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Скоро в раннем доступе

Разработчики намерены выпустить эту игру в незавершённом состоянии и продолжать её разработку с учётом отзывов игроков.

Примечание: игры в раннем доступе находятся на стадии разработки. Они могут измениться в будущем или остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше

Сообщение от разработчиков

Почему ранний доступ?

«BannerRush is built by a one-person studio, and Early Access lets me shape the game together with the people who actually play it. The core, real-time tactical battles, the Tactics Forge, online 1v1 and the singleplayer campaign, is in place and playable. Early Access is about refining balance, adding content, and building the game the community wants, instead of guessing in isolation.»

Сколько примерно эта игра будет в раннем доступе?

«I'm planning roughly 6 to 9 months in Early Access. That's an honest estimate, not a promise carved in stone. If the game needs more time to reach the quality it deserves, I'll take it rather than rush the full release.»

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

«The full version aims to expand on the Early Access foundation: more units, buildings, skills and spells, an online league with fair matchmaking, local couch co-op, Steam Achievements and leaderboards, and a fuller singleplayer campaign. The exact scope will grow with community feedback during Early Access.»

Каково текущее состояние версии в раннем доступе?

«BannerRush is fully playable. You command your army in real-time on a grid, push your units across the enemy line over five escalating rounds, and shape your forces in the Tactics Forge between them. The game runs on two resources, Gold for live combat and Forge Points for building your arsenal. Online 1v1 PvP, local splitscreen and a singleplayer campaign are all in.»

Изменится ли цена игры после выхода из раннего доступа?

«The price may increase as the game grows in content and scope. Buying during Early Access will be the most affordable way to get in.»

Как вы планируете вовлекать сообщество в разработку игры?

«Direct and often. I'll share regular development updates, gather feedback through the Steam forums and community channels, and let player input guide balance changes, new units and features. As a solo developer, the community is my design team, and many decisions will be made together.»
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Запланированная дата выхода: 4 квартал 2026

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Об этой игре

A real-time tactical battler. Send units, buildings and spells onto a living battlefield and rethink your plan every second. Every move changes the fight. Every second counts.

You are the general, and the army is yours to command. Push your troops forward, back them with spells and boosters, and fight the battle your way. Go on the offensive, dig in and defend, or bury your enemy in magic. It's your call.

Easy to learn. Hard to master.

Forget tearing down a base. In BannerRush you win by pushing your units across the enemy line.
Whoever has the most crossings when the clock runs out takes the match.

You fight over 5 rounds of 2 to 3 minutes, and the ending is brutal:
in round 4 every crossing counts double, in round 5 triple.
No lead is ever safe, and no match is over until it's over.

Between each round, the “Tactics Forge” opens. This is where matches are decided.
Spend your Forge points to customize your arsenal, units, buildings, and abilities.

In the Shop, you use the gold you’ve collected to buy boosters and spells that you’ll deploy in the heat of battle.
More troops, or go all-in on magic? Entrench yourself behind walls or advance relentlessly? Annihilate the enemy at close range or take them apart from afar? It’s entirely up to you.

And here’s the kicker: Only what you forge can be used in battle. During the round, your forces are recruited from a pool, governed by a weighting system. You decide what gets deployed. Chance merely determines when.

You gather two resources in BannerRush, and juggling them is half the game.

You earn Gold in the thick of the fight. Use it to send fresh units into the field, raise your buildings, and trigger your boosters at the perfect moment.

You earn Forge Points at the end of each round and spend them in the Tactics Forge. This is where you forge your plans. Do you expand your army? Bring in more buildings? Or unlock stronger abilities to unleash on the battlefield?

Calm planning with Forge Points, frantic scrambling for Gold. Master both, and no two battles will ever play out the same.

Your pillars are important. They are your economic backbone.
Each pillar has its own special abilities.

The “Economy Pillar” provides you with gold, the “Workshop” speeds you up, and the “Oracle” boosts your magic.

And the best part: They give you the lane bonus that you can fight for with everything you’ve got.
If you control a lane, your units there deal 15% more damage and move 15% faster.

In addition, every time a unit crosses enemy lines, you receive double the reward. If you lose the building, or if your opponent builds a stronger building on that lane, you also lose the lane and, with it, the accompanying bonus.

The horns sound. Battle begins! Your troops are ready and the first crates hit the field. Go! Your units charge forward in waves, snatching crates and storming the enemy border. But the enemy never rests. He throws up walls and buildings to hold you back, and now his archers are closing in. The first crate cracks open. Fireball, straight into his defenses!

His archers drop, his buildings burn. You slam down a speed boost. The rush is on, the horns blare, and your troops pour across the line.

10 seconds left. One more wave, or do you hold back? Time's up. The Tactics Forge opens. So, what did you earn?

Now make your army permanently stronger. From a simple damage boost to a legendary ability that changes everything.

Every choice shapes how you play. No two battles are ever the same.

And then, the cherry on top: ULTIMATES.

Chain your moves into combos, build up XP in battle, and unlock finishers that turn the tide.
At the start of each round you pick one of 3 levels. The higher you go, the harder it hits.

Rain treasure crates into your own half, choke your rival in a poison cloud, or go all the way and unleash the unthinkable: an earthquake, an inferno, or mass conversion that flips every enemy unit to your side.

Running low in the middle of a battle?
A signal sounds, and seconds later a crate drops onto the field. Send a few troops to crack it open.

Whatever's inside might just turn the tide.

50 gold? A handful of boosters? A fireball?
Or a global boost like "all units gain 20% more damage"?
With all kinds of crate types stuffed with loot, every battle stays unpredictable.

From the humble standard crate to the legendary golden one,
packed with treasures that can flip a match on its head.

Online 1v1 PvP is the beating heart of BannerRush.
Pit your tactics against players from all over the world.

And if you want to ease in first, the singleplayer campaign
walks you through the game step by step, the perfect warm-up before you head online.

A story carries you through it. The king is dead. Long live the king! But the throne was meant to be yours.

A conspiracy drove you out of the kingdom you once served as its greatest general. Now you return to bring down the false king and end his reign of terror.

The singleplayer campaign carries that story and teaches you the game's systems, one step at a time.

BannerRush is in active development and growing all the time.

On the way: local couch co-op against friends, an online league with fair matchmaking through battlepoints, new spells, boosters and skills, plus Steam Achievements and leaderboards.

And whatever the community asks for next.

Информация об ИИ-контенте

Вот как разработчики описывают контент в игре, сгенерированный ИИ:

Generative AI tools were used during development as part of the creation
process for selected pre-generated 2D artwork, including some in-game icons,
illustrations, and promotional images.

All assets were reviewed, refined,
and integrated by the developer. No AI-generated content is created during
gameplay, and the game does not connect to external AI services.

Системные требования

    Минимальные:
    • 64-разрядные процессор и операционная система
    • ОС: Windows 10
    • Процессор: Intel Core i3 or AMD equivalent
    • Оперативная память: 4 GB ОЗУ
    • DirectX: версии 11
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 2 GB
    • Звуковая карта: DirectX compatible
    Рекомендованные:
    • 64-разрядные процессор и операционная система
    • ОС: Windows 10 / 11
    • Процессор: Intel Core i5 or AMD equivalent
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: DirectX 11 compatible GPU with 2GB VRAM
    • DirectX: версии 11
    • Сеть: Широкополосное подключение к интернету
    • Место на диске: 2 GB
    • Звуковая карта: DirectX compatible
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