Do you like hot dogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we've got all that, and guns. SO MANY GUNS. So if you like ordnance, meat, and far too many groan-worthy puns, this is the VR sandbox game for you.
Recent Reviews:
Very Positive (126) - 90% of the 126 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (1,908) - 96% of the 1,908 user reviews for this game are positive.
Release Date:
Apr 5, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Not every game is a good fit for early access, but we think Hot Dogs, Horseshoes & Hand Grenades is a perfect fit. It’s a sandbox game encompassing many different modes, mini-games and contexts that are evolving together. Moreover, as VR is developing at such a rapid pace, we think this is the best time to iterate on a live audience, and get tons of feedback from doing our development and experimentation out in the public.”

Approximately how long will this game be in Early Access?

“This isn’t set in stone, but we are currently looking at leaving Early Access sometime in 2018.”

How is the full version planned to differ from the Early Access version?

“Hot Dogs, Horseshoes & Hand Grenades will continue to grow through a series of experiments, varying from freeform sandbox to more traditionally structured games. We’re not set in stone on the exact scope or breadth of the experience, and have since initial launch on the store already added over half-a-dozen environments that were not originally envisioned. We’re still actively designing, work-shopping ideas, and listening and responding to what the player community is enjoying. You should expect the following categories of content to continue being filled out over the game’s development:

- More Weapons/Virtual Objects: We’ve already got over 150 firearms in the game (as of late 2017) and have dozens more in various stages of pre-production. The goal is to have these added at a rate of about one to three a week, possibly faster, possibly slower. Prioritization on what types will be added is based on providing new interaction types (new and different types of reloading, cycling, aiming), and building out robust systems for terminal ballistics, impacts, and pyrotechnics.

- Game-play Modes: Hand tracked VR plus mechanically simulated objects make for an entirely new type of interaction rhythm for gaming gun-play. We’ll be exploring various genre/mechanic contexts for our virtual weapon systems, and pushing them into the game’s build at the very early stages to see how they play, and get feedback. The best that rise to the top with get further love and refinement.

- Chill out Spaces: For as much as games focus on the action-ee side of guns, anyone who’s gone shooting in the real world knows it’s an activity that’s much more akin to the pace of fishing. It’s a relaxing experience. So we’re going to continue to expand indoor and outdoor shooting range experiences focused on that, and all their futzy simulatory joy including manual reloading, zeroing of sights, and getting a stabilized long-range shooting system working smoothly.

- Anything else out nutty minds come up with and decide to slam in for the joy of it!”

What is the current state of the Early Access version?

“H3VR has an extensive collection of Virtual Equipment comprising over 150 firearms, dozens of attachments, melee weapons, and other toys.

It also currently consists of 20 scenes and modes, broken down into several categories.

Sandbox Ranges:
  • Warehouse Range: A large indoor environment will the entire suite of weapons and interactive toys we've been working on. There's a dynamic target sequencer to play with as well.
  • Friendly 45 Range: The back yard shooting range we all wish we had. With sets of steel targets in sets going out to 100 meters, and a simple Skeet-style target launcher.
  • Indoor Range: A quintessential 5-lane indoor shooting environment with a scored paper target system that can be adjusted to varying ranges.
  • Sniper Range: A two-level 400m long course designed for prone-firing of sniper rifles at extreme ranges.
  • Arizona Range (and Arizona at Night): A relaxing outdoor desert plain environment with various destructible targets. A great chill-out space.

Games and Experiments:
  • Take And Hold: An exciting new combat mode for H3! Find equipment, take capture points and then defend them from waves of attacking bots. Survive, repeat, go as long as you can.
  • Wurstwurld: A wild-west themed adventure shooting experience. Come explore the largest meat-themed amusement park in the midwest. Includes bandit bots to fight, a horseshoe coarse to conquer, and puzzles to solve!
  • M.E.A.T.S. Preview: Themed dynamic target sequences in 8 challenging categories. Uses an unlock system where players earn S.A.U.C.E. to unlock various firearms.
  • Grenade Skeeball: A pyrotechnic twist on the classic arcade game. Fling m-219 fragmentation grenades down a wooden ramp to knock towers of colored blocks off their plinths. A community favorite!
  • The Gunnasium: A combined climbing and shooting challenge. Think American Ninja-Warrior with a handgun!
  • Arcade Prototype: A Sci-fi minimalist experiment where you shoot at swarms of geometric shapes that attack in waves.
  • Breaching Prototype: A locomotion-centric course with you breaching a simulated building with destructible standees and IPSC regulation shooting targets on a timer.
  • Arena Prototype: A Battle-Arena where we are currently prototyping advanced combat robot agents for you to take on with the game's full arsenal
  • Mini-Arena: A small-environment experiment with a configurable bot spawner, and dramatic lighting.
  • Modular Range: A sci-fi themed course with various timed shooting challenges with global scoreboards.

Holiday Scenes:
  • Meat Grinder: A challenging survival horror mode, where the player is trapped in a nightmarish maze by a deranged fast-food research scientist. Can you survive long enough to fulfill his deranged demands?
  • Spooky 45: A dark, spooky version to the Arizona Range.
  • Meatmas SnowGlobe: Available only in the months around the Holiday season, this scene changes every year to include new festive goodies!

    Will the game be priced differently during and after Early Access?

    “There will be a small price increase when we leave early access.”

    How are you planning on involving the Community in your development process?

    “Our goal is to use Early Access as an extended play-test period. We are really looking forward to getting Hot Dogs, Horseshoes & Hand Grenades in the hands of the community and to start getting feedback. As we work on adding more toys to the sandbox, we want to see all the crazy uses of those toys you folks come up with. While this user feedback will no doubt help us catch some bugs and glitches, we are most interested in seeing what is really working well so we can push those features harder.

    While we can’t include every bit of feedback, if you are really enjoying one of our experiment scenes, Hit the community page and let us know!”
    Read more
    Notice: Requires the HTC Vive virtual reality headset. See the VR Support section for more info.

    Buy Hot Dogs, Horseshoes & Hand Grenades

     

    Recent updates View all (103)

    July 20

    Early Access Update 58 is Live!!!



    Howdy Folks!
    https://www.youtube.com/watch?v=mb-3dGuSFxY

    Have got a jam packed update for you this week. As this is going to be the last update this month (vacaaaaaation time), I made sure to stuff as many things in as I was able.

    There are two major systemic changes I'm experimenting with in this update that I'd like y'all to give a shot when you get a chance. The first one is the attempt to make the virtual stock still function usefully when a gun in held in only one hand. The blend-in of the function is suuuuper specific, so you need to get your firing hand pretty close to the HMD for it to kick in. Mostly it's there for folks who like to carbine up pistols with stocks, but omit a forward grip. Let me know what you think.

    In addition to that, as shown in the vid we've got the ability to rack pistols against objects (including each other) now. PLEASE let me know if this system 'fires' in moments where you don't want it to. I tried to make it as smart as possible, but it might still act a little odd.

    Anywho, I will leave you to the new toys. Hope you all have a wonderful next two weeks, and I will see you all again on August 10th!

    Peace,

    Anton

    Update 58 Changelog:

    Additions:
    - Added New Firearm: M1Shorty16 (7.62x51mm) w. 10 rnd magazine
    - Added New Firearm: AKM Tactical (7.62x39mm) w. 30 rnd magazine
    - Added New Firearm: P762 Marksman’s Rifle (7.62x51mm) w. 20 rnd magazine
    - Added New Firearm: SCR AR-15 Pistol (5.56x45mm)
    - Added New Firearm: CZ Evo3 Carbine (9x19mm) w. 30 rnd magazine
    - Added New Firearm: P22 Pistol (.22lr) w. 10 rnd magazine
    - Added New Firearm: FiveSeven Pistol (5.7x28mm) w. 20 rnd magazine
    - Added New Firearm: Deagle50 (.50 AE) w. 7 rnd magazine
    - Added New Firearm: M14 (7.62x51mm) with 20 and 30 rnd magazines
    - Added New Firearm: ACR Sport (5.56x45mm)

    Changes:
    - Virtual Stock Experiment: Attempts to stabilize stocked objects with only one hand
    - Handguns can now be slide-wracked against objects
    - Rebuild stocked-pistol recoil system. Should behave correct relative to other smgs now.
    - Powerups Now Have Labels On Them (Finally)
    - Raised Slot Position For Backback In All Configurations
    - QC9 Now has magazine grab trigger
    - Flipzo can now be lit by flicking other hand by it

    Fixes:
    - Renamed Body Pillow to Soseji-chan Dakimakura
    - Fixed MP-40 Magazine Interpolation Bug
    - Fixed Quickbelt Pose for Bangsnaps Box
    - Fixed Quickbelt Pose for Matches Box
    - PP91 Fire selector positions fixed
    - Minigun Quickbelt Pose fixed
    - Fixed Mk211 50 bmg ammo explosion
    - Objects in backpack can no longer be accidentally grabbed
    - Fixed harnessed backpack not returning to correct position

    Removed:
    - Old M14-Vietnam Model removed
    - Old M14 DMR Model removed
    - Old M14 20 and 30 round magazines removed

    Known (Major Issues):
    - Vault is still broken
    32 comments Read more

    July 13

    Early Access Update 57 is Live!!!



    Howdy Folks!
    https://www.youtube.com/watch?v=iEha1AGNCNc

    Howdy Folks!

    Hope you’re all having a pleasant beginning to your weekend and staying cool (we’re melting here in LA currently). Have a smaller update for you all this week, couple goof-ball toys I’ve been meaning to throw in, along with a really important system test.

    The backpack shown in here is designed around the idea of making the loadout you run be able to be more ‘realistic’ in regards to modern infantry combat. Paires with either of the new tactical test loadouts, it should allow you to carry everything you might need for a primary engagement on your chest, while keeping spare ammo and alternate platforms on your back for situational use.

    To try it out, I _highly_ recommend playing T&H with the constraint of only duplicating magazines when at the supply point. I’d LOVE feedback from you about how tenable this is, and at what difficulty levels (# of hold points) you find that you simply can’t carry enough ammo to deal with before the hold point ends. I’d eventually like to make this an actual mode/option, but am still trying to get a sense of how it impacts the difficulty curve/ceiling.

    Update 57 Changelog:

    Additions:
    - Added New Firearm: SCX Futuristic Machine Pistol (4.6x30mm)
    - Added New Melee Weapon: Katana
    - Added New Throwing Weapon: Shuriken
    - Added New Grenade: Impact Smokebomb
    - Added New Quickbelt Layout: Tactical Centered
    - Added New System: Backback-only quickbelt slot
    - Added New Backback: Standard Frame Backpack A

    Changes:
    - Magazine pose interpolation system built. Inserting and ejecting magazines should now be much more visually smooth/physical looking/immersive
    - Altered Melee Weapon Collision behavior to try to help prevent them ‘glitching’ into things
    - Melee weapons now always use ‘floating’ mode to prevent them passing through targets while moving
    - All Stripper Clips can now have rounds ejected from them onto the ground, into the hand, into a quickbelt slot
    - G19 Magazine corrected from 19 to 15 round capacity
    - Adjusted Quickbelt Layout #9 - TacticalTest Mk 3
    - Tweaked PSO scope settings
    - Item Spawner now has categories for: Foregrip, Stock, Bolt-action Pistol
    - All relevant items to above categories moved where appropriate
    - Suppressors Category renamed to Muzzle Devices
    - Sako Obrez and Mosin Obrez moved to Bolt Action Pistols

    Fixes:
    - MT1 Sight orientation fixed
    - Fixed incorrect lock points on several 1911s
    - G3A3 Rotating Bolt Handle behavior fixed
    - Fixed XM84 pin positions and optimized collision
    - Fixed sound effect on XM84 explosion

    Known (Major Issues):
    - Vault is still broken
    30 comments Read more
    See all discussions

    Report bugs and leave feedback for this game on the discussion boards

    About This Game

    Do you like hotdogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we've got all that, and guns. So if you like cooking, lawn games, and ordnance, this is the VR sandbox game for you.

    Hot dogs, Horseshoes and Hand Grenades is a lazy Sunday trip over to your friends house… if your friend was a retired gun-nut with a warehouse full of toys, a few irritating robot pets, and a bizarre obsession with meat. Head on over to the firing range and learn to operate an arsenal full of firearms. Customize your perfect preposterous tacti-cool arsenal. Compete in structured challenges with global leaderboards. Blast apart meaty bots and then chill out on the range setting off fireworks. Or have some friends over and take turns throwing everything from horseshoes to explosives while making an ass of yourself!

    H3VR(for short), is the heaping pile of our mad obsessive VR experiments. This is very much an impressionistically developed experience, so expect it to mutate, expand, contract, somersault, and occasionally explode along the way to final release.

    Key Features:

    • Roomscale VR Experience designed for the HTC Vive.
    • Games and experiments across various genres and degrees of structure.
    • Multiple shooting and demolitions ranges from realist to fantastical.
    • Timed challenges with global leaderboards.
    • Over 150 accurate simulations of historical, modern and futuristic weapons.
    • Mini-games and challenges that are great for Hot-Headset play with friends!
    • A surreal irreverent vision of the future United States of ‘Murica.
    • And whatever other madness we see fit to add!

    System Requirements

      Minimum:
      • OS: Windows 8.1 or later, Windows 10
      • Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
      • Memory: 12 GB RAM
      • Graphics: Nvidia GeForce GTX 1060/970, AMD Radeon R9 290 equivalent or better
      • DirectX: Version 11
      • Storage: 10 GB available space
      • Sound Card: N/A
      • Additional Notes: Installation on SSD HIGHLY Recommended
      Recommended:
      • OS: Windows 8.1 or later, Windows 10
      • Processor: CPU: Intel i5-6600 or better
      • Memory: 16 GB RAM
      • Graphics: Nvidia GeForce GTX 1080/980TI, Radeon RX Vega
      • DirectX: Version 11
      • Storage: 10 GB available space
      • Sound Card: N/A
      • Additional Notes: Internal SSD HIGHLY Recommended
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