Speed or firepower? Survive or dominate? Build your armored convoy car by car in this survivors-like auto-shooter. The fate of the planet rides on your choices — and your convoy.

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Before Last Convoy, I spent seven years on a big project. Large team, publishers, the whole deal. During those years I managed to get married and divorced, survive COVID, live through a couple of team collapses (when publishers suddenly "ran out of money"), work for years on "future profit share", and other joys of gamedev.

We had hundreds of thousands of wishlists. We couldn't afford to screw up. But we did — missed the release window and messed up plenty of other things.

You know what? I'm done with that. No more polishing a game for years hoping it becomes perfect. It won't. It'll just get outdated.

I'm making Last Convoy solo. No publishers, no investors, no "release in six months" (for seven years straight). Early Access — because I want to make this game not FOR you, but WITH you. I want to know what you like, what pisses you off, what's missing.

Let's go?」

這款遊戲的搶先體驗時間大約會持續多久?

「I'm planning two to three months, but it may stretch to six. Once the visuals, levels for all biomes, and all faction designs look finished, the base upgrade system is implemented, the level editor and story campaign are done — I'll leave Early Access. After that — support and further development. If sales allow me to hire an artist, I'll replace the rough AI art with better AI art made under professional supervision.」

正式版預計會與搶先體驗版有何不同?

「In Early Access: 3 biomes, basic enemy roster, procedural levels, global map.
By release I'll add:

All 6 biomes with unique enemies
Base system and survivors
Story campaign
Polished visuals — if I can afford an artist, they'll refine the AI art to professional quality
Additional game modes
Handcrafted levels — if I hire a level designer, there will be more than just procedural maps
Level editor
Story — ideally I want to add a narrative

What exactly will be there? Depends on you. You buy — I develop. You tell me what you want — I make it. Simple as that.」

搶先體驗版目前的開發進度如何?

「The game is playable. Core gameplay works:

The convoy assembles, drives, shoots, falls apart
Enemies attack, latch on, die
Three biomes with procedural level generation
Bosses, progression, upgrades, different car types, gameplay events (storms, toxic clouds, road decay, etc.)

Graphics are AI-generated for now — it works, looks fine, but if I can hire an artist — it'll get better.
But this is the foundation — not the final game. I'm waiting for your feedback to understand what to develop first (visuals, balance, gameplay, or features).」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「I'll raise it if the game quality justifies it. I need to not be ashamed to ask for more. Until I'm sure — the price stays. Those who bought in Early Access get all updates for free.」

在開發過程中,您打算如何與社群互動?

「Steam — for sure. Reviews, discussions, I read everything. If Discord is more convenient for you — I'll be there too. Whatever works for you.」
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關於此遊戲

The Last Hope On Wheels

Earth is overrun. Cities fell. Armies crumbled. The remnants of humanity fight back with armored convoys. Yours is the last one standing.

Build Your War Machine

Start with a locomotive. Add cars as you level up — turrets, cannons, flamethrowers, generators, repair modules. Each car strengthens your convoy in its own way, turning it into a mobile fortress. But the longer your convoy, the harder it is to control.

Every Car Counts

Each car has its own health. Take too much damage — the car breaks off along with everything behind it. Enemies don't just shoot: some latch onto your cars and slow you down. Scrape them off against obstacles or watch your convoy grind to a halt.

Reckless driving? Hit your own tail and lose it. Masters use this to their advantage.

Carve Your Path

Roads are faster. Off-road slows you down. But your drill doesn't care — smash through rocks, ruins, and enemy hives. The world is fully destructible. Choose your route wisely.

Liberate The Planet

The global map is your sandbox. Choose where to strike: clear easy territories for resources or assault threat zones. Each hex is a separate mission. The more you liberate — the closer you are to saving Earth.

Build Your Base

Rescue survivors during missions. Bring them home. Specialists unlock new weapons, vehicles, and upgrades. Construct buildings, expand your base, prepare for the next assault. Every run makes your base stronger.

Features

  • Survivors-like auto-shooter with modular convoy mechanics
  • Grow your convoy — balance firepower against maneuverability
  • Destructible world — drill through anything
  • Terrain types — roads, off-road, hazard zones
  • Enemies latch on — shake them off or suffer
  • Non-linear global map — choose your own path to victory
  • Base building — rescue survivors, unlock content
  • Full controller support — Steam Deck optimized
  • Multiple locomotive types — find your playstyle

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Generative AI tools were used to assist with art assets, text, and localization during development.

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: Intel Core i3 / AMD Ryzen 3
    • 記憶體: 4 MB 記憶體
    • 顯示卡: Intel HD Graphics 520 / NVIDIA GT 730
    • DirectX: 版本:11
    • 儲存空間: 500 MB 可用空間
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10/11
    • 處理器: Intel Core i5 / AMD Ryzen 5
    • 記憶體: 8 MB 記憶體
    • 顯示卡: NVIDIA GTX 1050 / AMD RX 560
    • DirectX: 版本:11
    • 儲存空間: 1 GB 可用空間
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