From idea to playable in minutes. No coding. No installs. Instant play-testing. Start in the browser and export when you are ready. Build for Web, Windows, or MacOS (In Development).

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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“ArcadeOn Engine is available in Early Access to allow players and developers to use the engine while it is still actively evolving. Our primary goals during this phase are to refine stability, performance, and usability, and to validate real-world workflows through hands-on use.

Early Access allows development to be guided by practical feedback rather than assumptions. By releasing now, we can observe how the engine is used in real projects, identify pain points earlier, and prioritise improvements that matter most to the community.

We are committed to ongoing development throughout Early Access and actively encourage player feedback. While we have a clear development direction, features and timelines may evolve as the engine grows and as community input shapes its future.”

Approximately how long will this software be in Early Access?

“We currently aim for Early Access to last around 1–2 months, depending on development progress and feedback received during this period.

This timeframe reflects our current expectations rather than a fixed deadline. Development priorities, scope, and duration may change as we continue refining the engine.”

How is the full version planned to differ from the Early Access version?

“We plan to expand ArcadeOn Engine beyond its current feature set as development continues. Areas we are exploring include additional tooling such as gameplay recording, scene transitions, achievement systems, and further refinements to the export workflow.

These additions are not guaranteed and may change in scope or priority. The focus throughout Early Access remains on improving the existing experience and ensuring the engine remains stable, usable, and practical for real game development.”

What is the current state of the Early Access version?

“The Early Access version of ArcadeOn Engine is fully usable and already supports the creation of complete 2D games.

All features listed in the “About This” section are currently implemented.

Right now, buyers get:

A functional 2D game engine ready for real projects

Working platform exports for Windows, macOS, and Web

Core tools required to build, test, and export games

Ongoing updates focused on stability, performance, and usability

As with most Early Access software, some bugs or rough edges may still exist, and parts of the engine may continue to be refined based on feedback.”

Will this software be priced differently during and after Early Access?

“The current price reflects the engine’s Early Access state. We may adjust pricing in the future to reflect changes in scope, feature set, or ongoing development needs.

Any pricing changes will be communicated clearly in advance.”

How are you planning on involving the Community in your development process?

“Community feedback plays an important role in shaping ArcadeOn Engine. We actively review suggestions, bug reports, and discussions, and use that input to help guide development decisions and prioritisation.

Feedback from Early Access users has already influenced improvements to both design and functionality, and we intend to continue developing the engine in close collaboration with the community as it evolves.”
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Reviews

“ArcadeOn Engine is easy to work with and stays out of the way. I can prototype ideas fast, tweak gameplay on the fly, and focus on design instead of fighting tools. It just feels good to use.”
5 – Facebook

“Fantastic developer engine. Easy to use tools, great for all projects and ideas.”
5 – Facebook

“So, so easy to navigate, use and create. Super game engine, that gives a marvelous opportunity to develop your gaming imagination. Highly recommend to give a go. Great piece of software, ArcadeOn Studios.”
5 – Facebook

About This Software

From idea to playable in minutes. No coding. No installs. Instant play-testing. Start in the browser and export when you are ready. Build for Web, Windows, or MacOS (In Development).

Built for indie developers, educators, and hobbyists. The engine is in beta.

A friendly visual editor

Drag a sprite into the scene, tweak it in the inspector, press Play. Move panels where you like, undo any mistake, drop in art and audio and they show up instantly. Hit Ctrl+P to find any command.

Drop in art and audio

Drag new sprites or sound into your project folder and they appear in the Assets panel instantly. Audio is auto-converted to a compact format, and the Asset Doctor catches anything broken or missing.

Paint worlds in Tilemap Studio

A full-screen canvas with brush, fill, rect and line tools, per-stroke undo, and tile-size presets. Pick each layer's render band so tiles weave in and out of your entities — no flat single-layer ordering.

Bring sprites to life

Slice a sprite sheet into frames, set the FPS, choose whether it loops, and scrub a live preview. Keyframe position, rotation and scale on the timeline — with a safe fallback if a clip ever goes missing.

Visual state machines

Give each entity named states — Idle, Walk, Attack, Hurt — and wire transitions with conditions and priority on a pan-and-zoom graph. Run actions on enter or leave, and auto-assign an animation per state.

C# scripting when you need it

When 33+ behaviours aren't enough, attach a per-entity C# script. It compiles live in the editor — no rebuild step — and runs sandboxed, so scripts can't touch the file system, network or OS internals.

Design menus and HUDs

Lay out title screens, menus and overlays visually with labels and buttons. Wire button actions to send a signal, jump to a scene, or set a variable — then reuse a scene as a permanent HUD across your game.

A full visual novel system

Branching dialogue with choices, a typewriter effect and a 200-line backlog. Place character portraits, set variables and emit signals, and theme bubbles, positions and choice styling across 50+ knobs.

Make the editor yours

Seven themes — including animated brand colours and dark / OLED options — plus a live UI scale slider and Compact, Default or Spacious spacing. Set it once and the whole workspace follows.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 (64-bit)
    • Processor: Intel Core i3 (6th Gen) or AMD equivalent
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics (Intel HD 4000 / AMD Vega or better)
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: DirectX-compatible sound device
    • VR Support: Not supported
    • Additional Notes: Requires an active internet connection for online features and updates
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 11 (64-bit)
    • Processor: Intel Core i5 or AMD Ryzen 5
    • Memory: 8 GB RAM
    • Graphics: Integrated or dedicated GPU with updated drivers
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: DirectX-compatible sound device
    • VR Support: Not supported
    • Additional Notes: SSD recommended for faster load times and smoother updates
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