A real-time submarine management and survival game with tactical pause, where you manage crew, systems, and resources under constant pressure.

Daftar masuk untuk menambah item ini ke senarai hajat anda, ikuti atau tandakannya sebagai diabaikan

Permainan Akses Awal

Dapatkan akses segera dan mula bermain; libatkan diri dengan permainan ini seiring pembangunannya.

Nota: Permainan dalam Akses Awal belum lengkap dan mungkin akan mengalami perubahan. Jika anda tidak berminat untuk bermain permainan ini dalam versi semasa, anda seharusnya menunggu untuk melihat jika permainan ini akan terus dibangunkan. Ketahui lebih lanjut

Kata-kata daripada pembangun:

Kenapa Akses Awal?

“We are offering Early Access to share the game from an early stage and see how the community receives it. We want to observe how players interact with its core mechanics, gather real feedback, and use that input to improve the overall experience as we continue development. We believe that involving the community from the beginning will help us make better decisions throughout the development process.”

Berapa lama permainan ini dijangka akan berada dalam Akses Awal?

“We expect the game to remain in Early Access for approximately 4 to 6 months, depending on development progress and community feedback. During this time, we will expand content, improve game balance, and optimize performance before the full release.”

Apakah perbezaan yang dirancang antara versi penuh dan versi Akses Awal?

“The Early Access version includes the playable core of the game and its main mechanics.
We plan for the full version to feature visual improvements, adjustments and expansions to the mechanics, additional content, and a more polished overall experience. The scope of the game will progressively grow as new ideas are implemented and existing ones are optimized, always taking community feedback into account.”

Bagaimanakah keadaan semasa versi Akses Awal?

“The current Early Access version of Submarine Homesick Blues is fully playable and includes the complete core gameplay loop from start to final boss.

Players can currently experience:
⚓ Combat System

7 unique weapons with 3 damage types: Energy, Physical, and Explosive

Weapon synergies such as wet circuits, exposed hull, and system overload

Crew management across different submarine rooms: Bridge, Engines, Weapons, Shields, Radar, Infirmary, and Oxygen

Flooding and EMP disruption systems that dynamically affect rooms

📍 Progression

Sector-based map with multiple node types: combat, shops, events, and creature encounters

Shop with dynamic inventory that evolves based on progress (early / mid / late game)

Loot and reward system after each combat

Final boss encounter: The Leviathan

🐙 Dynamic Enemies

3 enemy clans with a persistent war system (your decisions have consequences)

Randomized enemy crew with 4 unique races, each with different strengths

Enemy weapons dynamically generated based on their personality

Adaptive AI that learns from your tactics between runs

🔁 Variety and Replayability

8 sector mutators that change the rules of the game

Pre-combat dialogues with ethical dilemmas

6 sea creatures with unique encounters

3 difficulty levels

Available in Spanish and English

The game is stable and fully playable in its current state. During Early Access, we will continue working on balance, improvements, optimization, and additional content.”

Adakah harga permainan ini berbeza semasa dan selepas Akses Awal?

“We plan for the price to gradually increase as new content, visual improvements, and major features are added during development. We want players who support the game during Early Access to receive fair value for doing so.”

Bagaimana anda merancang untuk melibatkan Komuniti dalam proses pembangunan anda?

“The community plays a fundamental role in the development of Submarine Homesick Blues. Throughout Early Access, we will actively gather player feedback, suggestions, and bug reports to help prioritize improvements, balance adjustments, and future content.

We will post regular development updates and share important changes influenced by player feedback. Our goal is for the community to directly shape the balance, features, and overall evolution of the game during Early Access.”
Baca lagi
Bahasa Bahasa Melayu tidak disokong

Produk ini tidak menyokong bahasa tempatan anda. Sila semak senarai bahasa yang disokong di bawah sebelum membuat pembelian

Beli Submarine Homesick Blues

 
Lihat semua perbincangan

Laporkan pepijat dan tinggalkan maklum balas untuk permainan ini di papan perbincangan

Tentang Permainan Ini


Submarine Homesick Blues
is a real-time management and survival game with tactical pause, inspired by FTL, set in a world where the Y2K bug didn't happen in 2000… but in 2030.

A massive failure in legacy systems caused the collapse of the planet, leaving it completely submerged. Humanity survives in patched-up submarines, sunken cities, and technology that still works… out of sheer stubbornness.

As the captain of a barely operational submarine, you must manage resources, crew, and critical systems while exploring procedurally generated regions, facing unpredictable events, and making decisions that can mean the difference between staying afloat… or being crushed by the pressure of the ocean.

The game unfolds in real time, but you can pause at any moment to plan, reassign tasks, and react to emergencies. Every run is different, and death is permanent.

All of this is accompanied by a 90s-era AI, complete with sarcastic remarks and a dangerous obsession with updating Windows at the worst possible moment.

Pendedahan Kandungan Dihasilkan AI

Pembangun menerangkan cara permainan mereka menggunakan Kandungan Dihasilkan AI seperti berikut:

This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping.

All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team.
No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time.

Keperluan Sistem

Windows
macOS
    Minimum:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS *: Windows 7 (64-bit)
    • Pemproses: Intel Core 2 Duo
    • Memori: 2048 MB RAM
    • Grafik: Integrated graphics compatible with DirectX 10
    • DirectX: Versi 10
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 1 GB ruang tersedia
    • Kad Bunyi: DirectX compatible
    • Sokongan VR: Not compatible with virtual reality
    Dicadangkan:
    • Memerlukan pemproses 64-bit dan sistem pengendalian
    • OS: Windows 10 (64-bit)
    • Pemproses: Intel Core i3
    • Memori: 4096 MB RAM
    • Grafik: Integrated graphics compatible with DirectX 10
    • DirectX: Versi 11
    • Storan: 2 GB ruang tersedia
    • Kad Bunyi: DirectX compatible
    • Sokongan VR: Not compatible with virtual reality
* Mulai 1 Januari 2024, Steam Client hanya akan menyokong Windows 10 dan versi yang lebih baharu.
    Minimum:
    • OS: macOS 10.13 (High Sierra) or higher
    • Pemproses: Apple Silicon, Intel
    • Memori: 2048 MB RAM
    • Grafik: Metal-compatible GPU
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 1 GB ruang tersedia
    • Kad Bunyi: Compatible with Core Audio
    Dicadangkan:
    • OS: macOS 10.13 (High Sierra) or higher
    • Pemproses: Apple Silicon, Intel
    • Memori: 4096 MB RAM
    • Grafik: Metal-compatible GPU
    • Rangkaian: Sambungan Internet jalur lebar
    • Storan: 2 GB ruang tersedia
    • Kad Bunyi: Compatible with Core Audio

Ulasan pelanggan untuk Submarine Homesick Blues Tentang ulasan pengguna Pilihan anda

Keseluruhan Ulasan:
2 ulasan pengguna (2 ulasan)






Untuk melihat ulasan dalam sesuatu jangka masa tarikh, sila klik dan seret pilihan pada graf di atas atau klik pada bar tertentu.




Tapis ulasan mengikut masa bermain pengguna semasa ulasan ditulis:


Tiada minimum hingga Tiada maksimum

Tunjuk ulasan dalam susunan paparan yang dipilih





Ketahui Lebih Lanjut
Penapis
Tidak termasuk Aktiviti Ulasan di Luar Topik
Masa bermain:
Kerap Dimainkan di Steam Deck
Operating System:
CPU:
GPU:
Device Type:
Penapis Ulasan