Live the memorable experience of a First-Person Adventure & Puzzle Game! Jump over lasers, avoid terrible moving saws, dodge giant crushers, use your Jetpack and Taser-Gun to think your way through Zero-Gravity puzzles of this mysterious space station.
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

Haze Games is a fully independant 1-Developer & 1-Writer Studio. We have been working on this game for about 3 years now. Early Access purchases will be enable when we consider the game ready; You can test the Pre-Alpha now by emailing us contact@haze-games.com, or joining our Discord: https://discord.gg/NceYxww

Approximately how long will this game be in Early Access?

Final release of Fractal Space is planned for 2018. The game will be in puchased Early Access for a few months before release.

How is the full version planned to differ from the Early Access version?

More Chapters

As we go further into Early Access, more chapters will be added, with their associated features. We've recently added Chapter 3.
For the final game, we expect a total of 5 Chapters, for a play time of 4-6 hours.

Sound

Most of the sound effects are in their final state. Other sounds are here to provide minimal feedback to the player, and are still in placeholder state. Sound improvements will be done as we progress in Early Access.

Graphics

Graphics will gradually be improved as we go on; assets will be replaced with increase-quality versions as we release new builds. More objects will be created to populate the space station.

Optimization

The game will undergo more optimization work further down in development. We can expect 15-30 FPS more for the final release.

Achievements, Leaderboards and Trading Cards

60 Achievements, 6 Leaderboards and Trading Cards will be implemented gradually as we make progress in development. They are currently not implemented.

Steam Cloud

Cloud Save using Steam Cloud is already implemented in the pre-alpha build.

More Languages

For the final release, more languages will be supported. Notably Russian and German in addition to currently supported English and French.

Virtual Reality

This is not a promise, but I have the strong desire to add Virtual Reality support to the game. This will only be done once most of the levels are complete, so we can only expect this during mid-2017, or more likely as a post-release update.

What is the current state of the Early Access version?

First 3 Chapters

Currently, the Early Access build includes 3 Chapters. It should take about 2-3 hours to complete.

The following main features are in a playable state and can be experienced during those first 3 Chapters:
  • Basic Movement, jump, crouch
  • Taser-Gun
  • Jetpack
  • Cameras
  • Room Control
  • Time Manipulation
  • Zero-G

Controls

Fractal Space is currently playable with Keyboard and Mouse, or Xbox 360 / One Controller. Steam Controller support will be added for the final release.

Voice-Over

The voice-over dialogs in the EA build are currently placeholders. They will be recorded with actors in a studio prior to final release.
Some rooms are currently silent - dialogs still require writing and recording

English & French

Currently, the game is only playable in English or French.

Will the game be priced differently during and after Early Access?

Upon final release, the game's price will be increased. Until then, Early Access price will not change.

How are you planning on involving the Community in your development process?

We will be listening to each and everyone of your requests, comments and feedbacks about the game. In addition, your opinion on difficulty and progression would be greatly appreciated.

For us, the goal of Early Access on Steam is to gather the Community's thoughts, feedback and comments as we go on, all together in this hard-working journey of making Fractal Space a great game!

By purchasing the game, you will have access to the Bugs and Feedback & Suggestions forums, in which you can feel free to suggest your ideas to improve the game, or give details about a bug you encountered ;)

You are also welcome to upload Videos and Screenshots to the Steam Workshop of Fractal Space. It would be a great help for us locate bugs easily and fix them quickly.
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Recent updates View all (14)

April 25

Development Update #12

New Save & Load System
There has been no new updates on Steam the past 2 weeks. That's because we have started a new task that's still Work In Progress: reworking the entire game saving / loading system. It is a huge task, and it will still be the current priority for the next three weeks.


 
Why?
Since the latest Steam update, the game has reached a point in which Chapter 1, 2 and 3 are now stable; only a few bugs are present, and they are not game-breaking. This means that we could start working on Chapter 4... ? Yes, but we have one big issue we've been pushing back and that is... the current save system.

The current save system is very limited and requires a lot of additional level design work to function properly. It also does not allow to save specific elements that are required by the game's new features, like destroying cameras.

You may have noticed already that in some areas, there aren't many checkpoints. This is caused by the current save system; it would require a big amount of time to setup checkpoints in some specific parts of the level.

For example, in Chapter 3, you must remove 2 Power Cores in order to access the button to enable The Cube. You can potentially either remove Power Core A or Power Core B first. Currently, the game cannot save in between both actions and "remember" which one was removed first. This kind of limitation makes some gameplay situations impossible to create, but also becomes frustrating as when you die in these areas, you are forced to re-play the entire room, which can be long and repetitive.

Because of this inefficient save system, it's very dangerous (from a game design perspective) to create hard and skill-based rooms, because there's a good chance the player will be frustrated of starting the entire room again if this challenge requires 2-3 attempts.

Last but not least, some of the future features of the game, and especially one big and exciting one (that we will talk about in a future development update, when there is more progress), will require this new save system in order to work correctly.

What?
As a summary, the new save system will allow:
  • Easier checkpoint system to setup for us, while building levels
  • We'll be able to place checkpoints to save at anytime, anywhere in the game (without additional work)
    • This means we can make challenging areas less frustrating
  • The game won't have to reload the scene after each death / checkpoint reload
    • Close to instant reload after first loading!
  • Previously placed checkpoints will be easily moved or removed
  • A large amount of level design bugs due to reloading at checkpoint will be fixed
When?
We are currently in the middle of the implementation for this new save system. After a lot of work, late nights, and extensive testing, it's starting to work correctly (yay!), and we can save most objects of Chapter 1. This is a good start, and theoretically the implementation will be easier for Chapter 2 and 3, as most of the work has been done during Chapter 1 implementation.

I hope to deliver an experimental build (with Chapter 1 only) to players who are interested in helping out finding bugs with this new save system. It will be available through Steam using a special code (easy to setup).

When the first players have tested (and broken!) the new system applied to Chapter 1, we will see how stable it is. I'll then fix all the bugs found. When we reach a point where Chapter 1 is stable with this new save system, I can switch to Chapter 2 and 3's new save system implementation. We'll do an experimental build for each Chapter ;)

When all 3 Chapters are stable with this new system, the Pre-Alpha "public" channel will be updated to use it. I hope that this save system will be stable and finished for the entire game, around mid-May, so about 3 weeks from now.

Experimental Build
I'll soon make an Experimental Build available for testers through Steam who which to help us find bugs with the new save system. If you're interested in opting in for the Experimental Build, simply notify me in the #general Discord Channel.



Please read and follow the steps written in the very last section "New Save System" of this guide to access the build and start testing ;)

In this Experimental Build, you'll be able to Quick Save (F5) and Quick Load (F9) at anytime (only for testing the new system). This way, you can check if everything is restored to correct states after reloading the save game.

However, the game will now be using the new save system for all checkpoints; upon death, the last checkpoint saved is reloaded (normal behavior).

When, the build is available, I will add a section in the Steam Guide to explain the steps for correct testing of the Experimental Build ;)

New Languages
We've updated the localization files and font systems to support the following new languages:
  • Polish
  • Hungarian
  • Italian

Steam Integration
The game now supports Steam Achievements! They are not yet all implemented, thus won't all be unlocked - but there are quite a few already that you should unlock as you play! We also started the work on Steam Leaderboards; for now scores are being gathered, but there is no way to view them currently. We'll add this in a future update ;)



That's it for today! I hope that in the next Development Update, we will have finished the new save system :)
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March 30

Development Update #11



Hello!
Hi there, dear Fractal Players! We have a small new update v0.2.1!

Steam Controller Support
From any variant of version v0.2.1, the Steam Controller should now work nicely with Fractal Space. A specific profile has been created with the following specs:
  • Improved aiming: Mouse movement using the right trackpad movement
  • Gyroscopic Controls: Pull Left Trigger fully to enable Gyro for more precise aiming 
  • UI Navigation: Mouse cursor with right trackpad movement + mouse click with right trackpad button
  • Left Rear Button: Crouch
  • Right Rear Button: Jump




Controls Remapping Fixes
Various bugs were fixed with the controls remapping window and associated tutorials. It should now work better and be more stable :)

Known Issues
We have a couple of issues that will be fixed for the next update:
  • If you can only move the camera, and other inputs are not working correctly, please restart the game. Make sure the Steam Controller is connected before launching the game.
  • If you have a <RI.Hid> errors, at start or later, simply enter the pause menu and click "Close" next to the console. Ignore them, they are harmless and will be fixed in next update
  • You might have errors FormatException: Index (zero based) on display of some tutorials when using the Steam Controller. You can ignore those too.
  • Please do not use the right trackpad (mouse) in the game's controls remapping window for now - you might have some issues (navigate with left stick or Dpad)

That's all for this small update! Thanks for reading us. Have a great holiday, and Happy Gaming!

Charles from Haze Games
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Reviews

“Nothing short of brilliant in the world of first person exploration and puzzle games”
4.6/5 – PocketMeta

Feature List

Works perfectly with Xbox 360, Xbox One, DualShock 4 gamepads and Steam Controller!

Steam Greenlight

This game has been Greenlit

About This Game

What are you really trying to escape?

KEY FEATURES

  • Control your Jetpack to fly freely around space!
  • Use your Taser-Gun to activate switches remotely
  • Solve amazing puzzles involving Zero-Gravity rooms
  • Bend time around you to complete seemingly impossible challenges
  • Find Upgrade Stations to acquire New Skills
  • Find lost recordings to solve mysteries and learn what lead you to this station
  • Think and act upon the environment
  • Full Gamepad support: Xbox One, Xbox 360, DualShock 4 and Steam Controller

TASER-GUN: PRECISION IS PRECIOUS

Shoot your taser-gun to power-up electric devices remotely. When you're alone in the universe, this weapon is your best friend.

JETPACK: ENJOY FLYING

Defy laws of physics and gravity by firing up your Jetpack to fly freely through space and avoid deadly traps in the station. You cannot risk falling into the void; use it wisely and make sure you have enough fuel to make your jump!

ZERO-GRAVITY

Discover a new way of thinking first person puzzles and solve puzzles in Zero-Gravity rooms!

TIME MANIPULATION

Use your HyperSpeed Skill to slow down time around you, allowing you to focus and survive traps that would be deadly at regular speed!

UPGRADES

Explore the world and find Upgrade Terminals to acquire new Skills and improve your stats! Upgrades are persistent for a New Game+ when the game is completed.

SOLVE BRAIN-ENGAGING PUZZLES

While surviving the adventure through the space station, dexterity is not your only challenge; activate switches, complete 2D minigames, use cubes to reach higher grounds, go through portal teleporters, orient light mirrors, search for clues to guess access codes!

SPACE EXPLORATION AWAITS

Explore and pick up hidden recordings throughout the station - they will help you solve certain puzzles, recall what happened to you and find answers about your past, present and future.
Pick up health and ammunition packs as you explore space to help you get through this adventure.

ACHIEVEMENTS, LEADERBOARDS, TRADING CARDS AND BADGES

Show the entire world what a puzzle mastermind you are by unlocking Achievements, sharing your speed run scores with your friends! Unlock new Steam Badges and Trading Cards as you play and complete the game!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: Dual Core 1.7Ghz
    • Memory: 1 GB RAM
    • Graphics: Radeon HD4000 / GeForce GTX 720
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Compatible with Xbox 360 and Xbox One Gamepads, Steam Controller
    Recommended:
    • OS: Windows 7, 8, 10
    • Processor: Dual Core 2.2Ghz
    • Memory: 2 GB RAM
    • Graphics: Radeon HD5000 / GeForce GTX 750
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Additional Notes: Compatible with Xbox 360 and Xbox One Gamepads, Steam Controller
    Minimum:
    • OS: OS X Leopard 10.5.8 or Snow Leopard 10.6.3
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 1 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Storage: 2 GB available space
    Recommended:
    • OS: OS X Leopard 10.5.8 or Snow Leopard 10.6.3
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 2400 or higher / NVIDIA 8600M or higher / Intel HD Graphics 3000
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 2 GB RAM
    • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 3.0
    • Storage: 2 GB available space
    • Sound Card: OpenAL Compatible Sound Card
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