Winning is cheating. Take huge shortcuts to get the drop on your rivals in this futuristic racing game, where cheats always prosper. Online 8-player, split screen 4-player, daily tracks and single player modes included.
All Reviews:
Very Positive (68) - 85% of the 68 user reviews for this game are positive.
Release Date:
May 11, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“SUPER IMPOSSIBLE ROAD is primarily a multiplayer racing game with local (split screen) and online play (coming soon). Early Access is especially important for games with a strong multiplayer component, to ensure a robust online experience, but also to balance and tweak gameplay. The only way to achieve this is by getting feedback from lots of players.

Single player aspects will also be tweaked and developed with feedback from the community. In particular, the career mode, which takes the player from beginner through to complete mastery will benefit hugely from player feedback.”

Approximately how long will this game be in Early Access?

“We're aiming for a 2016 release for SUPER IMPOSSIBLE ROAD, but it won't be released until we're completely happy with it. The release date will be locked down as we go through Early Access and start to learn more about what needs to be done to complete the game.”

How is the full version planned to differ from the Early Access version?

  • Online multiplayer racing
  • Complete single player career mode
  • Full variety of track designs
  • Full variety of vehicle designs, each with different handling attributes
  • Tweaks and polish across the scope of the game
  • More music tracks

What is the current state of the Early Access version?

  • Local multiplayer (split screen) races with AI opponents
  • Single player races against AI opponents
  • Survival mode (single player endless mode) with leaderboards
  • Time gate mode (single player endless mode) with leaderboards
  • Partially complete single player career mode
  • Near-complete graphical effects - physical based rendering, HDR, bloom, motion blur
  • Sound design and implementation 50% complete including voice actor for race announcements

Will the game be priced differently during and after Early Access?

“Those who buy the game during Early Access will be buying at a lower discounted price point than the full release, to give our thanks to those who support the game early on and help us with their feedback and with spreading the word.”

How are you planning on involving the Community in your development process?

“The backbone of community involvement will be the game's forum. Every post will be read by the developer and some, where appropriate, commented upon by the developer. Whilst this will be a good way to gauge community response to aspects of the game, we will also run polls whenever that makes sense to get consensus on specific features.

For the multiplayer, we will organise weekly coordinated play sessions, to make sure there are enough people online at the same time to properly test the multiplayer systems. The community will be free to play online whenever they want, but these coordinated sessions will hopefully be useful to make sure there are enough players online at the same time whilst the user base is still growing.

There will be a bi-weekly cycle for version releases. As much as possible, these releases will be done on the same day so that players know when to expect new features. The release will be accompanied by a project update showing what's new in this version, as well as what is coming soon.”
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Recent updates View all (43)

July 18

The UX Update is here! (v0.21.0)



All about the user experience

This update concentrates on the user experience - improving the usability, accessibility, and just making the whole game feel nicer to play.

Most noticeable is the new UI skin, with a sleeker, minimal future tech look. Readability has been enhanced. Some changes have been made to the flow of multiplayer, streamlining the experience by allowing you to choose between regional and worldwide games.

Another key thing in this update is the new respawn effect. The camera now “rewinds” to the last checkpoint, which a.) shows new users what checkpoints actually do, b.) lets you know how far you’ve just zipped back up the track and most importantly c.) looks pretty cool.

There's lots of other smaller changes and bug fixes in this one too. For the full details, check the release notes as usual.

Enjoy!

Kevin
0 comments Read more

June 27

The FX Update is here! (v0.20.0)


Particles everywhere, now in ultra-wide screen

As well as helping the game to look great, visual effects are an important feedback mechanism for games. This update adds a whole host of effects which will help to sell the physical interactions in the game and inform the player, moment by moment, of what’s going on. When a vessel hits the track, you’ll see sparks. When a vessel is carving through the air, it will leave contrails. When boosting, you will see an energy tail. And finally, hitting the end of a race in first place triggers a celebratory shockwave for all to see.

The UI also gets new FX. There are a bunch of new screen transition effects to make the front end slicker.

One last, but important addition. With this update, the game has just gained support for ultra-wide screens, and better support for non-16:9 aspect ratios in general, including the ability to resize when windowed. A heavily requested feature.

See the release notes for more details.

Enjoy!

Kevin
0 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

Now with Online Multiplayer!

Online multiplayer racing just went live! Up to 8 rivals can race each other worldwide. Play the best players around the world. Vote for the next track location with the track spinner, or choose random or repeat track to liven things up.

About This Game

WINNING IS CHEATING

A futuristic racing game in which the only way to win is to take huge shortcuts. These risky overtaking manoeuvres can take you straight into the lead, or drop you mercilessly into the void.

  • Online Races with up to 8 players
  • Local Split Screen Races with up to 4 players
  • Daily Track mode features a new track every day
  • Time Gate game mode with global leaderboards
  • Survival game mode with global leaderboards
  • Procedurally generated tracks
  • Vehicle customization for boosting stats
  • Physically modeled material system with real time reflections, object-based motion blur and HDR support
  • Full surround sound system support
  • Techno soundtrack

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7 or later
    • Processor: Intel Core i3
    • Memory: 4 GB RAM
    • Graphics: Nvidia Geforce 650M or equivalent
    • DirectX: Version 9.0c
    Recommended:
    • OS: Windows 7 or later
    • Processor: Intel Core i5
    • Memory: 8 GB RAM
    • Graphics: Nvidia Geforce 960 or equivalent
    • DirectX: Version 11
    Minimum:
    • OS: 10.11.x or later
    • Processor: Intel Core i3
    • Graphics: Nvidia Geforce 650M or equivalent
    Recommended:
    • OS: 10.11.x or later
    • Processor: Intel Core i5
    • Graphics: Nvidia Geforce 960 or equivalent

What Curators Say

6 Curators have reviewed this product. Click here to see them.
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