Experience close-quarters battles in iconic WWII settings. Defend the line, storm the beach, torch the enemy, or use a radio to call in fire support. Day of Infamy is a teamwork-oriented shooter that will keep you on your toes and coming back for more with its diverse game modes and authentic arsenal.
Recent Reviews:
Mostly Positive (144) - 71% of the 144 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (14,508) - 83% of the 14,508 user reviews for this game are positive.
Release Date:
Mar 23, 2017

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Recent updates View all (135)

August 14

Community Update #5: Behind the curtain



Hi everyone, my name is Jon Higgins, Marketing & Communications Director at New World Interactive. Today’s community update is going to be slightly different from our usual development oriented blogs and instead focus more on some of the things that have been going on behind the scenes here at New World. We hope you enjoy this peek behind the curtain and brief company update.

As some of you may have read a while back we announced we would be creating a new studio called New World North in Calgary, Canada. After a few small delays we are now set up and slowly migrating staff from around the world to the city, which is quickly becoming Canada's newest game development hub.

Our new location in Calgary enables us to pursue our longer term company vision of having a sustainable, enjoyable, ‘best-in-class’ work environment for our team. It represents our new home as we look to centralize a formerly distributed team and grow with more experienced talent. These changes will allow us to continue pursuing our goal of creating critically-acclaimed, cutting edge and highly successful video game experiences.



Founder & CEO Jeremy Blum at the New World North Office.


There is still a fair bit of work to be done on the new office, however it is a significant upgrade from our old space in Amsterdam, and provides a lot more flexibility for our company to grow.


Our old space in Amsterdam, packed down ft. character artist Gabriel Fronza.




In addition to our new space we are also welcoming a few new faces to our team and hiring for several new positions. Recently we announced the hiring of former BioWare Lead Artist Michael Grills who joins us as our new Art Director, as well as ex-Tencent, Ubisoft, and Epic employee Derek Czerkaski who will be joining us as our new Head of Production.

“Derek is an extraordinary talent in the gaming industry. We are delighted to add him to our team and confident he will help New World continue building our best-in-class studio.” - Keith Warner, President

Some of you may have picked up on a quote from our recent press release regarding the hiring of ex BioWare artist Michael Grills:

“We’re taking on a new, unannounced project which requires stronger artistic vision and leadership than games we’ve worked on in the past. Michael is a great fit for what we have in mind, bringing lots of creativity, industry experience and strong leadership to the table. We’re looking forward to having him on board and are very excited to see what he’s able to help us accomplish in the future for this project and beyond.” – Jeremy Blum, Founder & CEO

While our development team currently remains focused on post-release support and the console version of Insurgency: Sandstorm, we are also laying the foundation for exciting new projects. Insurgency: Sandstorm’s success has allowed the company to not only continue to support the game, but also expand and explore new frontiers.



A while back Nick Calandra and Omar Ahmed from Gameumentary visited our offices in Amsterdam and Denver to tell the story behind the formation of New World Interactive and our journey from enthusiast modders to award-winning indie developers.

Initially planned as a one off, the documentary crew captured so much footage with our team that it will now be premiering as a three-part story over on the Escapist YouTube channel and website later in the summer.

Our team have just seen a first draft of the episodes and we feel it will give a very stripped back and raw look at everything from the ups and downs of starting an independent video game company in 2010 all the way up to Insurgency: Sandstorm’s release. From our failed kickstarter and almost going bankrupt, to making our first million, the series touches on all aspects of our company, including an exclusive look at an unreleased game concept that, while discontinued, also laid the foundation for Insurgency: Sandstorm

https://www.youtube.com/watch?v=MyBOQ-QQrfs

We’ll be returning to more developer focused community updates, including a preview of our upcoming snow map. However if you want more frequent updates be sure to follow us on social media @InsurgencyGame on Facebook, Twitter and Instagram or join the /r/Insurgency subreddit. Below is some of the content we have teased over on these channels.



129 comments Read more

August 2

SCREAMING STEEL WINTERSTRUM UPDATE OUT NOW!

The extremely talented team behind the Screaming Steel – Day of Infamy total conversion mod, have today announced a major update with co-op support, a new map, body armour and a host of new weapons. You can find their full announcement below.

WINTERSTURM

The months since our last article have been spent on finishing up the first content update for the mod. While it took longer than we first anticipated, we think you’ll like the end result. The Wintersturm Update contains quite a few notable additions to the mod, including co-op-support, a new map, 5 new weapons and body armour. We have also made a lot of tweaks to the gameplay, updated a lot of our art assets, and fixed a number of bugs. The following video neatly sums up the Wintersturm Update in one minute.

https://www.youtube.com/watch?v=iF4hZtoj_jQ

The update will go live on Friday, August 2 at 3PM UTC / 4PM BST / 11AM EST, and it will automatically be downloaded for you on the Steam Workshop if you are already subscribed to the mod, all the maps and our custom VO pack. The one exception is the new map Givenchy which will require you to manually subscribe to it. This map can easily be found via the main Workshop page for the mod once it has been released. Click the banner below to be taken to the mod’s Steam Workshop page:




One of the main features of this update is the addition of co-op. Day of Infamy has received a lot of positive attention due to the way the co-op-gamemodes play out, and we’re happy to finally offer this experience as part of our mod as well. All of our maps support the 3 co-op modes Stronghold, Raid and Entrenchment. With the co-op-support we’ve added the options of a normal playlist with regular difficulty as well as a commando playlist for experienced players looking for a proper challenge.

Our commando version of co-op contains more responsive bots, “Elite” bots with special weapons and gear as well as more unforgiving gameplay settings. We’re hoping you’ll have as much fun playing co-op as we’ve had testing it these past months.



The Givenchy map is based on the real life engagements around the village of the same name in Northern France during the winter of 1914-1915. Most notably the map is a winter one, the first of its atmosphere in our roster. The map has trenches, dugouts and bunkers, and is rather open in general. Make sure to keep your head down and utilize cover when moving across no mans land, or use the flanks and old sap trenches to surprise your enemy. If you’re planning on fighting for the central capture point, make sure to bring a weapon fit for close quarters – cause it’s going to get hectic. The map supports Liberation and Frontline in PvP as well as Stronghold, Raid and Entrenchment in co-op.






Body armour is a new addition to this mod and Day of Infamy as a whole. The armour can be worn by the machine-gunner class on both teams. Various elite bots in commando co-op also have access to body armour. The armour will greatly reduce damage taken from projectiles to the upper body. While you shouldn’t expect it to hold up against large caliber weapons like rifles and MG’s, it’s quite effective against pistols. However, the armour is heavy, and it will slow you down quite a bit. Our body armour is based on real armour worn during the war. The Germans wear the Grabenpanzer metal plate armour as well as a cosmetic Stirnpanzer for their steel helmets. The Commonwealth uses the BEF 1917 armour which consisted of layered silk and steel plating, as well as cosmetic shrapnel goggles which became a popular private purchase item during the war once trench warfare had set in.



We’ve also added 5 new weapons this update. Here follows some ingame details for each of them.



The Madsen Muskete is available to the German machine-gunner. This light machine gun is a less bulky alternative to the MG08/15, making it a better fit for an aggressive player. It has quick handling and reload times, and it can also be hipfired. Some downsides to this weapon are that it’s magazine only holds 25 rounds, and its magazine placement obstructs your sights when aiming the weapon.



The Model 1907 SL is a semi-automatic rifle available to the Commonwealth assault class, the first and only of its kind in Screaming Steel. This rifle excels at close to medium range, and will down an opponent in a single round if you’re close enough and land a hit in the upper body. While it has big damage potential up close, it suffers at range due to damage dropoff and worse accuracy than bolt-action rifles. It’s default magazine capacity of 5 rounds is also a negative, but this can be remedied by spending points on 10-round magazines. A steady aim and conserving ammo is the key to success with this weapon.



The 1903 Hammerless is a sidearm available to the Commonwealth officer, machine-gunner and bomber, and it’s the weapon with the quickest handling stats in the mod. Drawing, holstering and reloading this weapon is a fast process, and its high firerate can make it a nightmare to face up close. It does however fire the low-power 32 ACP cartridge, making it a poor choice for targets at medium-to-long range.



The Reichsrevolver is available to the German officer, machine-gunner and flamethrower. While the revolver has brutal stopping power and is extremely cheap, the other stats drag the versatility of this sidearm down – most notably it’s rate of fire and reload times, which are are sub-par at best. One could almost be tempted to view this as more of a status-symbol than an effective tool for combat. A good backup weapon in case you stumble upon an enemy up close, but not a sidearm fit for assaulting or taking on enemies en-masse.



Available to the Commonwealth officer, bomber and marksman, the Mk II Hand-Ejector revolver is a counterpart to the German Reichsrevolver, being cheap and packing stopping power. Historically this weapon is the Smith & Wesson Triple-Lock chambered for the British .455 cartridge which was ordered in large numbers by the British military during the war. As with the Reichsrevolver it sports a slow fire rate and reload, but it’s damage output makes it a viable backup weapon.

In addition to all the new content we’ve also tweaked the gameplay and content already available in the mod. Among other things we’ve changed damage properties and other hard stats for a few weapons and done some tweaking to how melee weapons and player loadouts work. Several issues and bugs have been fixed to make the mod more enjoyable. A lot of weapon assets have had their art and sound updated, and all maps have had work done on them to improve gameplay and optimization. The list of all these changes is quite long, so we have compiled a complete change log which you can see by following this link:

FULL CHANGELOG

INFO FOR SERVER OWNERS
For any server owners reading this article, it is necessary for you to restart your servers after the update is out in order to make it appear for players in the server browser. It might also be necessary for you to update your servers txt file containing Workshop subscription content hosted on the server. The new Givenchy map Workshop ID is 1390091959. Updating this txt is only necessary if you’re not using the Workshop Collection ID for the mod which is 1455070029. If you are planning on making a co-op server for Screaming Steel, here are the playlist paths for normal co-op and Commando co-op:

ww1/coop

ww1/coop_commando

The starting map and gamemode for a co-op server can be whatever combination you wish. For our own servers we use nimy stronghold

That’s it for this article. We hope to see you on the battlefield on August 2 and the following days! Make sure to spread the news around, and join our Discord Server and Steam Group where events are announced and arranged. We’re planning to host some arranged matches both in co-op and PvP in the next weeks.





Stay tuned for more content updates like this one in the future – we still have things in store for the mod.



The Screaming Steel development team.
37 comments Read more

Reviews

“Day of Infamy gets the cinematography of war just right.”
Rock, Paper, Shotgun

“Day of Infamy is a solid game with a developer that is showing a lot of love for their work.”
Wargamer

“Day of Infamy does justice to the classic WWII mod that inspired it.”
PC Gamer

Digital Deluxe Edition

Deluxe Edition includes the full 28 minute soundtrack of in-game music by composer Rich Douglas, plus three unit items to help start your collection: 101st Airborne Division, Seaforth Highlanders of Canada, and the 1. Fallschirmjager Division.

About This Game




  • Experience hardcore gameplay with an emphasis on teamwork oriented objectives and high lethality gunplay with nine specialized player classes.
  • Secure positions, destroy enemy equipment, assassinate enemy officers, and move the line forward in 7 player versus player game modes and 3 cooperative modes against AI.
  • Fight through fortified beachheads, war-torn villages, destroyed cities and snow covered forests in 14 different levels based on World War II battles throughout Europe.
  • Communicate using proximity VOIP that nearby friendly and enemy players can hear, and broader VOIP communication through equippable radio backpacks.


  • Use over 60 weapons including everything from Thompson sub machine guns to PIAT bomb launchers to FG42 auto rifles and flamethrowers.
  • Customize weapons with bayonets, grenade launchers, stripper clips, extended magazines, slings, cloth wraps, and more.
  • Work with your teammates to call in explosive, smoke, and incendiary artillery fire support as well as carpet bombings, Stuka dive bombers, Typhoon rocket strafes, P-47 machine gun runs, and supply drops.




  • Progress through the ranks and unlock 33 different playable units of the US Army, British Commonwealth and German Wehrmacht factions like the 101st Airborne Division, No. 2 Commando, and 1. Fallschirmjäger Division.
  • Hear over 8000 lines of voice over including American, British, German, Canadian, Australian, Scottish, Indian, and African-American characters, each a part of their historic military units.


  • Get new official content updates for free including maps, features, and more.
  • Download over 1,200 community made mods, levels, sound packs, weapon skins, character skins, and other custom content on the Steam Workshop.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Intel® Core™ 2 Duo E6600, AMD Phenom™ X3 8750 processor or better
    • Memory: 4 GB RAM
    • Graphics: 1024MB VRAM, DirectX 9-compatible with support for Pixel Shader 3.0
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Additional Notes: Minimum Resolution: 1280x720
    Recommended:
    • OS: Windows 10
    • Processor: 4+ cores
    • Memory: 8 GB RAM
    • Graphics: 2048MB VRAM or more
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    Minimum:
    • OS: MacOS X 10.7 or higher
    • Processor: Intel® Core i3 Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    Recommended:
    • OS: MacOS X 10.7 or higher
    • Processor: Intel® Core i5 Processor (3GHz or better)
    • Memory: 8 GB RAM
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel® or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 12 GB available space
    • Sound Card: OpenAL Compatible Sound Card
    Recommended:
    • Processor: 4+ cores
    • Memory: 8 GB RAM
    • Graphics: 1536MB VRAM or more
    • Network: Broadband Internet connection
    • Storage: 15 GB available space
    • Additional Notes: Solid state hard drive

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