Ram, bump, and launch your enemies out of the arena! OUTSPIN is a fast-paced arena brawler roguelite where physics and momentum decide victory. Choose your class, collect upgrades, and master the art of the ring-out!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to involve the community early in the development process to shape OutSpin into the best arena brawler it can be. Early Access allows us to gather valuable feedback on game balance, class design, and new features while building the game together with our players. The core mechanics are solid and fun, but we plan to expand content, refine systems, and add features based on what resonates most with the community.”

Approximately how long will this game be in Early Access?

“We plan to remain in Early Access for approximately 6-12 months. This timeframe allows us to implement planned features, balance the game based on community feedback, and ensure a polished full release. The exact duration will depend on how development progresses and what the community tells us is most important.”

How is the full version planned to differ from the Early Access version?

“We plan to significantly expand OutSpin during Early Access:

Content Additions:
- More playable classes (currently 3 available, 5 more planned)
- Additional enemy types and boss encounters
- New arena modifiers and environmental hazards
- Expanded relic and upgrade systems
- More talent trees and progression paths

Features & Polish:
- Full audio implementation (music and sound effects)
- Additional game modes and challenges
- Enhanced visual effects and animations
- More achievements and unlockables
- Quality of life improvements based on feedback

Balance & Refinement:
- Continuous balancing of classes, upgrades, and enemies
- Performance optimizations
- Bug fixes and stability improvements
- UI/UX enhancements

The core gameplay loop is already fully functional and enjoyable, but we plan to add depth, variety, and polish throughout Early Access.”

What is the current state of the Early Access version?

“The Early Access version is fully playable and features:

Core Gameplay:
- Complete physics-based combat system with ring-out mechanics
- 3 unique playable classes (Bumper, Shocker, Slime) with distinct abilities
- Multiple enemy types with varied behaviors
- Arena modifiers that change gameplay dynamics
- Roguelike progression with upgrades and shop system

Meta-Progression:
- Scrap currency system for permanent upgrades
- 8 different relics with 3 upgrade levels each
- Class mastery system with XP and unlockable skins
- Talent trees (Impact, Slip, Anchor)

Game Modes:
- Story mode with multiple systems to conquer
- Endless mode for high-score challenges
- Hard mode for experienced players

Technical Features:
- Steam Cloud saves
- Full controller support (Steam Deck verified)
- Keyboard & mouse support
- Achievements
- German and English localization

The game is stable, fun, and offers several hours of gameplay. While content is currently limited to Early Access scope, the core experience is polished and ready to play.”

Will the game be priced differently during and after Early Access?

“We plan to gradually increase the price as we add more content and features during Early Access. Players who purchase during Early Access will get the game at a lower price as a thank you for supporting development early.”

How are you planning on involving the Community in your development process?

“Community feedback is essential to OutSpin's development. We plan to involve players through:

Direct Communication:
- Active presence in Steam Community Hub and discussions
- Regular development updates and patch notes
- Responding to bug reports and suggestions
- Community polls for feature priorities

Feedback Integration:
- Balance adjustments based on player data and feedback
- Implementing quality-of-life improvements suggested by the community
- Testing new features with community input
- Considering class and upgrade ideas from players

Transparency:
- Sharing our development roadmap
- Explaining design decisions and changes
- Being open about challenges and progress
- Celebrating community achievements and milestones

We want OutSpin to be shaped by the people who play it. Your feedback on what's fun, what's frustrating, and what you'd like to see next will directly influence our development priorities. Whether it's balance tweaks, new content ideas, or technical improvements, we're listening and committed to building the best game possible together.”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

OutSpin is a unique arena brawler that combines classic roguelite elements with physics-based combat. Your goal: Knock your opponents out of the ring before they do the same to you!

⚡ CORE MECHANICS

Physics-Based Combat

Every collision counts! Use mass, speed, and momentum to launch your enemies out of the arena. Timing and positioning are the keys to victory.

Stability & Ring-Out

Every hit reduces stability. The lower your stability, the further you'll be knocked back. Stay away from the edge – or use it to your advantage!

Thrust & Dash

The thrust system lets you perform lightning-fast charges. Perfect for aggressive attacks or tactical retreats.

🎯 GAME MODES

Story Mode

Fight your way through different systems. New arenas, new enemies, new challenges.

Endless Mode

How long can you survive? Test your skills in endless combat against ever-stronger waves of enemies.

🏆 META-PROGRESSION

Class Mastery - Unlock skins and bonuses for your favorite classes

Earn Scrap in every run and invest in Relics, Talents and new classes.

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 520 / NVIDIA GeForce GTX 650 / AMD Radeon HD 7750, 1 GB VRAM
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560, 2 GB VRAM
    • DirectX: Version 11
    • Storage: 500 MB available space
    Minimum:
    • OS: macOS 10.15 Catalina
    • Processor: Intel Core i5 oder Apple M1
    • Memory: 4 GB RAM
    • Graphics: Intel Iris Plus Graphics / NVIDIA GeForce GTX 750 Ti (Maxwell oder neuer), 1 GB oder AMD Radeon R7 360, 1 GB
    • Storage: 500 MB available space
    Recommended:
    • OS: macOS 12 Monterey
    • Processor: Intel Core i7, 4+ cores oder Apple M2+
    • Memory: 8 GB RAM
    • Graphics: Apple M1/M2 integrierte Grafik / NVIDIA GeForce GTX 1050 Ti, 2 GB oder AMD Radeon RX 560, 2 GB
    • Storage: 500 MB available space
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: Ubuntu 20.04 LTS / SteamOS 3.0
    • Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics 520 / NVIDIA GeForce GTX 650 / AMD Radeon HD 7750, 1 GB VRAM
    • Storage: 500 MB available space
    Recommended:
    • OS: Ubuntu 22.04 LTS / SteamOS 3.0
    • Processor: Intel Core i5-8400 / AMD Ryzen 5 2600 / Steam Deck APU
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560, 2 GB VRAM
    • Storage: 500 MB available space
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