A challenging business and studio management simulation where you create games, manage staff and cash flow, react to a changing industry, and fight to stay alive.

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Early Access Game

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Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ConsoleMe is a deep management game built around interconnected systems: finances, staff, projects, markets, government policy, competitors, and long-term strategy. Early Access allows us to validate and refine these systems in the real world, not just on paper.

We want player feedback to help shape balance, pacing, usability, and clarity, especially around difficult decisions, financial pressure, and long-term planning.

Early Access gives us the opportunity to iterate, improve depth, and surface better insights to players while the core simulation is actively evolving”

Approximately how long will this game be in Early Access?

“We expect ConsoleMe to remain in Early Access for at most 12 months.

This timeframe gives us room to expand systems, improve usability and presentation, and iterate on balance based on player feedback, without rushing major design decisions.”

How is the full version planned to differ from the Early Access version?

“The current Early Access version already includes the full core loop of ConsoleMe, but we plan to expand and refine it significantly over time.

Planned areas of improvement include:

-Deeper post-release gameplay (supporting, fixing, and evolving games after launch)
-Expanded leadership, succession, and internal politics systems
-More marketing tools, analytics, and long-term brand building
-Greater variation in world events, government policies, and industry changes
-Improved UI, visuals, feedback, and quality-of-life features
-Additional content, balance, and narrative events across eras

We plan to grow the depth, clarity, and scope of the game while keeping the challenge and simulation focus intact.”

What is the current state of the Early Access version?

“ConsoleMe is fully playable and stable in Early Access.

The current version includes:

-A complete studio management simulation across multiple industry eras
-Game creation, release, sales, post-launch support, and monetisation
-Staff management, morale, burnout, leadership roles, and culture
-Financial systems including payroll, taxes, loans, grants, and investment
-Competitors, market share, reputation, and industry events
-Marketing, sponsorships, publishing, movies, and side businesses
-Win and fail states, including bankruptcy and legacy tracking

The game is content-rich and challenging, but still evolving. Some systems are deeper than others, and usability and balance will continue to improve during Early Access.”

Will the game be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features.”

How are you planning on involving the Community in your development process?

“Community feedback is a core part of ConsoleMe’s development.

We plan to:

Actively read and respond to player feedback on Steam
Use community input to guide balance changes, UX improvements, and system depth
Share development updates and design reasoning during Early Access
Prioritise improvements that make complex systems clearer and more satisfying to interact with
ConsoleMe is designed to be a thinking player’s game, and we want players involved in shaping how it grows.”
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About This Game

Early Access is actively updated, latest drops include the Empire layer (IPO, board, acquisitions, ethics), a holding-group view for your studio and subsidiaries, and a full motorsport passion project with seasons, staff, and sponsors, with more passion verticals to come.

ConsoleMe is a deep, unforgiving game studio management simulator where success isn’t just about making great games — it’s about surviving the business behind them.

  • Start in 1984 and build your studio from a scrappy startup into a legendary name, or run it straight into the ground trying.

  • You’ll hire staff, manage payroll, design your own console hardware, negotiate launch-day exclusives, chase trends and innovations, survive market crashes, deal with policy regimes, investors, publishers, and competitors… and try not to miss payroll while doing it.

  • Late game opens the Empire layer: go public, answer to a board, trade your stock, acquire rivals, and spend mogul net worth on passion projects — optional side bets that sit under a holding group so your studio, subsidiaries, and finances read like a real conglomerate, not a single spreadsheet row.

  • There are no perfect runs. Only lessons.

BUILD GAMES ACROSS DECADES

  • Create games across multiple eras of the industry, from the early console years to modern platforms.

  • Choose genres, scopes, engines, platforms, and business models through a cinematic guided wizard with genre-specific video and sound.

  • Design your own box art in a full drag-and-drop design studio before you ship.

  • Plan your launch, schedule release dates, run marketing campaigns, send press previews, negotiate platform deals, and build hype before pulling the trigger. Or just ship it and hope for the best.

  • Support games after launch with DLC, live services, ports, remasters, remakes, content updates, price drops, and complete editions.

  • Build franchises, manage sequel fatigue, and track brand value across your entire catalogue.

  • Your games don’t exist in a vacuum — the market changes, competitors react, and timing matters.

DESIGN AND LAUNCH YOUR OWN CONSOLE

  • Research technology through a full R&D tech tree, dozens of nodes across CPUs, GPUs, RAM, storage, media, controllers, chassis, and special features.

  • Design every detail of your hardware in a multi-step wizard: form factor, internal components, external shell, controller layout, pricing strategy, and launch plan.

  • Announce your console and enter a pre-launch phase where you negotiate exclusive launch titles with AI developers, build your own first-party games, manufacture stock, and build buzz before launch day.

  • Read detailed launch reports after consoles hit the market, yours or a competitor’s, with grades, sales breakdowns, lineup analysis, and analyst verdicts.

  • Track console performance over time with periodic intelligence reports covering market position, sales trends, top games, and growth forecasts.

EMPIRE. MOGUL, HOLDINGS & PASSION PROJECTS

  • Grow personal net worth and mogul rank as you scale, from scrappy operator to industry titan.

  • Take the company public through a multi-phase IPO: preparation, roadshow, and listing — pick underwriter posture, watch investor buzz, and live with the share price once you’re trading.

  • Run the stock market like an owner: buybacks, dividends, secondary offerings, quarterly earnings vs expectations, and board meetings with votes that actually resolve to outcomes you can read.

  • Acquire competitors for cash, stock, or mixed deals ,full integration, IP-only, or talent-only, and fold them into your group.

  • Face activists, hostile pressure, and takeover defenses when the market turns on you, or when you turn on someone else.

  • Ethics and corporate dark side aren’t cosmetic: choices feed regulatory heat, legal exposure, and long-term consequences.

  • Passion projects let you sink mogul wealth into yachts, sports ventures, space bets, philanthropy, and more , with motorsport fully playable today as a chairman-style loop (staff, drivers, R&D, sponsors, seasons). Other passion verticals are staged for future updates; the profile shows what’s live vs coming soon.

  • Holding company model: your group can include the game studio plus subsidiaries (e.g. a racing team). The stock view rolls up group performance; modals are tagged so you always know which part of the empire you’re looking at.

  • Core loop is still games and hardware. Empire is power fantasy for when you’ve earned the chaos.

RUN A REAL BUSINESS (NOT JUST A DEV TEAM)

  • Manage cash flow, payroll, rent, taxes, loans, grants, and investors.

  • Choose where your company is based and expand offices across countries.

  • Deal with shifting policy regimes, tax changes, and economic cycles.

  • Use analytics to track genre trends, profitability by platform, and market share over time.

  • Balance growth against risk — scale too fast and you’ll trigger coordination stress, pipeline overload, burnout cascades, and collapse.

  • If the culture goes toxic, you’re in trouble — but if the treasury is still deep, you may get a shot at rebuilding instead of an instant wipe.

  • Money runs out faster than you think.

MANAGE PEOPLE, NOT JUST NUMBERS

  • Hire staff with traits, skills, morale, fatigue, and ambitions.

  • Staff have career goals, ship a hit, get promoted, mentor juniors, work on their favourite genre. Meet their goals and earn loyalty. Ignore them and they’ll leave.

  • Deal with personal events, family emergencies, creative breakthroughs, burnout recovery, conflicts with colleagues, industry award nominations.

  • Promote leaders and deal with internal politics and alignment.

  • A great team can save a bad plan. A bad culture can sink a great studio.

COMPETE IN A LIVING INDUSTRY

  • Compete against procedurally generated AI studios with unique personalities, genre preferences, and growth strategies. Studios enter the market, grow, decline, get acquired, and shut down — every playthrough is different.

  • Your closest competitor becomes your rival. Track head-to-head wins, watch them poach your staff, and race to release in the same genre.

  • Navigate a dynamic market where genres move through boom-and-bust cycles — emerging, growing, saturated, declining, niche. Time your releases or get burned.

  • Attend annual industry events — Hardware Showcases, Developer Conferences, Game Jams — each with real gameplay consequences.

  • Compete for Game of the Year at the annual Awards Ceremony across many categories. Your trophies live in a permanent awards wall.

  • Read rich, context-aware news that references your studio, your rivals, and the consoles you’re all fighting over.

LEAVE A LEGACY

  • Every run tells a story.

  • Chase prestige goals and milestones — from genre dominance to industry legend.

  • Display your Game of the Year wins, nominations, and lifetime stats in the trophy room.

  • Past runs are tracked so you can see what you built — and how it ended.

  • Carry over bonuses into New Game+ for your next attempt.

  • Bankruptcy is a failure… but also a lesson. Learn, adapt, and try again with better decisions next time.

Make hits. Miss payroll. Try again.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit) or later
    • Processor: 1 GHz or faster (x64)
    • Memory: 4 GB RAM
    • Storage: 974 MB available space

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