From idea to playable in minutes. No coding. No installs. Instant play-testing. Start in the browser and export when you are ready. Build for Web, Windows, or MacOS.

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앞서 해보는 소프트웨어

이 소프트웨어가 개발되는 과정에 참여하세요.

주의 사항: 이 앞서 해보기 소프트웨어는 완성되지 않았으며 앞으로 더 변하거나 변하지 않을 수 있습니다. 현재 상태의 소프트웨어가 흥미롭지 않다면 이 소프트웨어가 개발을 거치며 발전하는지 살펴보는게 좋습니다. 앞서 해보기에 대해 더 알아보세요.

개발자의 한마디:

왜 앞서 해보기를 진행하나요?

“ArcadeOn Engine is available in Early Access to allow players and developers to use the engine while it is still actively evolving. Our primary goals during this phase are to refine stability, performance, and usability, and to validate real-world workflows through hands-on use.

Early Access allows development to be guided by practical feedback rather than assumptions. By releasing now, we can observe how the engine is used in real projects, identify pain points earlier, and prioritise improvements that matter most to the community.

We are committed to ongoing development throughout Early Access and actively encourage player feedback. While we have a clear development direction, features and timelines may evolve as the engine grows and as community input shapes its future.”

이 소프트웨어는 대략 얼마간 앞서 해볼 수 있나요?

“We currently aim for Early Access to last around 1–2 months, depending on development progress and feedback received during this period.

This timeframe reflects our current expectations rather than a fixed deadline. Development priorities, scope, and duration may change as we continue refining the engine.”

정식 버전은 앞서 해보기 버전과 어떻게 달라지나요?

“We plan to expand ArcadeOn Engine beyond its current feature set as development continues. Areas we are exploring include additional tooling such as gameplay recording, scene transitions, achievement systems, and further refinements to the export workflow.

These additions are not guaranteed and may change in scope or priority. The focus throughout Early Access remains on improving the existing experience and ensuring the engine remains stable, usable, and practical for real game development.”

앞서 해보기 버전은 현재 어떤 상태인가요?

“The Early Access version of ArcadeOn Engine is fully usable and already supports the creation of complete 2D games.

All features listed in the “About This” section are currently implemented.

Right now, buyers get:

A functional 2D game engine ready for real projects

Working platform exports for Windows, macOS, and Web

Core tools required to build, test, and export games

Ongoing updates focused on stability, performance, and usability

As with most Early Access software, some bugs or rough edges may still exist, and parts of the engine may continue to be refined based on feedback.”

이 소프트웨어는 앞서해보기 기간동안 가격이 달라질 수도 있습니까?

“The current price reflects the engine’s Early Access state. We may adjust pricing in the future to reflect changes in scope, feature set, or ongoing development needs.

Any pricing changes will be communicated clearly in advance.”

개발 과정에서 어떻게 커뮤니티와 소통할 계획인가요?

“Community feedback plays an important role in shaping ArcadeOn Engine. We actively review suggestions, bug reports, and discussions, and use that input to help guide development decisions and prioritisation.

Feedback from Early Access users has already influenced improvements to both design and functionality, and we intend to continue developing the engine in close collaboration with the community as it evolves.”
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이 제품은 귀하의 로컬 언어를 지원하지 않습니다. 구매하기 전에 아래에 있는 지원하는 언어 목록을 확인해주세요.

ArcadeOn Engine 구매

 
모든 토론 보기

이 소프트웨어의 버그를 신고하고 피드백을 토론 게시판에 남겨주세요

평가

“ArcadeOn Engine is easy to work with and stays out of the way. I can prototype ideas fast, tweak gameplay on the fly, and focus on design instead of fighting tools. It just feels good to use.”
5 – Facebook

“Fantastic developer engine. Easy to use tools, great for all projects and ideas.”
5 – Facebook

“So, so easy to navigate, use and create. Super game engine, that gives a marvelous opportunity to develop your gaming imagination. Highly recommend to give a go. Great piece of software, ArcadeOn Studios.”
5 – Facebook

소프트웨어 정보

From idea to playable in minutes. No coding. No installs. Instant play-testing. Start in the browser and export when you are ready. Build for Web, Windows, or MacOS.

Built for indie developers, educators, and hobbyists. The engine is in beta.

Built to move faster, without the setup

Scenes, tilemaps, behaviours, events, UI, and exports live in one browser tab so you can go from idea to a playable build without friction.

Design levels in minutes, not days.

Drag sprites, paint tilemaps, and lock collisions with tools tuned for fast iteration.

  • Scene editor with hierarchy and instances

  • Tilemap Studio and collision layers

  • Animation Studio for spritesheets

Behaviours and events turn art into gameplay.

Build combat, quests, and narrative with visual tools that stay out of your way.

  • Player, enemy, and camera behaviours

  • Event editor with triggers and conditions

  • Quest log, dialogue, and UI editor

Play-test instantly, then ship anywhere.

Use Play Mode to iterate fast and export HTML5 or desktop builds when you are ready.

  • One-click Play Mode for rapid testing

  • HTML5 exports for web sharing

  • Windows and MacOS downloadable builds

시스템 요구 사항

    최소:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Windows 10 (64-bit)
    • 프로세서: Intel Core i3 (6th Gen) or AMD equivalent
    • 메모리: 4 GB RAM
    • 그래픽: Integrated graphics (Intel HD 4000 / AMD Vega or better)
    • DirectX: 버전 11
    • 저장 공간: 500 MB 사용 가능 공간
    • 사운드카드: DirectX-compatible sound device
    • VR 지원: Not supported
    • 추가 사항: Requires an active internet connection for online features and updates
    권장:
    • 64비트 프로세서와 운영 체제가 필요합니다
    • 운영 체제: Windows 11 (64-bit)
    • 프로세서: Intel Core i5 or AMD Ryzen 5
    • 메모리: 8 GB RAM
    • 그래픽: Integrated or dedicated GPU with updated drivers
    • DirectX: 버전 11
    • 저장 공간: 500 MB 사용 가능 공간
    • 사운드카드: DirectX-compatible sound device
    • VR 지원: Not supported
    • 추가 사항: SSD recommended for faster load times and smoother updates
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