Fast. Tactical. Addictive. In BannerRush, your deck becomes your army. Play cards to deploy troops, buildings and spells directly onto the battlefield. Play solo, splitscreen or challenge others online.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“BannerRush started as a passion project and grew into something much bigger. The core game is stable and fun – singleplayer, local split-screen and online multiplayer are all fully playable. But there's so much more we want to add: a story campaign, new cards, new spells, new mechanics. Early Access lets us build the best version of BannerRush together with the players who enjoy it. Your feedback directly shapes the game.”

Approximately how long will this game be in Early Access?

“We estimate approximately 12 months, but the exact timeline depends on community feedback and the scope of new features. We'd rather take the time to get it right than rush to a finish line. Regular updates will be released throughout the Early Access period.”

How is the full version planned to differ from the Early Access version?

“The full version is planned to include:
- A story-driven singleplayer campaign
- Additional spell cards (freeze, convert enemies, and more)
- Additional booster cards (healing, rage, invisibility)
- More maps and arenas
- Steam Achievements and Leaderboards
- Balance refinements based on community play data
The core gameplay – card battling on the grid with three resources, XP combos, and upgrades – is already fully functional.”

What is the current state of the Early Access version?

“BannerRush is fully playable with all three game modes:
- Singleplayer against AI with multiple personalities and difficulty settings
- Local multiplayer (split-screen) with gamepad and keyboard support
- Online multiplayer (1v1) with lobby system
The game features multiple unit types (melee, ranged, hybrid), buildings, spells, boosters, a three-resource economy, an XP and combo system with mid-match card upgrades, and a polished UI with full controller support.”

Will the game be priced differently during and after Early Access?

“Yes. The Early Access price is lower than the planned full release price. Players who support the game early get it at the best price. The price will increase when the game leaves Early Access.”

How are you planning on involving the Community in your development process?

“Community feedback is at the heart of BannerRush's development. We actively engage through Steam Discussions, Community Hub posts, and regular development updates. Players can report bugs, suggest features, and vote on priorities. Balance changes and new content are shaped by real player experiences. We read every review and every discussion post.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

A real-time tactical autobattler. Deploy units, buildings and spells on a living battlefield and decide anew every second. Every move reshapes the battle. Every second counts.

As a general, you command your army. Send your troops into the field, support them with spells and boosters, and decide how the battle is fought. Offensive, defensive, magical. Anything goes.

BannerRush offers deep tactical possibilities. Easy to learn. Hard to master.

our goal

You don't destroy a base. You push your units across the enemy line. Whoever has the most crossings at the end wins the match. A match runs over 5 rounds of 2 to 3 minutes each, and the finale decides everything: in round 4 every crossing counts double, in round 5 triple.

Between rounds the Tactics Forge opens, the peak strategic moment. This is where you build your forces with gold. More troops or all in on magic? Wall yourself in or push relentlessly? Commit to epic melee, or control the field from afar? Anything is possible.

And here's the twist: only what you buy here makes it into your pool. During the match it comes up from there, governed by a weighting system. You decide what can show up, chance only decides when.

it all runs on gold

The whole system runs on a single resource: gold. You gather it everywhere. Through the Pillar of Economy, in fights, from treasure chests, and with every crossing of the enemy line. And there's the Thief: if this special unit makes it across, he steals gold from your opponent and slides it over to you.

buildings & lane control

Buildings carry weight. They stay up across rounds, can be upgraded to level 3, and each has a clear role. The Pillar of Economy brings gold, the Workshop boosts your tempo, the Oracle strengthens your magic. On top of that they grant the lane bonus, and you can fight over it. Dominate a lane and your units there grow stronger, with 15% more damage and 15% more speed. Lose the building, lose the lane.

The horns sound! Battle begins! Your troops are ready, the first crates appear on the field. Go! Your units charge forward in waves, grabbing crates or crossing the enemy border. The enemy never sleeps. He raises walls and buildings to hold you back. Now his archers appear. The first crate cracks open! Fireball! Straight into his defenses.

His archers fall, the buildings burn. You trigger a speed boost. The rush begins, the horns sound, your troops cross the line.

Time is running out! 10 seconds left. Send another wave or hold back? Time's up. The Tactics Forge opens. What have you earned?

Strengthen your forces with permanent skills. From a simple damage boost to a legendary ability that changes everything.

Every decision shapes your playstyle. No battle plays out the same way twice.

ultimates

And for the cherry on top, ultimates. Through a combo system you gather XP in battle and unlock powerful finishers. At the start of each round you pick one of 3 levels. The higher the level, the heavier the effect. Spawn treasure chests into your own half, send a poison cloud at your opponent, or unleash the extreme: an earthquake, an inferno, or mass conversion, where every enemy unit turns into yours.

In the middle of battle, resources running low? A signal sounds. Moments later... a crate! Send a few of your troops to crack it open. What's inside might turn the tide.

50 gold? A handful of boosters? A fireball? Or a global skill like "all units gain 20% more damage"? Different crate types packed with all kinds of loot make every battle more dynamic.

From the standard crate to rare ones to the legendary golden crate, packed with treasures that can change everything.

Online 1v1 PvP is the heart of BannerRush. Test your tactical skills against players from around the world. Alongside it, a linear singleplayer campaign eases you into the game step by step, the ideal way in before you head online.

A story frames your journey. The king is dead. Long live the king! But you were the one meant to take the throne.

A conspiracy drove you from the kingdom you once served as its greatest general. Now you return to cast down the false king and put an end to his reign of terror.

The linear singleplayer campaign carries this story and walks you through the game's systems, step by step.

BannerRush is in active development and growing steadily.

Planned: local couch co-op against friends, an online league with fair matchmaking through battlepoints, new spells, boosters and skills, plus Steam Achievements and leaderboards. Further down the line, perhaps the infamous Wager Mode, where the winner permanently takes something from the loser's forces. For nerves of steel only.

And everything the community asks for.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i3 or AMD equivalent
    • Memory: 4 GB RAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 / 11
    • Processor: Intel Core i5 or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: DirectX 11 compatible GPU with 2GB VRAM
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX compatible
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