Speed or firepower? Survive or dominate? Build your armored convoy car by car in this survivors-like auto-shooter. The fate of the planet rides on your choices — and your convoy.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Before Last Convoy, I spent seven years on a big project. Large team, publishers, the whole deal. During those years I managed to get married and divorced, survive COVID, live through a couple of team collapses (when publishers suddenly "ran out of money"), work for years on "future profit share", and other joys of gamedev.

We had hundreds of thousands of wishlists. We couldn't afford to screw up. But we did — missed the release window and messed up plenty of other things.

You know what? I'm done with that. No more polishing a game for years hoping it becomes perfect. It won't. It'll just get outdated.

I'm making Last Convoy solo. No publishers, no investors, no "release in six months" (for seven years straight). Early Access — because I want to make this game not FOR you, but WITH you. I want to know what you like, what pisses you off, what's missing.

Let's go?”

Approximately how long will this game be in Early Access?

“I'm planning two to three months, but it may stretch to six. Once the visuals, levels for all biomes, and all faction designs look finished, the base upgrade system is implemented, the level editor and story campaign are done — I'll leave Early Access. After that — support and further development. If sales allow me to hire an artist, I'll replace the rough AI art with better AI art made under professional supervision.”

How is the full version planned to differ from the Early Access version?

“In Early Access: 3 biomes, basic enemy roster, procedural levels, global map.
By release I'll add:

All 6 biomes with unique enemies
Base system and survivors
Story campaign
Polished visuals — if I can afford an artist, they'll refine the AI art to professional quality
Additional game modes
Handcrafted levels — if I hire a level designer, there will be more than just procedural maps
Level editor
Story — ideally I want to add a narrative

What exactly will be there? Depends on you. You buy — I develop. You tell me what you want — I make it. Simple as that.”

What is the current state of the Early Access version?

“The game is playable. Core gameplay works:

The convoy assembles, drives, shoots, falls apart
Enemies attack, latch on, die
Three biomes with procedural level generation
Bosses, progression, upgrades, different car types, gameplay events (storms, toxic clouds, road decay, etc.)

Graphics are AI-generated for now — it works, looks fine, but if I can hire an artist — it'll get better.
But this is the foundation — not the final game. I'm waiting for your feedback to understand what to develop first (visuals, balance, gameplay, or features).”

Will the game be priced differently during and after Early Access?

“I'll raise it if the game quality justifies it. I need to not be ashamed to ask for more. Until I'm sure — the price stays. Those who bought in Early Access get all updates for free.”

How are you planning on involving the Community in your development process?

“Steam — for sure. Reviews, discussions, I read everything. If Discord is more convenient for you — I'll be there too. Whatever works for you.”
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About This Game

The Last Hope On Wheels

Civilization has fallen. Four powers carve up what's left: mutants, an alien hive, rogue machines — and raiders scavenging the scraps. The survivors are silent; the airwaves are dead. Your armored convoy is the first to go back on air. Every rescued survivor, every radio tower, every liberated territory gives a voice back to those still alive.

Build Your War Machine

Start with a locomotive. Add cars as you level up: turrets, cannons, mine layers, generators, repair and cargo cars. Each car strengthens the convoy in its own way, turning it into a rolling fortress. But the longer the convoy, the harder it is to control — and the more vulnerable it gets.

Every Car Counts

Each car has its own health. Take too much damage and the car breaks off, along with everything behind it. Enemies don't just shoot: some latch onto your cars and drag the convoy down, others hit you with harpoons. Scrape them off against obstacles — or watch your convoy grind to a halt.

Driving recklessly? Hit your own tail and you lose it. Masters use this to their advantage.

Crew On Board

Rescued survivors don't sit at the base — they work right in the run. Gunners man the turrets, mechanics patch cars on the move, scavengers strip wrecks and tankers. Stop, drop your people, grab the loot — and get moving before the swarm arrives. Ram a wreck and you get a pile of junk instead of loot.

Carve Your Path

Roads are fast. Off-road slows you down, rubble stops you cold. Wasteland, ice, swamps, dead forest — every biome has its own roads, its own obstacles and its own quirks. Choose your route wisely.

Take The Planet Back

The global map is your sandbox. Each hex is a sector of several runs with its own events: swarms, elites, storms, toxic clouds, supply drops, survivor signals. Clear territories for resources, build outposts, take contracts from the radio tower. But victory isn't clearing the map: you have to reach the four invasion points and drive each faction out of its lair. Each one has its own enemies, its own boss and its own ending.

Build Your Base

Bring survivors home. Build a garage, a workshop, an arsenal, a hospital, a lab, a radio tower. Named specialists unlock new vehicles and weapons — and some of them have a story of their own: not everyone who answers on the airwaves is on your side. Every run makes the base stronger; every radio tower widens the airwaves you can hear.

Features

  • Survivors-like auto-shooter where the hero is a growing armored convoy
  • A severed tail is lost with everything mounted on it
  • Crew works during the run: gunners, mechanics, scavengers
  • Global map: sectors, outposts, contracts, four invasion points
  • Four factions with their own enemies, bosses and endings
  • Airwaves: radio signals, documents, the world's story in pieces
  • A base with eight buildings and named specialists
  • Four locomotive types — find your playstyle
  • Full controller support — optimized for Steam Deck

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Generative AI tools were used to assist with art assets, text, and localization during development.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i3 / AMD Ryzen 3
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 520 / NVIDIA GT 730
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11
    • Processor: Intel Core i5 / AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 1050 / AMD RX 560
    • DirectX: Version 11
    • Storage: 1 GB available space
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