Dice’n’Go is a chaotic multiplayer board game where luck starts the turn - but players decide how it ends. Sabotage your opponents, pull off clever ability combos, and turn terrible rolls into game-winning plays. Expect backstabs, dramatic comebacks, and last-turn twists.

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives me the opportunity to develop Dice’n’Go alongside its players. The game’s core systems are already playable, but feedback from real matches will help me improve balance, pacing, usability, and the overall multiplayer experience. As a solo developer, Early Access also allows me to expand and polish the game gradually while focusing on the features and improvements that matter most to the community.”

Approximately how long will this game be in Early Access?

“I currently expect Dice’n’Go to remain in Early Access for approximately 8-14 months. This timeframe may change depending on player feedback, development progress, testing results, and the scope of improvements made during Early Access.”

How is the full version planned to differ from the Early Access version?

“During Early Access, I plan to improve the overall quality, balance, stability, and variety of the game. Possible additions include more polished maps, additional Heroes, new game modes, unique map events, improved multiplayer features, and further quality-of-life improvements.
These plans may change based on player feedback and development priorities. The goal for the full release is to provide a more polished, balanced, stable, and content-rich version of Dice’n’Go.”

What is the current state of the Early Access version?

“The current version includes the core Dice’n’Go gameplay loop: dice-based movement, a tile-based board, traps and special tiles, turn-based matches, and four playable Heroes with distinct active, passive, and ultimate abilities.

Players can currently complete full matches against bots and experience the main tactical mechanics, including ability combinations, movement manipulation, sabotage, and positioning decisions.

As this is an early version, players may encounter bugs, balance issues, limited content, unfinished presentation, and features that may change during development. Online PvP, additional content, and further improvements are still in development.”

Will the game be priced differently during and after Early Access?

“I plan to gradually increase the price as the game receives substantial new content, features, and improvements. The final pricing may change depending on the scope of the game at release. Any planned price changes will be communicated in advance.”

How are you planning on involving the Community in your development process?

“Community feedback will play an important role in deciding what I improve and prioritize during Early Access. I plan to collect feedback through the Discord, Steam Community Hub, Steam discussions, social media, and other community channels.

Players will be encouraged to report bugs, share balance feedback, discuss Heroes and abilities, suggest quality-of-life improvements, and describe which maps, mechanics, and game modes they enjoy most. I will use this feedback together with gameplay data and testing results to adjust balance, improve usability, fix technical issues, and evaluate possible new content.

Not every suggestion will necessarily be implemented, but recurring feedback and issues affecting many players will receive particular attention. I also plan to share development updates and communicate major changes so the community can follow the game’s progress.”
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This game is not yet available on Steam

Planned Release Date: Q4 2026

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About This Game

A tactical race where a good plan lasts until an opponent interferes

It all starts innocently enough.

There’s a game board in front of you. It’s your turn to roll the dice. Somewhere ahead is the finish line, and your goal is simple: get there first.

You roll the dice.

Six.

Perfect.

The path is clear, and the leader is only a few spaces ahead. For once, everything seems to be going exactly according to plan.

And then one of your opponents decides that your brilliant plan has gone on long enough.

One ability later, and you’re standing somewhere completely different from where you expected to be.

Welcome to Dice’n’Go.

Here, randomness only gives you opportunities.
What you do with them is up to you.

A good roll is no reason to celebrate just yet

The dice tells you how far you can move.

It doesn’t tell you what will happen along the way.

There may be a trap ahead. Or an opponent may interfere at the exact moment everything seems to be going perfectly.

That means every turn comes with a choice: use an ability now or save it for later, help yourself or sabotage someone else, risk it for the lead or play it safe.

You need to keep an eye on the board, remember what the other players are capable of, and be ready to change your plan at any moment.

Because it almost certainly will change.

Every hero has their own way of ruining someone else’s plan

Each hero comes with a unique set of abilities and their own playstyle.

Active Ability — a tactical tool you can use at the right moment.

Passive Ability — an advantage that triggers automatically under certain conditions.

Ultimate Ability — the hero’s strongest trump card, capable of seriously changing the situation on the board.

Abilities can affect movement and dice rolls, protect you from danger, break an opponent’s combo, or completely change where players end up.

And things get especially interesting when several of those decisions start colliding.

You helped yourself.

Someone responded.

A third player spotted an opportunity.

And suddenly, a situation that looked completely under control a second ago turns into the center of absolute chaos.

Sometimes even the board decides to interfere

The route is filled with tiles that trigger different effects.

Some help you move forward. Others send you back, modify your next roll, or create entirely new problems.

So it’s not enough to think about how far you can move.

You also need to think about where exactly you’re going to land.

No two matches play out the same way

Dice’n’Go combines the randomness of dice rolls with tactical decisions, hero abilities, board effects, and constant interaction between players.

Plan your route to the finish, adapt when everything goes wrong, and use every opportunity to get ahead of your rivals.

Roll the dice. Adapt. Ruin their plans. Reach the finish first.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

Used LLM's for for translation to other languages.

System Requirements

    Minimum:
    • OS: Windows 10 (64-bit)
    • Processor: Any dual-core CPU (Intel / AMD)
    • Memory: 4 GB RAM
    • Graphics: Integrated graphics or better
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible
    Recommended:
    • OS: Windows 10/11 (64-bit)
    • Processor: Quad-core CPU (Intel / AMD)
    • Memory: 8 GB RAM
    • Graphics: Integrated or dedicated GPU
    • DirectX: Version 11
    • Storage: 500 MB available space
    • Sound Card: DirectX compatible
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