

    Key Features:

    • Roomscale VR Experience designed for the HTC Vive.
    • Games and experiments across various genres and degrees of structure.
    • Multiple shooting and demolitions ranges from realist to fantastical.
    • Timed challenges with global leaderboards.
    • Over 150 accurate simulations of historical, modern and futuristic weapons.
    • Mini-games and challenges that are great for Hot-Headset play with friends!
    • A surreal irreverent vision of the future United States of ‘Murica.
    • And whatever other madness we see fit to add!

    System Requirements

      Minimum:
      • OS: Windows 8.1 or later, Windows 10
      • Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
      • Memory: 12 GB RAM
      • Graphics: Nvidia GeForce GTX 1060/970, AMD Radeon R9 290 equivalent or better
      • DirectX: Version 11
      • Storage: 10 GB available space
      • Sound Card: N/A
      • Additional Notes: Installation on SSD HIGHLY Recommended
      Recommended:
      • OS: Windows 8.1 or later, Windows 10
      • Processor: CPU: Intel i5-6600 or better
      • Memory: 16 GB RAM
      • Graphics: Nvidia GeForce GTX 1080/980TI, Radeon RX Vega
      • DirectX: Version 11
      • Storage: 10 GB available space
      • Sound Card: N/A
      • Additional Notes: Internal SSD HIGHLY Recommended

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