Do you like hot dogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we've got all that, and guns. SO MANY GUNS. So if you like ordnance, meat, and far too many groan-worthy puns, this is the VR sandbox game for you.
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Muito positivas (125) - 91% das 125 análises de utilizadores nos últimos 30 dias são positivas.
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Extremamente positivas (1,889) - 96% das 1,889 análises de utilizadores sobre este jogo são positivas.
Data de lançamento:
5 Abr, 2016

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Produto com Acesso Antecipado

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O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“Not every game is a good fit for early access, but we think Hot Dogs, Horseshoes & Hand Grenades is a perfect fit. It’s a sandbox game encompassing many different modes, mini-games and contexts that are evolving together. Moreover, as VR is developing at such a rapid pace, we think this is the best time to iterate on a live audience, and get tons of feedback from doing our development and experimentation out in the public.”

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

“This isn’t set in stone, but we are currently looking at leaving Early Access sometime in 2018.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“Hot Dogs, Horseshoes & Hand Grenades will continue to grow through a series of experiments, varying from freeform sandbox to more traditionally structured games. We’re not set in stone on the exact scope or breadth of the experience, and have since initial launch on the store already added over half-a-dozen environments that were not originally envisioned. We’re still actively designing, work-shopping ideas, and listening and responding to what the player community is enjoying. You should expect the following categories of content to continue being filled out over the game’s development:

- More Weapons/Virtual Objects: We’ve already got over 150 firearms in the game (as of late 2017) and have dozens more in various stages of pre-production. The goal is to have these added at a rate of about one to three a week, possibly faster, possibly slower. Prioritization on what types will be added is based on providing new interaction types (new and different types of reloading, cycling, aiming), and building out robust systems for terminal ballistics, impacts, and pyrotechnics.

- Game-play Modes: Hand tracked VR plus mechanically simulated objects make for an entirely new type of interaction rhythm for gaming gun-play. We’ll be exploring various genre/mechanic contexts for our virtual weapon systems, and pushing them into the game’s build at the very early stages to see how they play, and get feedback. The best that rise to the top with get further love and refinement.

- Chill out Spaces: For as much as games focus on the action-ee side of guns, anyone who’s gone shooting in the real world knows it’s an activity that’s much more akin to the pace of fishing. It’s a relaxing experience. So we’re going to continue to expand indoor and outdoor shooting range experiences focused on that, and all their futzy simulatory joy including manual reloading, zeroing of sights, and getting a stabilized long-range shooting system working smoothly.

- Anything else out nutty minds come up with and decide to slam in for the joy of it!”

Qual é o estado atual da versão de Acesso Antecipado?

“H3VR has an extensive collection of Virtual Equipment comprising over 150 firearms, dozens of attachments, melee weapons, and other toys.

It also currently consists of 20 scenes and modes, broken down into several categories.

Sandbox Ranges:
  • Warehouse Range: A large indoor environment will the entire suite of weapons and interactive toys we've been working on. There's a dynamic target sequencer to play with as well.
  • Friendly 45 Range: The back yard shooting range we all wish we had. With sets of steel targets in sets going out to 100 meters, and a simple Skeet-style target launcher.
  • Indoor Range: A quintessential 5-lane indoor shooting environment with a scored paper target system that can be adjusted to varying ranges.
  • Sniper Range: A two-level 400m long course designed for prone-firing of sniper rifles at extreme ranges.
  • Arizona Range (and Arizona at Night): A relaxing outdoor desert plain environment with various destructible targets. A great chill-out space.

Games and Experiments:
  • Take And Hold: An exciting new combat mode for H3! Find equipment, take capture points and then defend them from waves of attacking bots. Survive, repeat, go as long as you can.
  • Wurstwurld: A wild-west themed adventure shooting experience. Come explore the largest meat-themed amusement park in the midwest. Includes bandit bots to fight, a horseshoe coarse to conquer, and puzzles to solve!
  • M.E.A.T.S. Preview: Themed dynamic target sequences in 8 challenging categories. Uses an unlock system where players earn S.A.U.C.E. to unlock various firearms.
  • Grenade Skeeball: A pyrotechnic twist on the classic arcade game. Fling m-219 fragmentation grenades down a wooden ramp to knock towers of colored blocks off their plinths. A community favorite!
  • The Gunnasium: A combined climbing and shooting challenge. Think American Ninja-Warrior with a handgun!
  • Arcade Prototype: A Sci-fi minimalist experiment where you shoot at swarms of geometric shapes that attack in waves.
  • Breaching Prototype: A locomotion-centric course with you breaching a simulated building with destructible standees and IPSC regulation shooting targets on a timer.
  • Arena Prototype: A Battle-Arena where we are currently prototyping advanced combat robot agents for you to take on with the game's full arsenal
  • Mini-Arena: A small-environment experiment with a configurable bot spawner, and dramatic lighting.
  • Modular Range: A sci-fi themed course with various timed shooting challenges with global scoreboards.

Holiday Scenes:
  • Meat Grinder: A challenging survival horror mode, where the player is trapped in a nightmarish maze by a deranged fast-food research scientist. Can you survive long enough to fulfill his deranged demands?
  • Spooky 45: A dark, spooky version to the Arizona Range.
  • Meatmas SnowGlobe: Available only in the months around the Holiday season, this scene changes every year to include new festive goodies!

    O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

    “There will be a small price increase when we leave early access.”

    Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

    “Our goal is to use Early Access as an extended play-test period. We are really looking forward to getting Hot Dogs, Horseshoes & Hand Grenades in the hands of the community and to start getting feedback. As we work on adding more toys to the sandbox, we want to see all the crazy uses of those toys you folks come up with. While this user feedback will no doubt help us catch some bugs and glitches, we are most interested in seeing what is really working well so we can push those features harder.

    While we can’t include every bit of feedback, if you are really enjoying one of our experiment scenes, Hit the community page and let us know!”
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    Aviso: Requer o headset de realidade virtual "HTC Vive". Verifica a secção de Compatibilidade com R.V. para mais informações.

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    Atualizações recentes Ver todas (102)

    13 de Julho

    Early Access Update 57 is Live!!!

    Howdy Folks!

    Howdy Folks!

    Hope you’re all having a pleasant beginning to your weekend and staying cool (we’re melting here in LA currently). Have a smaller update for you all this week, couple goof-ball toys I’ve been meaning to throw in, along with a really important system test.

    The backpack shown in here is designed around the idea of making the loadout you run be able to be more ‘realistic’ in regards to modern infantry combat. Paires with either of the new tactical test loadouts, it should allow you to carry everything you might need for a primary engagement on your chest, while keeping spare ammo and alternate platforms on your back for situational use.

    To try it out, I _highly_ recommend playing T&H with the constraint of only duplicating magazines when at the supply point. I’d LOVE feedback from you about how tenable this is, and at what difficulty levels (# of hold points) you find that you simply can’t carry enough ammo to deal with before the hold point ends. I’d eventually like to make this an actual mode/option, but am still trying to get a sense of how it impacts the difficulty curve/ceiling.

    Update 57 Changelog:

    - Added New Firearm: SCX Futuristic Machine Pistol (4.6x30mm)
    - Added New Melee Weapon: Katana
    - Added New Throwing Weapon: Shuriken
    - Added New Grenade: Impact Smokebomb
    - Added New Quickbelt Layout: Tactical Centered
    - Added New System: Backback-only quickbelt slot
    - Added New Backback: Standard Frame Backpack A

    - Magazine pose interpolation system built. Inserting and ejecting magazines should now be much more visually smooth/physical looking/immersive
    - Altered Melee Weapon Collision behavior to try to help prevent them ‘glitching’ into things
    - Melee weapons now always use ‘floating’ mode to prevent them passing through targets while moving
    - All Stripper Clips can now have rounds ejected from them onto the ground, into the hand, into a quickbelt slot
    - G19 Magazine corrected from 19 to 15 round capacity
    - Adjusted Quickbelt Layout #9 - TacticalTest Mk 3
    - Tweaked PSO scope settings
    - Item Spawner now has categories for: Foregrip, Stock, Bolt-action Pistol
    - All relevant items to above categories moved where appropriate
    - Suppressors Category renamed to Muzzle Devices
    - Sako Obrez and Mosin Obrez moved to Bolt Action Pistols

    - MT1 Sight orientation fixed
    - Fixed incorrect lock points on several 1911s
    - G3A3 Rotating Bolt Handle behavior fixed
    - Fixed XM84 pin positions and optimized collision
    - Fixed sound effect on XM84 explosion

    Known (Major Issues):
    - Vault is still broken
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    4 de Julho

    HAPPY 4th OF JULY! Early Access Update 56 is Live!!!

    Howdy Folks!
    Hope you're all having a wonderful day! On this most thematically appropriate holiday of the year for H3, we've got some very special (and goofy as all get out) toys for you today.

    We hope you enjoy them very much! Remember, it's not just the new gats in the indoor range, but the fireworks have been rebuilt as well, so hop on over to the Arizona at Night range, and fire off some roman candles, or load an AA-12 up with some Cannonball 12 gauge and enjoy the lightshow :-)

    Have a Happy, Safe and Relaxing Holiday!


    Anton & All Of Us Here @ RUST LTD.

    Update 56 Changelog

    - Added New Firearm: Quackenbush 1886 Boy’s Rifle (.22lr)
    - Added New Firearm: Takedown 10/22 (.22lr) with 10 and 25 rnd Magazines
    - Added New Firearm: 1894 Lever Action Rifle (.44 magnum)
    - Added New Firearm: Hand Crank Frank Portable Gatling gun (45-70 Govt.)
    - Added New Firearm: M2 Tombstone (.50 bmg)

    - Rebuild Roman Candles & 12 gauge Cannonball Rounds to Make them prettier

    Known (Major Issues):
    - Vault is still broken

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    Acerca deste jogo

    Do you like hotdogs? How about horseshoes? Hand grenades? (everyone likes hand grenades) Anyway, we've got all that, and guns. So if you like cooking, lawn games, and ordnance, this is the VR sandbox game for you.

    Hot dogs, Horseshoes and Hand Grenades is a lazy Sunday trip over to your friends house… if your friend was a retired gun-nut with a warehouse full of toys, a few irritating robot pets, and a bizarre obsession with meat. Head on over to the firing range and learn to operate an arsenal full of firearms. Customize your perfect preposterous tacti-cool arsenal. Compete in structured challenges with global leaderboards. Blast apart meaty bots and then chill out on the range setting off fireworks. Or have some friends over and take turns throwing everything from horseshoes to explosives while making an ass of yourself!

    H3VR(for short), is the heaping pile of our mad obsessive VR experiments. This is very much an impressionistically developed experience, so expect it to mutate, expand, contract, somersault, and occasionally explode along the way to final release.

    Key Features:

    • Roomscale VR Experience designed for the HTC Vive.
    • Games and experiments across various genres and degrees of structure.
    • Multiple shooting and demolitions ranges from realist to fantastical.
    • Timed challenges with global leaderboards.
    • Over 150 accurate simulations of historical, modern and futuristic weapons.
    • Mini-games and challenges that are great for Hot-Headset play with friends!
    • A surreal irreverent vision of the future United States of ‘Murica.
    • And whatever other madness we see fit to add!

    Requisitos do Sistema

      • Sistema Operativo: Windows 8.1 or later, Windows 10
      • Processador: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
      • Memória: 12 GB de RAM
      • Placa gráfica: Nvidia GeForce GTX 1060/970, AMD Radeon R9 290 equivalent or better
      • DirectX: Versão 11
      • Espaço no disco: Requer 10 GB de espaço livre
      • Placa de som: N/A
      • Notas adicionais: Installation on SSD HIGHLY Recommended
      • Sistema Operativo: Windows 8.1 or later, Windows 10
      • Processador: CPU: Intel i5-6600 or better
      • Memória: 16 GB de RAM
      • Placa gráfica: Nvidia GeForce GTX 1080/980TI, Radeon RX Vega
      • DirectX: Versão 11
      • Espaço no disco: Requer 10 GB de espaço livre
      • Placa de som: N/A
      • Notas adicionais: Internal SSD HIGHLY Recommended

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