Turn your STL files into painted, VTT-ready miniatures. Automatic shadows & highlights, bucket fill, free paint, custom stamps and more. Export for Tabletop Simulator, TaleSpire or as OBJ.

Melden Sie sich an, um dieses Produkt zu Ihrer Wunschliste hinzuzufügen, zu abonnieren oder als „Ignoriert“ zu markieren.

Early Access-Software

Bringen Sie sich in die Entwicklung ein.

Hinweis: Diese Early Access-Software ist noch nicht fertig und könnte sich in Zukunft verändern. Wenn Ihnen die Software im aktuellen Zustand nicht gefällt, sollten Sie abwarten und sehen, ob sich die Software weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„Basecoat can still benefit from performance improvements and clearer UI / automated workflows.“

Wie lange wird diese Software ungefähr den Early Access-Status haben?

„We expect Basecoat to be in early access for approximately 6 months.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„In the full version, we will rework the main UI / remesh flow based on specific user workflows, including one workflow for VTT minis and one for color 3D printing.

The full version will also contain more ready-to-paint character presets.“

Was ist der derzeitige Stand der Early Access-Version?

„Basecoat currently supports:
- Automatic shadows / edge highlights
- Bucket fill
- Mateiral library
- Custom materials
- Free paint mode
- Stamps (built-in and custom)
- Paint-through mode
- Automatic mesh optimization (remesh, decimate, UV unwrap, normal bake)
- TaleSpire export
- OBJ + Texture export
- AssetBundle export (requires Unity installation)
- Batch mode
- Automatic color region blocking
- Manual color region blocking“

Wird diese Software während und nach Early Access unterschiedlich viel kosten?

„We're not planning to change the price when we leave early access.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„We would love to hear user feedback, both on what they are using Basecoat for, and what additional features would make it work better for their use case.
The best place to submit feedback is the TitanCraft Discord server.“
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In den Diskussionsforen können Sie Fehler melden und Feedback zur Software abgeben

Über diese Software

Basecoat is a full 3D digital painting studio for miniatures.

It handles all the technical prep for you (mesh optimization, UV unwrapping, material setup) and lets you get straight to the fun part - actually painting!

PAINTING TOOLS

  • AUTOMATIC SHADOWS / EDGE HIGHLIGHTS

Raw STLs look flat. Auto-generate shadows and highlights to bring out the details. Shading adapts to painted colors automatically. 

  • BUCKET FILL

Quickly put down base colors with bucket paint mode. Use auto-generated color regions (one click, adjustable), or define your own regions.

  • MATERIAL LIBRARY / CUSTOM MATERIALS

Start with a palette of premade materials, or design your own. Adjust color, metallic, reflectivity, and glow (emissive).

  • FREE PAINT MODE

Draw on any surface! Control brush size, hardness, opacity and shape. Supports common drawing tablets.

  • STAMPS

Add stamps to your minis in any material. Use the built-in stamp library, or upload your own PNG or SVG stamps.

  • EASY OBJECT SOURCE LIGHTING

Use the airbrush and Paint Through to paint the glow from a torch or spell, directly onto your model's textures.

  • AUTOMATIC MESH OPTIMIZATION

STL files designed for 3D printing are usually too large to work well on VTT. Basecoat creates a reduced, low poly version of your original mesh, with a wrap-around normal map to capture details. The resulting optimized miniature is a fraction of the file size, but looks just as detailed as the original.

EXPORT FORMATS

  • TALESPIRE

Export to native .tsMod format, then drop it into your TaleSpire folder to use locally. Define your own hit/head/torch/spell markers. Base size is auto calculated based on geometry, and can be previewed in Basecoat before export.

  • OBJ + TEXTURES

Export to .obj format, compatible with most 3D programs. Textures include color (albedo), normals, metallic, roughness, and emission.

  • UNITY ASSETBUNDLE

Export as a .unity3d AssetBundle, compatible with Tabletop Simulator and other Unity-based engines. Requires Unity to already be installed on your machine.

IMPORT YOUR OWN FILES

Paint the digital miniatures you already own!

Basecoat can read STL, OBJ and FBX files.

Files should be manifold (watertight) to work properly. STL files designed for 3D printing usually work well - models designed for video games may not.

...OR START WITH A TEMPLATE

Don't have your own models? Start painting now with our library of ready-to-paint built-in characters.

SKIP THE PREP WORK

Outside of Basecoat, the common workflow for getting a model ready to paint is:

  • ❌ Learn Blender

  • ❌ Decimate the model

  • ❌ UV unwrap the mesh

  • ❌ Set up material shader nodes

  • ❌ Bake shadows and highlights (separate node setups), link them to the material

  • ❌ ???

With Basecoat, the workflow becomes:

  • ✅ 1. Import model

  • ✅ 2. Block out color regions (one click, fine-tuning available)

  • ✅ 3. Start painting

Basecoat gives you exactly what you need to paint minis, without the cost or learning curve of traditional texturing programs.

BATCH FILE PROCESSING

Process entire folders of STLs in one go. Generate shadows and highlights, bake any included colors, optimize for VTT, and export to one or more formats - all automatically.

FEEDBACK

Help us make Basecoat better! Find us on the TitanCraft discord server, linked in the Info section.

Credits: Galaad Miniatures (miniatures), Velrock Art (miniatures), Lemurian (TaleSpire map), MatsHellman (Tabletop Simulator map)

Systemanforderungen

Windows
macOS
    Mindestanforderungen:
    • Betriebssystem: Windows 10 64-bit
    • Prozessor: Intel Core i5-8500 / AMD Ryzen 5 2600 or equivalent
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Intel UHD Graphics 630 or equivalent (DirectX 11 / WebGL2 capable)
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
    Mindestanforderungen:
    • Erfordert einen Apple-Chip
    • Betriebssystem: macOS 13 Ventura
    • Prozessor: Apple M1
    • Arbeitsspeicher: 8 GB RAM
    • Grafik: Apple M1 integrated GPU
    • Speicherplatz: 2 GB verfügbarer Speicherplatz
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