YOU are the DVD Survivor! Bounce off walls, collect bytes, stack weapons, evolve your build, close waves of pop-ups, destroy error windows, eliminate bosses (Slippy!), and destroy all the other digital threats! Short runs and ALL THE WEAPONS! This is the final CORNER SLAM!

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Reviews

“I played this gem of a game at Game On Expo! It's super funny, very addictive and all around awesome! 📀📀📀”
Rusty Hawk

“Dude this is super fun to play!”
DoctorRickDK

“It's made by an insanely talented dev. The game is an absolute blast to play, super hilarious concept!”
GIGATANK3000

Introducing DUELS!

Duels are now live in DVD Survivors!

This is our first public multiplayer step: a focused 1v1 mode built to get real matches running, harden the online combat foundation, and gather feedback on weapon feel, pacing, clarity, and UI flow.

Single-player chaos is still the soul of DVD Survivors. Duels is intentionally tighter right now so the multiplayer foundation can get solid before the madness gets turned up further.

If you jump in, the most helpful feedback right now is:

  • weapon feel and balance

  • stun duration / pacing

  • match length and round flow

  • lobby, chat, and ready-state clarity

  • bugs, weird behavior, and anything that feels off

Duels is fun now, but it’s also important groundwork for where multiplayer goes next.

Thanks for playing, testing, and telling me what’s busted!

DVD SURVIVOR NOW PLAYING AT A CORNER NEAR YOU!

DVD Survivors has gone gold... come play, crash into enemies, slam into corners, gather up all your phat rewards, and play to the end!

We're actively taking feedback and yours can help us shape this classic game into the best Corner-Smasher ever seen!

DVD Survivors: Wii U Edition Announced

We’ve heard the community loud and clear. For week, people have been asking the same question:

“But what about Wii U?”

Today, we are beyond proud to finally confirm that DVD Survivors: Wii U Edition is officially in development.

That’s right. The ultimate screen-bouncing, corner-slamming, pop-up-destroying digital survival experience is making the leap to the console that was simply too advanced for its time.

What’s new in the Wii U Edition?

  • Full support for the revolutionary second screen, so you can watch one screen while another screen tries to kill you

  • Touchscreen inventory management for builds that absolutely should not work

  • Exclusive Corner Forecast™ on the GamePad so you can emotionally prepare for the perfect hit

  • Authentic “living room chaos” mode

  • A cinematic presentation carefully optimized for “wait, is this thing still on?” energy

We also took great care to preserve the core DVD Survivors experience you know and love:

  • bouncing off walls

  • smashing corners

  • collecting bytes

  • stacking absurd weapons

  • deleting digital garbage from existence

  • and, of course, surviving the screen-born nonsense for just one more run

The team has spent countless hour making sure this version fully captures the spirit of the platform. Some features are still being finalized, including:

  • Miiverse integration

  • StreetPass corner tracking

  • an extremely loud disc menu option

  • and whether we can find a Wii U that still boots on the first try

We know this announcement will mean a lot to the passionate Wii U community, all twelve of you.

Thank you for believing in us. Thank you for believing in the dream. Thank you for believing that the DVD Survivor logo can still hit the corner on hardware from another age.

In the meantime, the actual version of DVD Survivors is available right here on Steam. Go hit the corner for real, or smash your friends DVD Survivor into a million pieces. Duels launching this week.

Happy April 1st from Signal Spike Games

About This Game

About This Game

You're the bouncing DVD Survivor.
The one you've spent ages staring at in silence and hoping it would hit the corner.
Now, when it does... everything on the screen regrets it.

DVD Survivors is a bullet-heaven roguelike where you bounce off the edges of the screen, grab weapons, stack a build that probably shouldn't work, and obliterate waves of digital garbage like pop-up ads, error windows, crypto miners, cookie banners, Clippo, and a whole lot worse.

You don't have to worry about movement controls: the DVD Survivor goes where it wants. 
The DVD Survivor bounces on its own. You build the run, trigger evolutions, stack synergies, exploit the corners, and use your attacks to survive 8 minutes of escalating screen-born nonsense.

The arena is the screen itself. The walls and corners matter but your choices matter more because you're not manually driving the survivor around.

Built for corner-chasers, build freaks, and second-monitor chaos, DVD Survivors turns the popular pastime into a real game faster than it has any right to.

The runs are only 8 minutes but the "just one more" loop is not.

NOTE! NEW: Duels are live: a focused 1v1 mode and the first public step in DVD Survivors’ multiplayer rollout. This is foundation work getting ready to integrate full Co-Op into the game, with a working framework for moving things, together, across the net! 

62+ WEAPONS, 46+ EVOLUTIONS, AND 24+ SYNERGIES

Pick up weapons and pair them with passives to trigger evolutions, then pair passives with each other to unlock synergies. You'll go in thinking you're building around Pixel Bolts, pick up a Meme Cannon because nothing better showed up, accidentally trigger two synergies, and somehow end the run stronger than if you'd stuck to the plan.

  • Pixel Beam + HDMI Cable = Gigapixel Laser

  • Static Discharge + Overclocked = Thunderstorm.exe

  • Firewall Protection + Bandwidth = VPN

  • Open Source + Dark Mode = Nuclear Option

  • Corner Strike + Refresh Rate = Corner Singularity

135+ ENEMIES, 35+ BOSSES, AND DIGITAL TRASH EVERYWHERE.

Pop-up Ads. Crypto Miners. Cookie Banners. Trojan Horses. TickTheTock. ClippO's Revenge. Retro cartridges. Doge. Rickietyroll. Neon Cats. Ahhmungus.

There are over 35 bosses with unique mechanics and 18 elite modifiers that stack on top of each other. If you've hated something on a screen, it's probably in here and trying to kill you.

CORNER SLOTS

When you hit a corner, the game loses its mind so the Corner Bonus kicks in, the screen flashes, gems pour out everywhere, and you hit crazy high speeds!

RUN RULES & BONUS OBJECTIVES

FAST FORWARD. DISC ROT. BOOTLEG PRESSING. COMMENTARY TRACK.
The build variety already keeps runs from blurring together, but the run rules make even similar builds play differently.

THE NUMBERS

  • 62+ weapons across 8 upgrade levels each

  • 32+ passives across 5 upgrade tiers

  • 46+ evolutions (weapon + passive combos)

  • 24+ synergies (passive + passive combos)

  • 10+ active items

  • 20+ meta upgrades (permanent progression)

  • 20+ difficulty levels

  • 8 chapters

  • 100+ achievements with hidden challenges

  • Full codex tracking everything you've found

| DASH | SPRINT | DEFRAG | JUMP | 

You sprint using stamina. Dashing through enemies does damage and sends out a shockwave. Sprint into a dash and you get a Mega Dash at ultra high speeds that are fast enough the hitboxes start to feel more like ancient suggestions.

TV CHANNEL EVENTS

The whole game is a malfunctioning DVD player hooked up to a TV that refuses to cooperate, so commercial breaks overlay your run, channel events change the rules mid-game, and broadcast objectives drop in out of nowhere.

The TV simply DOES NOT care about your build.

~8-MINUTE RUNS SPANNING 8 CHAPTERS BUT ALWAYS JUST ONE MORE ROUND

Your runs may be short but the loop sure isn't.

The DVD Survivor hit the corner and now it has a weapon build, and a grudge.

NEW: DUELS (1v1 MULTIPLAYER)

Duels are now live: a focused 1v1 mode built around weapon pressure, timing, corner mindgames, and fast reads.

This is the first public step in DVD Survivors’ multiplayer rollout. This is a tighter, simpler, more readable ruleset that helps lock in the online combat foundation while giving players a new way to throw hands.

Single-player chaos is still the heart of DVD Survivors. Duels are where that same combat gets sharpened, tested, and tuned in live matches. Jump in now, break it in interesting ways, and help shape what comes next.

This test is our playground for making sure the netcode is rock-solid in preparation for releasing full Co-Op support for the main game!

--

FROM THE DEV

I'm one person making this game. There is no backing studio, publisher, or marketing team behind the game or its marketing. The only outside help comes from two specific people:

  • an incredible musician, gamer, streamer who has poured intense love into crafting and shaping music for this insane arcade game -> known as "AkaMikeB".

  • my brother-in-law providing hours upon hours of game-breaking testing, finding all the weak and terrible design issues or major flaws in the game

DVD Survivors started because I grew up on games like Robotron, Smash TV, Gauntlet, Asteroids... all games where you're dropped in, things come at you from everywhere, and you just survive. Geometry Wars and Nova Drift evolved the hell out of the genre and showed how much depth you could pack into that format without losing the awesome old-school arcade feel. The bullet-heaven genre cracked open a whole new version of that loop, and I wanted to build something in it that felt like those games I never stopped playing. Then, of course, the Survivors genre (also inspired by those same old games) blew up, adding amazing buildcrafting and loot and rewards that really rounded out the whole experience. I love all of these, and this game is a love letter, in its own way, to all of the above. 

The DVD logo bit first started as a joke. When I built the prototype and it just worked (the bouncing, the corners, the way the screen becomes the arena)... it stopped being a joke pretty fast and I realized there was some real potential in this game design. I love navigating mazes, dungeons, forests, etc, but I found that taking away the player movement control and navigation actually really opened up some interesting design challenges on the rest of the combat, interactions, and methods of designing for player agency.

Everything in this game is stuff I actually want to play. What this means is that if something felt like filler, I immediately cut it. When a weapon wasn't fun to use, I reworked it or just blatantly threw it out. 62 weapons managed to survive that process, and the ones that didn't simply aren't in the game.

If you pick it up, please leave a review, and be as thorough (and even critical) as you can. It matters more than you'd think for a game this size. And if something's broken or feels off, please tell me! 

I will be working on tweaking balancing, synergies, evolutions, optimizations, and more all centered around maximizing the heck out of the gameplay feel of this intense combat, so expect there to be cool updates!

--

Reasons Others Refunded 

  • Screen is way too busy and seems like I have minimum impact on the game progress.

  • Almost too much going on and could not control character like I wanted.

  • not what i thought it was

  • feels like the game plays itself

  • TBH, the flashing, and CRT effect is the reasons i can't play this. It made me very unwell within a few mins. It looks fun, but i simply can't play it. And i have a deep hate for the CRT effect, it jarring to look at for me, and i always turn it off in games that has it, but im unable to turn it off in this game sadly.

  • This game is gonna give me a seizure

  • Game was way too harsh on my eyes, so after just a few minutes of playing I had to quit

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64-Bit)
    • Processor: Intel Core I3-4130 / AMD FX-4300 (or equivalent)
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics 4000 / NVIDIA GeForce GT 730 / AMD Radeon R7 240 (or equivalent)
    • Storage: 25 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Windows 10/11 (64-Bit)
    • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200 (or equivalent)
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 / AMD RX 560 (or equivalent)
    • Storage: 25 MB available space
    • Sound Card: Any
    Minimum:
    • Requires an Apple processor
    • OS: macOS 11 Big Sur
    • Processor: Apple Silicon
    • Memory: 1 GB RAM
    • Graphics: Metal-capable GPU
    • Storage: 25 MB available space
    • Sound Card: Any
    Recommended:
    • Requires an Apple processor
    • OS: macOS 12 Monterey or newer
    • Processor: Apple Silicon
    • Memory: 1 GB RAM
    • Graphics: Metal-capable GPU
    • Storage: 25 MB available space
    • Sound Card: Any
    Minimum:
    • OS: Ubuntu 20.04 LTS (or SteamOS equivalent)
    • Processor: Intel Core i3-4130 / AMD FX-4300 (or equivalent)
    • Memory: 1 GB RAM
    • Graphics: Mesa-compatible GPU; Intel HD 4000 equivalent or better
    • Storage: 25 MB available space
    • Sound Card: Any
    Recommended:
    • OS: Ubuntu 22.04 LTS (or SteamOS equivalent)
    • Processor: Intel Core i5-6500 / AMD Ryzen 3 1200 (or equivalent)
    • Memory: 1 GB RAM
    • Graphics: RX 560 / GTX 1050 equivalent or better
    • Storage: 25 MB available space
    • Sound Card: Any

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Overall Reviews:
Positive (28 reviews)






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