Forget health bars. In Combat Playground, damage is physical. Shatter limbs, lose your balance, and fight through the pain in this physics-based brawler. Master spacing and momentum in chaotic local and online multiplayer battles where every impact breaks something.

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Kommer snart i tidlig tilgang

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«As a solo developer, Combat Playground is a massive undertaking. A physics-based fighting game relies heavily on balancing 'chaos' vs 'frustration,' and I need real players to break the game so I can fix it. I want to build the features you actually find fun.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«I plan to release updates monthly. Since I am a one-person team, major features may take time, but I am active on Discord and transparent about my roadmap.

I plan to be in Early Access for approximately 6 to 9 months. This could change depending on the feedback I receive and the scope of new features the community requests.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The full version is planned to feature more arenas with a wider variety of interactive traps, and additional weapons. I also plan to release Modding Support as soon as the main gameplay loop is stable and satisfying enough.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«There is one arena. Local and Online Multiplayer are implemented and working. The 'no health bar' limb-breaking system is complete, though I'm still tweaking the impact thresholds for balancing.»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The price is planned to significantly increase on full release.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«I have an active Discord server where I will host polls for new weapons and map hazards. Because physics glitches can be hilarious or frustrating, I will rely on the community to send us clips of odd behaviours so I can turn the fun ones into features and fix the game-breaking ones. I read every review and discussion thread to steer the direction of the chaotic gameplay.»
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Om spillet

FORGET HEALTH BARS. BREAK BONES.

Combat Playground is a physics-based fighting game where damage isn't a number, it's a consequence! There are no health bars. There are no hit points. There is only structural integrity.

When you take a hit, you don't lose "10 HP." You lose the use of your arm. You lose your balance. You lose the fight.

PHYSICS-DRIVEN CARNAGE

Every punch, kick, and slam is calculated in real-time. Connect with a heavy swing, and you won't just see a flash of light—you’ll feel the impact as your opponent's physics rig reacts dynamically.

  • Procedural Damage: Snap a leg, and your enemy will limp or crawl. Shatter an arm, and they drop their weapon.

  • Ragdoll Accuracy: Momentum matters. Use speed and weight to deliver crushing blows that send opponents flying.

MULTIPLAYER MAYHEM

Grab a friend (or an enemy) and step into the arena. Combat Playground is built for competitive chaos.

  • Local & Online Multiplayer: Settle grudges in 1v1 duels or free-for-all brawls.

  • Interactive Environments: The arena is your weapon. Kick enemies into saw blades, toss them off ledges, or slam them into walls.

  • Weapon Variety: From precise swords to heavy blunt objects, every weapon carries a different weight and impact style.

A TRUE SANDBOX FIGHTER

This isn't about memorising complex combos. It's about spacing, timing, and improvisation.

  • Easy to Pick Up: Simple controls mean anyone can start swinging.

  • Hard to Master: Understanding the physics engine allows for creative takedowns and defensive manoeuvres that scripted animations can't match.

JOIN THE COMMUNITY

Join our Discord to share your best knockouts, funniest glitches, and feedback on the physics evolution.

Wishlist Combat Playground now and prepare to break some bones.

Opplysning om AI-generert innhold

Utviklerne beskriver hvordan spillet bruker AI-generert innhold slik:

Musics present in the game were composed with the help of generative AI

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

Frequent stylized pixelated violence, animated blood, and physics-based dismemberment involving stylized abstract characters.

Systemkrav

    Minimum:
    • OS: Windows 10
    • Prosessor: I3
    • Minne: 4 GB RAM
    • Grafikk: Intel HD
    • DirectX: Versjon 11
    • Lagring: 2 GB tilgjengelig plass
    Anbefalt:
    • OS: Windows 10
    • Prosessor: I3
    • Minne: 8 GB RAM
    • Grafikk: GTX 760
    • DirectX: Versjon 12
    • Lagring: 4 GB tilgjengelig plass
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