ConsoleMe is a game-studio management sim: ship games, build hardware, survive the business; then go public, grow a holding group, and spend mogul wealth on passion projects from football clubs to motorsport to Wrestling Federations.

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开发者的话:

为何要采用抢先体验这种模式?

“ConsoleMe is a deep management game built around interconnected systems: finances, staff, projects, markets, government policy, competitors, and long-term strategy. Early Access allows us to validate and refine these systems in the real world, not just on paper.

We want player feedback to help shape balance, pacing, usability, and clarity, especially around difficult decisions, financial pressure, and long-term planning.

Early Access gives us the opportunity to iterate, improve depth, and surface better insights to players while the core simulation is actively evolving”

这款游戏的抢先体验状态大约持续多久?

“We expect ConsoleMe to remain in Early Access for at most 12 months.

This timeframe gives us room to expand systems, improve usability and presentation, and iterate on balance based on player feedback, without rushing major design decisions.”

计划中的完整版本和抢先体验版本到底有多少不同?

“The current Early Access version already includes the full core loop of ConsoleMe, but we plan to expand and refine it significantly over time.

Planned areas of improvement include:

-Deeper post-release gameplay (supporting, fixing, and evolving games after launch)
-Expanded leadership, succession, and internal politics systems
-More marketing tools, analytics, and long-term brand building
-Greater variation in world events, government policies, and industry changes
-Improved UI, visuals, feedback, and quality-of-life features
-Additional content, balance, and narrative events across eras

We plan to grow the depth, clarity, and scope of the game while keeping the challenge and simulation focus intact.”

抢先体验版本的现状如何?

“ConsoleMe is fully playable and stable in Early Access.

The current version includes:

-A complete studio management simulation across multiple industry eras
-Game creation, release, sales, post-launch support, and monetisation
-Staff management, morale, burnout, leadership roles, and culture
-Financial systems including payroll, taxes, loans, grants, and investment
-Competitors, market share, reputation, and industry events
-Marketing, sponsorships, publishing, movies, and side businesses
-Win and fail states, including bankruptcy and legacy tracking

The game is content-rich and challenging, but still evolving. Some systems are deeper than others, and usability and balance will continue to improve during Early Access.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“We plan to gradually raise the price as we ship new content and features.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“Community feedback is a core part of ConsoleMe’s development.

We plan to:

Actively read and respond to player feedback on Steam
Use community input to guide balance changes, UX improvements, and system depth
Share development updates and design reasoning during Early Access
Prioritise improvements that make complex systems clearer and more satisfying to interact with
ConsoleMe is designed to be a thinking player’s game, and we want players involved in shaping how it grows.”
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关于此游戏

Early Access is actively updated. The game is expanding from a studio sim into a full empire experience, with the new Empire Command Centre (a weekly mogul dashboard showing risks, actions, and “why it matters”) and an expanding Empire portfolio of ventures and businesses.

Alongside this, the game includes the full Empire stack (IPO, board, acquisitions, ethics), a holding-group view for your studio and subsidiaries, and major optional systems: Racing Team, Football Chairman, Football Annual, Story Universes, Engine Lab, MMORPG and MOBA builders, Wrestling Federation, The Daily (newspaper), and more. The Player Guide is now searchable and surfaces context-relevant pages from where you’re playing.

ConsoleMe is a deep, unforgiving game studio (and business generally) management simulator where success isn't just about making great games, it's about surviving the business behind them. Start in 1984 and build your studio from a scrappy startup into a legendary name, or run it straight into the ground trying.

You'll hire staff, manage payroll, design your own console hardware, negotiate launch-day exclusives, chase trends and innovations, survive market crashes, deal with policy regimes, investors, publishers, and competitors... and try not to miss payroll while doing it.

As your company grows, the Empire layer opens up: go public, answer to a board, trade your stock, acquire rivals, and build a portfolio of ventures beyond your studio. Your business evolves from a single team into a broader empire with multiple moving parts.

Over time, your run can evolve from building games to managing a multi-layered empire of interconnected systems.

There are no perfect runs. Only lessons.

BUILD GAMES ACROSS DECADES Create games across multiple eras of the industry, from the early console years to modern platforms.

  • Choose genres, scopes, engines, platforms, and business models through a cinematic guided wizard with genre-specific video and sound.

  • Design your own box art in a full drag-and-drop design studio before you ship.

  • Plan your launch, schedule release dates, run marketing campaigns, send press previews, negotiate platform deals, and build hype before pulling the trigger. Or just ship it and hope for the best.

  • Support games after launch with DLC, live services, ports, remasters, remakes, content updates, price drops, and complete editions.

  • Build franchises, manage sequel fatigue, and track brand value across your entire catalogue.

  • Engine Lab: Found and grow your own engine as a long-term product. Shape its philosophy, manage development and R&D programs, and evolve it from an internal tool into a full platform with adoption, licensing, and market positioning. Games built on your engine inherit real development and review effects tied to its health.

  • Your games don't exist in a vacuum, the market changes, competitors react, and timing matters.

  • Launch an MMORPG and manage it as a live service through a dedicated builder. Lay out zones on a hex world map, develop raids, PvP arenas, classes, crafting, and housing systems, each with real development time. Plan your content roadmap on a visual calendar with drag-and-drop scheduling. Run community polls, publish dev blogs on autopilot, launch expansions with their own review scores, and eventually port to console. Your subscriber count lives or dies by what you ship and when.

  • MOBA Builder; run a live MOBA as its own product—champions, maps, balance, esports, economy, community, infrastructure, team, and calendar—same “years of live ops” idea as the MMORPG side, tuned for arena competition.

  • Story universes; attach normal games to named worlds, pick how strict canon is, and read a release timeline (sequel, spin-off, reboot, etc.) with fan and critic pressure.

  • Football Annual; run a yearly soccer series—brand health, edition focus (major / polish / experimental), pillar R&D, deadlines, and a Release Planner that warns if you’re shipping too early or too late for the annual beat. Unlocks mid-campaign when your calendar year and cash meet the in-game gate (shown on the hub).

DESIGN AND LAUNCH YOUR OWN CONSOLE Research technology through a full R&D tech tree, dozens of nodes across CPUs, GPUs, RAM, storage, media, controllers, chassis, and special features.

  • Design every detail of your hardware in a multi-step wizard: form factor, internal components, external shell, controller layout, pricing strategy, and launch plan.

  • Announce your console and enter a pre-launch phase where you negotiate exclusive launch titles with AI developers, build your own first-party games, manufacture stock, and build buzz before launch day.

  • Compete in the Console Wars: every active console gets a dynamic war score based on sales, game library, and services. Track head-to-head comparisons, respond to competitive events (price wars, patent disputes, franchise defections), sign first-party studios, launch online service tiers, and release mid-gen variants to stay ahead.

  • Read detailed launch reports after consoles hit the market, yours or a competitor's, with grades, sales breakdowns, lineup analysis, and analyst verdicts.

  • Track console performance over time with periodic intelligence reports covering market position, sales trends, top games, and growth forecasts.

EMPIRE, MOGUL, HOLDINGS & PASSION PROJECTS Grow personal net worth and mogul rank as you scale, from scrappy operator to industry titan.

  • Take the company public through a multi-phase IPO: preparation, roadshow, and listing. Pick underwriter posture, watch investor buzz, and live with the share price once you're trading.

  • Run the stock market like an owner: buybacks, dividends, secondary offerings, quarterly earnings vs expectations, and board meetings with votes that actually resolve to outcomes you can read.

  • Acquire competitors for cash, stock, or mixed deals, full integration, IP-only, or talent-only, and fold them into your group.

  • Face activists, hostile pressure, and takeover defenses when the market turns on you, or when you turn on someone else.

  • Ethics and corporate dark side aren't cosmetic: choices feed regulatory heat, legal exposure, and long-term consequences.

  • Holding company model: your group can include the game studio plus subsidiaries. The stock view rolls up group performance; modals are tagged so you always know which part of the empire you're looking at.

  • Empire Command Centre: A weekly command post for your business. Get a clear, plain-English view of your empire with recap, risks, priority actions, and “why this matters” breakdowns across all major systems. Designed to reduce tab-hunting and help you think like a mogul.

  • Core loop is still games and hardware. Empire is power fantasy for when you've earned the chaos.

PASSION PROJECTS Sink your mogul wealth into side ventures that run as their own management games inside ConsoleMe.

  • Football Chairman (new): Buy a football club and take the reins. Build out a 2D stadium with per-stand upgrades, facilities, seat colours, and pitch quality. Design kits each season through a guided wizard with five fictional manufacturers, seven patterns, collar styles, and your club badge on the shirt. Compete in a three-tier league system with full stats, fixtures, results, championship history, and promotion/relegation. Manage a full squad with sortable tables, detailed player profiles, nationality flags, shirt numbers, and biographies. Scout players, browse free agents, set transfer policy, review your manager, and listen to fan sentiment. Your manager now handles contract renewals and emergency signings automatically, so your squad won't collapse to one player if you step away for a few seasons. It's deep, and it's entirely optional.

  • Racing Team: Found a motorsport team with drivers, engineers, principal, pit crew, and sponsors. Allocate R&D across aero, powertrain, reliability, and strategy. Race through full seasons with qualifying, weather, strategy choices, and championship standings. Climb through four tiers from karting to the pinnacle of open-wheel racing.

  • Space Venture: Build a space programme from sounding rockets to interplanetary missions. Research technology, assemble modular vehicles, schedule launches across multiple sites, and manage weather windows.

  • Wrestling Federation: Roster, weekly show booking, TV, titles and belts, storylines, backstage calls, and owner/GM tools (delegation, auto-book, card polish).

  • The Daily (newspaper): newsroom beats, staff, ads, and politics-lite choices that sit beside your studio loop.

  • Golf Club: Build and run your own golf club as part of your empire. Acquire land, design courses using a hex-based builder, upgrade facilities (clubhouse, spa, bar, pro shop), grow membership, manage upkeep, and work toward hosting larger events. Your club develops over time and contributes to your wider empire strategy.

More passion verticals are planned. The mogul profile shows what's live vs coming soon.

RUN A REAL BUSINESS (NOT JUST A DEV TEAM) Manage cash flow, payroll, rent, taxes, loans, grants, and investors.

  • Choose where your company is based and expand offices across countries.

  • Deal with shifting policy regimes, tax changes, and economic cycles.

  • Use analytics to track genre trends, profitability by platform, and market share over time.

  • The status bar shows your cumulative week count alongside the calendar date so you always know exactly where you stand for unlocking mechanics.

  • Balance growth against risk, scale too fast and you'll trigger coordination stress, pipeline overload, burnout cascades, and collapse.

  • If the culture goes toxic, you're in trouble, but if the treasury is still deep, you may get a shot at rebuilding instead of an instant wipe.

  • Money runs out faster than you think.

  • Player Guide: open from the status bar (book icon)—search every help page, browse by Core systems / Game modes / Passion projects, and get context-relevant suggestions based on the screen you’re on (you can still read everything).

MANAGE PEOPLE, NOT JUST NUMBERS Hire staff with traits, skills, morale, fatigue, and ambitions.

  • Staff have career goals: ship a hit, get promoted, mentor juniors, work on their favourite genre. Meet their goals and earn loyalty. Ignore them and they'll leave.

  • Deal with personal events, family emergencies, creative breakthroughs, burnout recovery, conflicts with colleagues, industry award nominations.

  • Promote leaders and deal with internal politics and alignment.

  • A great team can save a bad plan. A bad culture can sink a great studio.

COMPETE IN A LIVING INDUSTRY Compete against procedurally generated AI studios with unique personalities, genre preferences, and growth strategies. Studios enter the market, grow, decline, get acquired, and shut down, every playthrough is different.

  • Your closest competitor becomes your rival. Track head-to-head wins, watch them poach your staff, and race to release in the same genre.

  • Navigate a dynamic market where genres move through boom-and-bust cycles: emerging, growing, saturated, declining, niche. Time your releases or get burned.

  • Attend annual industry events: Hardware Showcases, Developer Conferences, Game Jams, each with real gameplay consequences.

  • Compete for Game of the Year at the annual Awards Ceremony across many categories. Your trophies live in a permanent awards wall.

  • Read rich, context-aware news that references your studio, your rivals, and the consoles you're all fighting over.

LEAVE A LEGACY Every run tells a story.

Chase prestige goals and milestones, from genre dominance to industry legend.

Display your Game of the Year wins, nominations, and lifetime stats in the trophy room.

Past runs are tracked so you can see what you built, and how it ended.

Carry over bonuses into New Game+ for your next attempt.

Bankruptcy is a failure... but also a lesson. Learn, adapt, and try again with better decisions next time.

Make hits. Miss payroll. Try again.

系统需求

    最低配置:
    • 操作系统: Windows 10 (64-bit) or later
    • 处理器: 1 GHz or faster (x64)
    • 内存: 4 GB RAM
    • 存储空间: 需要 1400 MB 可用空间

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