"One Die. One Life. Infinite Delving." Experience the digital evolution of a tabletop classic. Master unique class abilities, discover procedural loot that visually transforms your hero, and challenge global leaderboards in this high-stakes d6-powered roguelike. How deep will you delve?

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Kommer snart till Early Access

Utvecklarna av detta spel planerar att släppa det som ett pågående arbete och utveckla det med feedback från spelare.

Obs: Spel i Early Access är inte färdiga och kan eventuellt ändras ytterligare. Om du inte är sugen på att spela det här spelet i dess nuvarande tillstånd, bör du vänta och se om spelet utvecklas vidare. Läs mer.

Vad utvecklarna har att säga:

Varför Early Access?

“One Dice Dungeon Delve (ODDD) was born from a simple physical prototype and has grown through the feedback of its initial community. Early Access allows us to refine the 'One Die' tactical balance and expand our class mechanics alongside active players. I want to ensure that every roll of the die feels fair, tense, and rewarding before our full 1.0 launch.”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“We plan to remain in Early Access for approximately 6 to 12 months. This timeframe will allow us to implement our planned content updates while remaining flexible enough to pivot based on community suggestions and playtesting data.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“The full version is planned to feature a significantly expanded scope, including:
Additional character classes with unique tactical abilities.
New monster types and complex boss encounters like the Gelatinous Dice.
Expanded procedural generation algorithms for even more diverse dungeon topologies.
A fully integrated 'Community Baton' mode for sharing run states.
More visual loot tiers and legendary cosmetics.”

Hur är det nuvarande läget i versionen med Early Access?

“The Early Access version is a fully playable tactical roguelike featuring:
Four distinct classes (Knight, Archer, Berserker, Paladin) with functional special abilities.
A complete gameplay loop from Floor 1 to the final Red Dragon boss.
The 'Ghost' system for viewing and sharing player runs.
Global Steam Leaderboards and Daily Challenges.
A robust paper-doll system for visual equipment progression.”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“We plan to gradually raise the price as we ship major new content updates and features throughout the Early Access period. Early adopters will benefit from a lower entry price as a thanks for supporting the game's development journey.”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“Community involvement is the heart of ODDD. We plan to:
Monitor Steam Community hubs and Discord for balance feedback and feature requests.
Run community-wide 'Daily Challenge' events to test new dungeon seeds.
Provide regular devlogs to keep players informed of every logic fix and new feature.
Allow players to influence new cosmetic designs through community polls.”
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Det här spelet är ännu inte tillgängligt på Steam

Planerat lanseringsdatum: 29 mar, 2026

Det här spelet blir upplåst om ungefär 2 dagar

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Om detta spel

🎲 The Digital Ghost of a Cardboard Classic

Born from a physical prototype of scrap paper and a single d6, One Dice Dungeon Delve (ODDD) captures the raw tension of tabletop gaming. No complex math just you, your strategy, and the roll of the die.

Every movement, combat resolution, and loot drop is driven by the visible roll of a single d6.

⚔️ Look the Part: Peasant to Powerhouse

Witness true visual progression. Our Layered Paper-Doll System ensures that every helmet, chestplate, sword, and cape you find is instantly reflected on your character sprite. Start your journey as a basic peasant and end it as an Adamantine-clad legend.

🛡️ Four Classes, Four Destinies

ODDD isn't just about stats; it’s about tactical identity:

  • The Berserker: Fuel your Bloodlust. Gain temporary HP with every kill to chain-fight through the horde.

  • The Knight: Perfect your Parry. Automatically negate a strike and deliver a devastating riposte once per floor.

  • The Archer: Master Piercing Shots. Line up your enemies to deal splash damage to the entire rank.

  • The Paladin: Harness Powerful Healing. Utilize healing magic to outlast the darkest depths.

     

 

👻 Haunt Your Friends: The Ghost System

Death is only the beginning. Export your runs and share them with the community. Other players can then import your "Seed Matrix" to see your literal Ghost pathing through their dungeon. Learn from the masters or avoid the mistakes of the fallen.

  

👹 Face the Gelatinous Boss

Brave the lair of the Gelatinous Dice. This unique boss uses an "Absorption Slide" to launch itself down corridors, devouring monsters and loot to gain power. Defeat it to unlock the "Silly Hats" system and other legendary cosmetics.

  

✨ Key Features

  • One-Die Mechanics: A transparent combat system where every roll is visible and vital.

  • Procedural Mastery: Infinite dungeon topologies driven by a deep seed matrix.

  • Visual Loot: 50+ unique items that visually transform your hero in real-time.

  • Daily Challenges: Compete on global Steam leaderboards with a synchronized daily seed.

❤️ Why I Made This

ODDD started during a slow day at my desk with a single die and a dream. I wanted to see if I could capture the 'one more-roll' addictiveness of tabletop gaming in a digital format. What started at my kitchen table has grown into a full-fledged adventure, tested rigorously by my son and improved by an amazing community. Thanks for delving with us!

Upplysning om AI-genererat innehåll

Utvecklarna beskriver hur deras spel använder AI-genererat innehåll så här:

One Dice Dungeon Delve was developed with the assistance of AI-powered coding tools to help implement complex procedural generation logic and optimize game performance. All visual assets (pixel art)
and audio assets were created by human artists and composers. AI was not used to generate any creative assets, narrative, or dialogue.

Systemkrav

    Minimum:
    • OS: Windows 10 64-bit
    • Processor: Dual-core 2.0 GHz
    • Minne: 2 GB RAM
    • Grafik: Intel HD 4000 / AMD equivalent — OpenGL 3.3 required
    • DirectX: Version 11
    • Lagring: 350 MB ledigt utrymme
    Rekommenderade:
    • OS: Windows 10/11 64-bit
    • Processor: Quad-core 2.5 GHz
    • Minne: 4 GB RAM
    • Grafik: Any discrete GPU from 2012+
    • DirectX: Version 11
    • Lagring: 500 MB ledigt utrymme
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