Currently, a point-&-click, silly tone game where you wrangle jellyfish as an axolotl using just the mouse curser & left-click; with other sandbox-lite'esc features like dragging objects/entities around, NPC-to-player dialog, &, of course, blowing bubbles :0 o o o x :)

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a first time developer & indie publisher, releasing a game with it's own custom engine is rather unpredictable. As such, an early access avenue makes more sense as the feedback will help a lot thoughout the learning experience & tune development.

The summary goals throughout this early access development is to first, finish up the remaining three POI's & respective gameplay activities, & complie them with a regional map for POI selection (to switch between POI's ingame) - effectively the pre-alpha.

Next, is to compose music & audio, as well as additional detailing such as ambient sealife - effectively the alpha version

Then, imbue some form of player progression (likely cosmetic unlocks) - effectively the beta version

& lastly, polish & fixing bugs - the final release!

This is of course in early access & subject to change. Do *NOT* purchese on the basis of any features to come, but on what is currently available in the early access build &/or intrigue of the current build.”

Approximately how long will this game be in Early Access?

“Ideally, before the end of the summer (September 23th, 2026).”

How is the full version planned to differ from the Early Access version?

“The final release aims to have three other POI's & respective activities, some form of throughline player progression (presumably in the form of unlockable cosmetics), & other detailing like music/audio & additional ambient sealife. So, the current version is around "20%" of what the final product hopes to have.”

What is the current state of the Early Access version?

“Effectively a pre-alpha vertical slice of one (of four) of the POI's the final game will have. Again, it's around "20%" of what the final game will hopefully be, regarding gameplay.”

Will the game be priced differently during and after Early Access?

“Nope, however, you're welcome to purchase it during the early access period if you don't want to wait for the final release. However, this current version of the game (with the singular POI), will likely become the free demo once the final game releases.”

How are you planning on involving the Community in your development process?

“Currently, through early access reviews & discussion boards. Anyone's also welcome to email the support email if they want to provide feedback, bug reports, suggestions, etc., directly.”
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About This Game

Current content offers jellyfish-wrangling as the main gameplay feature; using just the left-click hold & mouse curser to pull back against jellyfish to keep them in frame until you break them in (you'll also have to catch them first to, of course!); with additional features of grabbing & dragging objects/entities around, NPC-to-player dialog, & placing objects on the player's head (like a hat lol).

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (3.79 GHz)
    • Memory: 16.0 GB RAM
    • Graphics: NVIDIA GeForce RTX 2080 Ti (11 GB)
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11
    • Processor: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (3.79 GHz)
    • Memory: 16.0 MB RAM
    • Graphics: NVIDIA GeForce RTX 2080 Ti (11 GB)
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