231 real materials. 352 accurate recipes. Build a Hyperdrive Engine using actual chemistry. Your factory grows. Your efficiency improves. Someone notices. Every decision is logged. Welcome, Director.

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Geplande uitgavedatum: 2026

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Over dit spel

REALINDUSTRY

A Hyper-Realistic Industrial Simulation

Every resource is real. Every process is accurate. Every decision matters.

THE SCALE

231 RESOURCES. Not abstract symbols. Real materials with real properties.

Iron. Copper. Titanium. Uranium. Antimatter.

Each with meticulously researched visuals, chemical formulas, and historical context.

352 PRODUCTION PROCESSES. Not simplified crafting recipes.

Actual industrial chemistry. Real metallurgy. Authentic manufacturing.

From bloomery smelting to semiconductor fabrication.

Every reaction has its chemical equation. Every process has its logic.

56 INDUSTRIAL FACILITIES. Not cartoon buildings.

Detailed structures with authentic ambient sounds.

From hand tools to antimatter containment.

139 INTERCONNECTED RESEARCH TECHNOLOGIES.

Form a web of dependencies spanning primitive tools to quantum physics.

Unlock buildings. Unlock recipes. Unlock the truth.

THE REALISM

This is not a game that simplifies.

This is a game that teaches.

Want to make steel? You'll learn why blast furnaces need coke.

Want electronics? You'll understand semiconductor doping.

Want nuclear power? You'll grasp uranium enrichment.

Want antimatter? You'll... discover some things aren't taught in textbooks.

Every material has:

  • Carefully crafted visuals based on real-world research

  • Documented chemical composition (where applicable)

  • Historical background explaining humanity's relationship with it

  • Scientific facts that make you understand modern civilization

Over 200 pages of interactive documentation.

An industrial encyclopedia disguised as a game mechanic.

THE AUDIO EXPERIENCE

33 original atmospheric compositions.

Five years in development.

Each track unlocks as you advance through technology levels.

Every building has its authentic soundscape:

Furnaces roar. Machines hum. Metal clangs.

Close your eyes and you're standing in a real factory.

This isn't background ambient.

This is industrial immersion.

THE CHALLENGE

Your goal is singular:

BUILD ONE HYPERDRIVE ENGINE.

The path is not.

From gathering wood with bare hands to synthesizing exotic alloys.

From stone tools to quantum laboratories.

From manual labor to autonomous robotics.

Every step requires planning.

Every resource is earned.

Every technology is researched.

Resources are finite until you master recycling.

Energy is limited until you unlock better sources.

Time is yours. Pressure is internal. Perfectionism is optional.

Success is inevitable — if you're systematic enough.

WHAT MAKES THIS UNIQUE

This is what happens when someone spends years studying:

  • Industrial chemistry textbooks

  • Metallurgical engineering papers

  • Manufacturing process documentation

  • Real factory sound libraries

  • Actual material science databases

...and decides to make it playable.

A factory-building game where every recipe is scientifically accurate.

An automation game where complexity doesn't sacrifice realism.

An industrial simulator that respects both your intelligence and your time.

WHAT YOU'LL LEARN

How steel is actually made. (It's not just "iron + heat".)

Why silicon chips require ultra-pure materials. (99.9999% isn't enough.)

What makes aluminum revolutionary. (It was once more valuable than gold.)

How nuclear reactions work. (And why containment matters.)

Why recycling is industrially complex. (It's not just "melt it again".)

And about 226 other materials you use daily without thinking.

This game will change how you see modern civilization.

Every object around you went through processes similar to these.

DEVELOPMENT NOTES

This is an indie project.

One developer's obsession with industrial realism.

Years of research. Hundreds of sources. Thousands of hours.

Post-launch plans include:

  • Modding support (add your own materials, buildings, processes)

  • High-Realistic Mode (environmental consequences, pollution mechanics)

But the core game is complete.

This is not an Early Access promise.

This is a finished vision.

WHO SHOULD PLAY THIS

You should play this if:

  • You get satisfaction from understanding complex systems

  • You appreciate when games respect your intelligence

  • You've ever wondered "how is this actually made?"

  • You enjoy optimization challenges

  • You like when fiction is grounded in reality

  • You want a game that teaches while entertaining

This is not for everyone.

It's for people who appreciate depth over breadth.

Authenticity over accessibility.

Realism over simplification.

FINAL WORDS

Most games show you fantasy worlds.

This one shows you the real world — the parts most people never see.

The factories that make your phone.

The refineries that produce your plastic.

The foundries that forge your car.

The reactors that power your city.

All of it is here.

All of it is accurate.

All of it is playable.

Build your industrial empire.

Master 231 materials.

Execute 352 processes.

Research 139 technologies.

Construct 56 facilities.

Produce one Hyperdrive Engine.

Discover why you were really sent here.

REALINDUSTRY CORPORATION

"Industrial Excellence Since 2089"

[SYSTEM STATUS: OPERATIONAL]

[DIRECTOR AUTHORIZATION: PENDING]

[DATA SYNCHRONIZATION: ACTIVE]

Your application is being processed.

Informatie over door AI gegenereerde inhoud

Zo omschrijven de ontwikkelaars hoe hun spel AI gebruikt om inhoud te genereren:

Most visual assets and sound effects, as well as all voice acting, were created using artificial intelligence.

Systeemeisen

Windows
macOS
    Minimum:
    • Besturingssysteem: Windows 10 64-bit
    • Processor: Intel Core i3 (4th gen) / AMD Ryzen 3 or equivalent
    • Geheugen: 4 GB RAM
    • Grafische kaart: Integrated GPU (Intel HD 4000+) or equivalent
    • DirectX: Versie 11
    • Opslagruimte: 300 MB beschikbare ruimte
    • Geluidskaart: Any
    Aanbevolen:
    • Besturingssysteem: Windows 10/11 64-bit
    • Processor: Intel Core i5 / AMD Ryzen 5
    • Geheugen: 8 GB RAM
    • Grafische kaart: Dedicated GPU (GTX 1050 / RX 560) or better
    • DirectX: Versie 12
    • Opslagruimte: 1 GB beschikbare ruimte
    • Geluidskaart: Any
    Minimum:
    • Besturingssysteem: macOS 12 Monterey
    • Processor: Apple Silicon (M1) or Intel (64-bit)
    • Geheugen: 4 GB RAM
    • Grafische kaart: Metal-capable GPU
    • Opslagruimte: 300 MB beschikbare ruimte
    • Geluidskaart: Any
    Aanbevolen:
    • Besturingssysteem: macOS 13+
    • Processor: Apple Silicon (M1/M2) or Intel Core i5+
    • Geheugen: 8 GB RAM
    • Grafische kaart: Metal-capable GPU
    • Opslagruimte: 1 GB beschikbare ruimte
    • Geluidskaart: Any
* Vanaf 15 februari 2024 ondersteunt de Steam-client niet langer de 32-bitsversie van spellen of macOS 10.14 of lager.
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