Data config platform for game devs. Supports Excel imports, multi-format exports, validation & rich/JSON editing to boost efficiency!
Дата выхода:
29 июн. 2026 г.
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Программы с ранним доступом

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Примечание: данная программа в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что если вам не по вкусу то, что программа может предложить сейчас, рекомендуем дождаться ее дальнейшего развития. Узнать больше

Сообщение от разработчиков

Почему ранний доступ?

«ConfigNexus's core vision is to build a community co-built, infinitely extensible game configuration workflow platform. While we already offer solid desktop configuration management, Excel-compatible editing, the CT column type system, and multi-format data export, the next phase of development is highly open-ended and customization-heavy.

Game developers' workflows vary enormously — RPG teams need quest/dialogue editors, CCG teams need gacha probability configs, SLG teams need complex numeric tables and cross-sheet reference validation. We can't decide development priorities behind closed doors.

Our core roadmap — the "Workshop Plugin Ecosystem" and the "Industry Template Pack System" — needs real user feedback to shape: which game engines deserve deep integration, which new CT column types are needed, which visual sub-editors developers want most urgently. Early Access isn't just about polishing existing features — it's about letting the community directly shape ConfigNexus's future feature map.»

Сколько примерно эта программа будет в раннем доступе?

«We anticipate Early Access will last around 12 months. During this period we'll focus on completing the plugin SDK and Workshop ecosystem, expanding the native visual sub-editor suite, and tuning large-table performance based on real user project scales. The exact duration depends on the volume of community feedback we receive and how users prioritize new features.»

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

«The current Early Access version is already a complete, production-ready configuration management toolkit — fully capable of handling daily config development on real game projects. It includes:

Core spreadsheet editing: Powered by the Luckysheet core, with multi-tab management and Excel-style shortcuts (formulas, filtering, freezing, conditional formatting).
CT column type system: Rich text, JSON, date, resource loader, multi-data structures, cross-sheet references — column types built specifically for game configuration.
Declarative data validation: DSL-based validation rules (required / unique / range / enum / ref / enum_ref / len / regex), composable with &&, errors highlighted in real time with jump-to-cell.
Flexible export system: Native export to JSON / YAML / CSV / Protobuf / C# data classes / MessagePack / binary formats.
Python script extensions: Built-in Python engine, allowing power users to customize workflows, cell-level functions, and persistent script libraries.
Version control integration: Built-in Git / SVN bridges — commit, revert, conflict resolution all within the tool.
Localization: Chinese / English / Japanese / Korean UI, with localization text deduplication and character whitelist extraction.
Developer toolbox: Character extraction, font subsetting, batch find-and-replace, table diff comparison, and other utility tools.
Workshop foundation: Plugin architecture is already in place — version control and other extension plugins already installable.»

Каково текущее состояние версии в раннем доступе?

«Here is the professional English translation, keeping the terminology consistent with the English store page copy you've already prepared:

The current Early Access version is already a fully functional configuration management toolset, perfectly capable of handling the daily configuration workflows of game projects. It includes:

Core Spreadsheet Editing: Powered by the Luckysheet core, supporting multi-tab management and familiar Excel-like operations (formulas, filtering, frozen panes, conditional formatting).

CT (Configuration Type) System: Custom column types designed specifically for game configuration, including Rich Text, JSON, Date, Resource Loader, Multi-Data Structures, and Cross-Sheet References.

Declarative Data Validation: DSL-based validation rules (required / unique / range / enum / ref / enum_ref / len / regex). Supports arbitrary combinations using &&, with real-time error highlighting and direct jumping to offending cells.

Versatile Export System: Native support for exporting to multiple formats, including JSON, YAML, CSV, Protobuf, auto-generated C# data classes, MessagePack, and custom Binary formats.

Python Script Extensions: A built-in Python engine allowing advanced users to customize workflows, write cell-level functions, and maintain persistent script libraries.

Workshop Foundation: The underlying plugin architecture is fully in place, currently supporting the subscription and installation of extension plugins (such as version control integrations).»

Будет ли разница в цене до и после раннего доступа?

«Yes — we plan to moderately raise the price when we exit Early Access and release the full version. We want to thank our early supporters with a lower initial price; as the Workshop plugin ecosystem, visual sub-editor suite, and advanced features continue to mature, the software's value will grow accordingly.»

Как вы планируете вовлекать сообщество в разработку игры?

«ConfigNexus is a tool built for developers, so our users are themselves the most expert advisors we could ask for. We'll maintain high-frequency interaction through the Steam Community Discussions and the official Discord channel:

Workflow pain point collection: Invite users to share their unique project structures and configuration scenarios as real input for the next phase.

Feature priority voting: Regular polls on new feature priorities (e.g., the next visual sub-editor, the next export format, the most urgently needed CT column type).

Community-built Workshop: Encourage users to share their custom Python scripts, CT column types, and exporters — outstanding community contributions have a chance to be officially integrated into the plugin ecosystem.

Core user beta group: Our Discord is open — power users get direct access to the dev team and early previews of new features.»
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Системные требования

    Минимальные:
    • ОС:
    • Процессор:
    • Оперативная память: 4 GB ОЗУ
    • Видеокарта:
    • DirectX: версии 10
    • Место на диске: 1 GB
    Рекомендованные:
    • ОС:
    • Процессор:
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта:
    • DirectX: версии 11
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 2 GB
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