Live the memorable experience of a First-Person Adventure & Puzzle Game! Jump over lasers, avoid terrible moving saws, dodge giant crushers, use your Jetpack and Taser-Gun to think your way through Zero-Gravity puzzles of this mysterious space station.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Haze Games is a fully independant 1-Developer & 1-Writer Studio. We have been working on this game for about 3 years now. Early Access purchases will be enable when we consider the game ready; You can test the Pre-Alpha now by emailing us, or joining our Discord: {LINK REMOVED}

Approximately how long will this game be in Early Access?

Final release of Fractal Space is planned for 2018. The game will be in puchased Early Access for a few months before release.

How is the full version planned to differ from the Early Access version?

More Chapters

As we go further into Early Access, more chapters will be added, with their associated features. We've recently added Chapter 3.
For the final game, we expect a total of 5 Chapters, for a play time of 4-6 hours.


Most of the sound effects are in their final state. Other sounds are here to provide minimal feedback to the player, and are still in placeholder state. Sound improvements will be done as we progress in Early Access.


Graphics will gradually be improved as we go on; assets will be replaced with increase-quality versions as we release new builds. More objects will be created to populate the space station.


The game will undergo more optimization work further down in development. We can expect 15-30 FPS more for the final release.

Achievements, Leaderboards and Trading Cards

60 Achievements, 6 Leaderboards and Trading Cards will be implemented gradually as we make progress in development. They are currently not implemented.

Steam Cloud

Cloud Save using Steam Cloud is already implemented in the pre-alpha build.

More Languages

For the final release, more languages will be supported. Notably Russian and German in addition to currently supported English and French.

Virtual Reality

This is not a promise, but I have the strong desire to add Virtual Reality support to the game. This will only be done once most of the levels are complete, so we can only expect this during mid-2017, or more likely as a post-release update.

What is the current state of the Early Access version?

First 3 Chapters

Currently, the Early Access build includes 3 Chapters. It should take about 2-3 hours to complete.

The following main features are in a playable state and can be experienced during those first 3 Chapters:
  • Basic Movement, jump, crouch
  • Taser-Gun
  • Jetpack
  • Cameras
  • Room Control
  • Time Manipulation
  • Zero-G


Fractal Space is currently playable with Keyboard and Mouse, or Xbox 360 / One Controller. Steam Controller support will be added for the final release.


The voice-over dialogs in the EA build are currently placeholders. They will be recorded with actors in a studio prior to final release.
Some rooms are currently silent - dialogs still require writing and recording

English & French

Currently, the game is only playable in English or French.

Will the game be priced differently during and after Early Access?

Upon final release, the game's price will be increased. Until then, Early Access price will not change.

How are you planning on involving the Community in your development process?

We will be listening to each and everyone of your requests, comments and feedbacks about the game. In addition, your opinion on difficulty and progression would be greatly appreciated.

For us, the goal of Early Access on Steam is to gather the Community's thoughts, feedback and comments as we go on, all together in this hard-working journey of making Fractal Space a great game!

By purchasing the game, you will have access to the Bugs and Feedback & Suggestions forums, in which you can feel free to suggest your ideas to improve the game, or give details about a bug you encountered ;)

You are also welcome to upload Videos and Screenshots to the Steam Workshop of Fractal Space. It would be a great help for us locate bugs easily and fix them quickly.
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Recent updates View all (16)

December 10

Development Update #14

It's been a while since the last Development Update! We've been updating the game through Steam and posted news on our Discord Server, but not here.

We have been (and still in the process of) moving from France to Canada, so it has been very busy around here, and we didn't have much time recently, but here is a summary of the improvements that have been made the past two months!

The builds of the last two months were primarily focusing on many visual improvements and performance optimization; the game now runs much better than before, while looking better as well! These changes were in Experimental Builds for a while, they are now in the default, stable branch for all players.

We've reworked most of the visual effects and post-process effects; Ambient Occlusion, Motion Blur, Antialiasing and Bloom are more realistic, and a lot of work was done on lighting to increase realism and performance, while making all scenes brighter.

Finally, we've added a Performance Guide here to help tweak / customize the Graphics options available in the game's Options page:

Good news for testers! If you encounter a bug or want to make a suggestion, you can now do it directly in-game:
  • Press ALT + B shortcut anytime, enter information in the form and click Submit
  • Or click the Bug / Suggestion button in the Main or Pause Menu
This is very helpful for us, as it will upload the log files, save game files, and screenshot directly with the report! Discord integration will be added later:

This has been requested for a while by our community; a way to help Speedrunners and compare scores; it's now possible from the latest update! You can check out the Speedrun Mode guide here to know more about this mode:

When this mode is enabled, you can press Tab (or Dpad Down) anytime to see your current stats:

  • Current time for this level
  • Current time for entire game
  • Current best time for this level (if any)
  • Current best time for entire game (if any)
  • Current rank for this level (if any)
  • Current rank for entire game (if any)
In addition, Discord Rich Presence will now display total time elapsed for current level, and show if in speedrun mode for current level.

Everything isn't perfect yet; but the system basics are here and we'll add a few missing features soon! Currently, you cannot view the Leaderboards (coming soon), but you can see your best times and rank by selecting Chapters in the Main Menu:

For testers who know the game well and want to speedrun it, you can now completely disable cutscenes using the "Cutscenes" button in the Options menu:

Please note that in any case, even with cutscenes enabled, the timer stops counting seconds during cutscenes, so this option is really just here to smooth out the speedrun experience, and avoid spamming the "skip cutscene" button as you speedrun the game, but won't affect your speedrun score.
We have now a brand new version of the Debug Mode, which is more stable and much easier to use. If you want to test out Debug features, get your upgrades back after a Reset Save, or test the new God Mode to reach a specific point, I invite you to check our new Debug Mode guide here:

You'll be able to see all the available commands in the guide ;)

  • Fixed: In Chapter 1, the door opened by the pressure plate next to "Go Left, Go Right" labels could be force closed in some cases
  • Fixed: Using God Mode and reloading the level could create a bug in which collisions were broken
  • Changed: Timer for speedruns stops when the game is not focused
  • Changed: If you enable Debug Mode in a level, your end score for the level and entire game will be randomly set to a much higher value. if you do so and want to speedrun the level, you must restart the current Chapter from the beginning.
  • Fixed: In some cases, a cube on a pressure plate could incorrectly activate linked objects
  • Change: When cutscenes are disabled, respawn camera animation is now ignored after last checkpoint reload

We've also been fixing various bugs on the Android version of the game; Fractal Space FREE and Fractal Space HD. Also, we have finally been able to publish an update for the iOS version, in Beta channel using Testflight! You can subscribe here the test the current iOS Beta v2.0.4!

We'll fix a few more bugs that some testers have already found in the mobile beta version, then this update will be live for all players on iOS and Android before end of December!

Thank you everyone for playing, reading and supporting us! Talk to you next time!
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June 25

Development Update #13

AlienFX: Enhanced Immersion
We are happy to announce a partnership with Alienware! Fractal Space supports AlienFX LED lighting technology on Alienware computers! Below is a demo video to show examples of how the lighting reacts in realtime to in-game events:
And a few photos of the LED lighting while running the game:

Stable New Save System
A huge task for us the last 4 weeks has been to focus primarily on the PC version's new Save System for Fractal Space. You can read more about how it works and why it was necessary in our previous news here.

The great news is that the new system is now functional with Chapter 1, 2 and 3! We had testers finding many bugs concerning this feature using Experimental Builds on Steam's Experimental Branch. Thank you again, Adam, Promidius and Fractal Space Fan for your help!

Thanks to extensive testing and many updates, we now have a new save system which saves the entire level state; if you play the game again, you will notice that there are many additional checkpoints, especially in Chapter 3!

As of today's update on Steam, from v0.3.0, everybody testing the Pre-Alpha is now using the new Save System.

IMPORTANT: Previous builds save files are not compatible with the new update; you will lose all current progress. After the update, you must press TAB on game launch to show the main menu, and select to perform a !RESET SAVE! using the button. If you tested latest Experimental Builds, your save should remain compatible.

Pocket Edition Status
Currently, Fractal Space: Pocket Edition is not available to download on the Google Play Store; This is TEMPORARY; we need fix a couple of important issues with the game before we can upload an update again.

Lately, we have been focusing on the PC version of the game. We will work on the mobile Pocket Edition to provide an update for the end of June, and it will then be back online where it has always been ;)

This means we hope to finally deliver the update v1.7 of the Pocket Edition around the end of June / beginning of July, in which we'll have many bug fixes, better controls and controls customization, along with a couple of reworked visual 2D and 3D assets to look more like the PC version.

Chapter 4
Initial work has started on the PC version's Chapter 4, in parallel of the new Save System! There's still a lot of work, but we will have more time to work on it now that the new Save System is stable :)

We've created about 25-30% of the content for Chapter 4. Below are a couple of screenshots of the work in progress; we won't show you too much, it's best to keep a bit of the surprise :)

We currently have 2 rooms in very early playable stage, and we are prototyping the new gameplay elements that will be introduced during this fourth Chapter:

Update v0.3.0 on Steam
v0.3.0 is available on default Branch! If you are on Experimental Branch, you can switch back to default.

In-game UI Improvements
  • Smaller in general and more readable.
  • Removed "Data Saved" Notification: Replaced by discreet icon at the bottom right while saving.
  • Fade in / Fade out on Checkpoint reload and Quick Load
New Save System
  • Instant Load Last Checkpoint after dying, no longer reloading the scene!
  • Many more checkpoints in all levels!
  • QuickSave/QuickLoad Feature with F5/F9! For testing, it is enabled currently. It will be disabled for first run of the final game, as it will be a special end-game upgrade available only for NewGame+
General Visuals
  • Scenes look now brighter than previous builds. This is to reduce the amount of time spent with Flashlight ON. I'll be happy to have your feedback, as maybe the general increased brightness now looks too pale, and some lights might now be too bright. I didn't have time yet to rework all areas; feel free to post screenshots of too bright/dark areas in #visual-bugs !
Debug Mode Change
  • Now auto-disabled when a chapter to play is selected from menu loading, and on checkpoint load / dying / quick load. You don't have to think about it anymore when you chose a chapter to play.
Steam Controller
  • Official profile now uses Right Pad touch for Gyro input. Set to low sensitivity.
Known Issues v0.3.0
Below are listed the currently known issues in the build v0.3.0; if you encounter them, there is no need to post a bug report:
  • On Show Stats (TAB), current objective sometimes will not be displayed. Will be fixed in later build.
  • Taser Power might be reset to full capacity when changing to the next Chapter naturally. Will be fixed in a later build.
  • In Spanish language, a Zero-G related Tutorial might spawn an error. Please send a screenshot if it occurs while you are playing.
  • Character is sometimes "pushed through walls" instead of being crushed when provoked by a Horizontal Moving Platform.
  • Performance issues in CH3 in some rooms with Destructible Walls. In addition, before dialog is played, a small freeze can sometimes be felt.
If you have a bug or an error that is important, please press F5 to Quick Save, then upload the files FractalSave.dat and Chapter_X_QuickSave.dat in the #general channel of our Discord.

These files are located in: C:\Users\USERNAME\AppData\LocalLow\Haze Games\Fractal Space\


That's it for today! Join us on our Discord Channel to test the game, post bugs and chat with us!

Charles from Haze Games
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“Nothing short of brilliant in the world of first person exploration and puzzle games”
4.6/5 – PocketMeta

Feature List

Works perfectly with Xbox 360, Xbox One, DualShock 4 gamepads and Steam Controller!

Steam Greenlight

This game has been Greenlit

About This Game

What are you really trying to escape?


  • Control your Jetpack to fly freely around space!
  • Use your Taser-Gun to activate switches remotely
  • Solve amazing puzzles involving Zero-Gravity rooms
  • Bend time around you to complete seemingly impossible challenges
  • Find Upgrade Stations to acquire New Skills
  • Find lost recordings to solve mysteries and learn what lead you to this station
  • Think and act upon the environment
  • Full Gamepad support: Xbox One, Xbox 360, DualShock 4 and Steam Controller


Shoot your taser-gun to power-up electric devices remotely. When you're alone in the universe, this weapon is your best friend.


Defy laws of physics and gravity by firing up your Jetpack to fly freely through space and avoid deadly traps in the station. You cannot risk falling into the void; use it wisely and make sure you have enough fuel to make your jump!


Discover a new way of thinking first person puzzles and solve puzzles in Zero-Gravity rooms!


Use your HyperSpeed Skill to slow down time around you, allowing you to focus and survive traps that would be deadly at regular speed!


Explore the world and find Upgrade Terminals to acquire new Skills and improve your stats! Upgrades are persistent for a New Game+ when the game is completed.


While surviving the adventure through the space station, dexterity is not your only challenge; activate switches, complete 2D minigames, use cubes to reach higher grounds, go through portal teleporters, orient light mirrors, search for clues to guess access codes!


Explore and pick up hidden recordings throughout the station - they will help you solve certain puzzles, recall what happened to you and find answers about your past, present and future.
Pick up health and ammunition packs as you explore space to help you get through this adventure.


Show the entire world what a puzzle mastermind you are by unlocking Achievements, sharing your speed run scores with your friends! Unlock new Steam Badges and Trading Cards as you play and complete the game!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core 1.7Ghz
    • Memory: 1 GB RAM
    • Graphics: Radeon HD4000 / GeForce GTX 720
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Compatible with Xbox 360 and Xbox One Gamepads, Steam Controller
    • OS: Windows 7, 8, 10
    • Processor: Dual Core 2.2Ghz
    • Memory: 2 GB RAM
    • Graphics: Radeon HD5000 / GeForce GTX 750
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Compatible with Xbox 360 and Xbox One Gamepads, Steam Controller
    • OS: OS X Leopard 10.5.8 or Snow Leopard 10.6.3
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Storage: 2 GB available space
    • OS: OS X Leopard 10.5.8 or Snow Leopard 10.6.3
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Storage: 2 GB available space
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 3.0
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
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