Melon Simulator™ is a chaotic, multiplayer, first person melee combat game. Almost anything that isn't nailed down can be used to whack, slice, and throw at the oncoming melon hoard...
All Reviews:
Mostly Positive (34) - 79% of the 34 user reviews for this game are positive.
Release Date:
Jan 1, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Melon Simulator is currently a very playable experience that showcases many features of the final version. I hope that Early Access will allow me to receive feedback from a larger audience before Melon Simulator's final release.”

Approximately how long will this game be in Early Access?

“I anticipate Melon Simulator to remain in Early Access for twelve months.”

How is the full version planned to differ from the Early Access version?

“The final version of Melon Simulator will include additional levels, gamemodes, weapons, and more.”

What is the current state of the Early Access version?

“Melon Simulator is in an alpha state. It is currently a very playable experience that showcases many features of the final version including cooperative multiplayer (up to four players).”

Will the game be priced differently during and after Early Access?

“Melon Simulator's price has been reduced by 50% for Early Access.”

How are you planning on involving the Community in your development process?

“I intend to be very involved with the community throughout development. Any feedback, bug reports, etc. can be posted in the Steam discussion boards.”
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Recent updates View all (52)

June 6

Alpha 1.6.1 Changes

Alpha 1.6.1 is now available. This update moves all weapon physics to the client (occasionally corrected by the server) to decrease the perceived lag in multiplayer among other changes. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.6.1 Changes
  • updated weapons physics to be handled client-side (reduced lag)
  • updated level editor to respect invert look settings
  • updated level editor to respect sensitivity settings
  • updated settings controls to include number keys for swapping weapons
  • updated railing cull distance (increased)
  • updated melon attack event to be sent unreliably (optimization)
  • updated outdated version warning
  • fixed can't click close button bug after changing resolution
  • fixed interacting with settings while the loading screen is open
  • fixed weapons resetting when not out of bounds
  • fixed weapons not validating after the original host leaves
  • fixed late join wrong wave bug
  • fixed melon attack called twice bug
  • fixed weapon eat playing break particle effect
  • removed melee collision events (client-side now)
  • removed unused level editor code (optimization)
  • optimized melon spawn event (28 bytes to 5 bytes)
  • optimized player health to be serialized as an int (optimization)
  • optimized weapon impale melon event
  • optimized level loading weapons
0 comments Read more

April 10

Alpha 1.6.0 Changes

Alpha 1.6.0 is now available. This update adds a new system for blood on weapons that adds both texture and transparency variation as blood accumulates on each weapon. Any feedback, bug reports, etc. can be posted in the discussion boards.

Alpha 1.6.0 Changes
  • added a new blood on weapons system
  • added broken weapon warning message
  • updated blood placement (more blood!)
  • updated high settings to use realtime reflections
  • updated low settings to use pre-baked reflections
  • updated player-controlled melons to not spawn with weapons impaled in them
  • updated shadow distances (optimization)
  • updated all melons to die when the game ends
  • updated blood decals draw distance (optimization)
  • updated melons to not continue spawning after the game ends (optimization)
  • updated check for weapons that need to be removed (optimization)
  • updated check for out of bounds weapons (optimization)
  • updated dead melons to be reused (optimization)
  • fixed round increasing before all melons are dead bug
  • fixed indoor/outdoor reflections bug (thanks Lord Tism)
  • fixed weapon break sound not playing bug
  • fixed blood on weapons disappearing bug
  • fixed painting blood bug
  • fixed create match can't click buttons bug
  • fixed spectating input bug
  • fixed player-controlled melons attack damage bug
1 comments Read more
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About This Game

Melon Simulator™ is a chaotic, multiplayer (up to four players), first person melee combat game. Play as a member of the Melon Inc. Containment Unit, responding to a failed melon simulation. Work with your teammates to survive the oncoming melon hoard and compete for the top spot on the worldwide leaderboards. The longer you survive, the harder it gets.

Almost anything that isn't nailed down can be used to whack, slice, and throw at the oncoming melon hoard... katanas, machetes, paintings, melon chunks, wooden baseball bats, metal baseball bats, spiked baseball bats, planks, spiked planks, sign letters, speakers, bricks, benches, doors, and more.

With Melon Simulator's in-game level editor you can create, share, and play custom levels. Custom levels work in multiplayer too, so you can play them with your friends!

We have lowered Melon Simulator's price by 50% for Early Access.

System Requirements

    • OS: Windows 7 64 bit or later
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 670
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Requires a 64-bit processor
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